Aralez Posted May 15, 2004 Report Share Posted May 15, 2004 BlackAlmaz: As it seems the original weapon models are mostly made out of one "block". Your models add several "blocks".Atm i try to merge your blocks into one and see if it works. No success so far (CTD's of the game) but as Fulby said, one has to be very careful when "merging" those blocks and a small typo can ruin everything. Maybe i made some, i will re-test. Boy, this is more work than one could want. Even small model changes are VERY work-intensive, and for the semi-working Berzerkarmour-model (texture problems) we needed three people and about four days. And that was only a test-model !!! And seeing the counter in Milkshape going down is making me NERVOUS, aaaargh! Link to comment Share on other sites More sharing options...
BlackAlmaz Posted May 15, 2004 Report Share Posted May 15, 2004 i made it work...all i did is change the numbers of the vertx and counts to the ones my model...and cut paste the numbers in the plance of the old ones i didnt think my m16.m203 would looks so good in the game....if fulby you...or aralez..or even you slaugther want a test run..i can send you the mod Link to comment Share on other sites More sharing options...
Fulby Posted May 15, 2004 Author Report Share Posted May 15, 2004 I would highly recommend using existing models as a starting point instead of starting from new, and don't save new meshes. There's more to the model than just the vertices and triangles and the importer and exporter don't (and probably won't) handle things like the pivot points which are part of the model. BlackAlmaz, the only files I can see on your website are jpgs and there isn't a link to a second page. It says Items 1-14 of 14 at the bottom. Fulby Link to comment Share on other sites More sharing options...
BlackAlmaz Posted May 15, 2004 Report Share Posted May 15, 2004 there are 15 files the last is a rar file...it has pics in it....and the files i said i had for you....i del..because i found the problammy self Link to comment Share on other sites More sharing options...
BlackAlmaz Posted May 15, 2004 Report Share Posted May 15, 2004 did you see the pix.....from frustraition..i upload a test onto my site...its the last file..its there only for 3 days Link to comment Share on other sites More sharing options...
Fulby Posted May 15, 2004 Author Report Share Posted May 15, 2004 This is the listing I get: Name Type Size Last Modified My Documents folder 1 item 11-May-2004 tank2 .jpg 196 KB 11-May-2004 mp5navy .jpg 113 KB 12-May-2004 best sniper... .jpg 166 KB 12-May-2004 my new model m16m203 .jpg 147 KB 12-May-2004 OICW .jpg 122 KB 12-May-2004 uzi my model .jpg 155 KB 12-May-2004 double berraled shotgun .jpg 120 KB 12-May-2004 new glock .jpg 178 KB 12-May-2004 female...head com .jpg 173 KB 12-May-2004 g36 with 100 bullet clip .jpg 146 KB 12-May-2004 avp pulse rifle .jpg 145 KB 12-May-2004 lurker gun .jpg 154 KB 13-May-2004 new in game model UZI .jpg 128 KB 14-May-2004 Check All - Clear All 1 - 14 of 14 I edited the heavy armour, moving some vertices in the legs and add new vertices and faces on the helmet and got a CTD. When I deleted the helmet mesh from the model the game ran OK but obviously didn't display the helmet. The modified vertices on the legs showed up correctly. I think the problem may be to do with the vertex normals - in the UFO:AM format they are stored with the vertices but Milkshape stores them with the triangles so the importer/exporter have to try and match them up again. The modified helmet had some very large vertex normals which may cause the CTD. Aralez did you add new vertices to the berzerk armour? I found it makes pasting easier if you keep track of which meshes (groups in Milkshape) have been modified, then you only have to copy them in. Fulby Link to comment Share on other sites More sharing options...
BlackAlmaz Posted May 15, 2004 Report Share Posted May 15, 2004 i just dont understand....i can see them even dowload them...whats going on?..do you know any ither web sits where i can upload for free Link to comment Share on other sites More sharing options...
Aralez Posted May 15, 2004 Report Share Posted May 15, 2004 @Fulby: No, i deleted some vertices, i didn't add anything yet. But as i said i did some quick test models only until now, after sunday i can do more. ( and hopefully better ) @BlackAlmaz: Send me those pics, i will upload them to Slaughters site Link to comment Share on other sites More sharing options...
Aralez Posted May 15, 2004 Report Share Posted May 15, 2004 All the models in the test-mod work! I did a merge with the RBMOD and had no problems. Excellent stuff, BlackAlmaz ! I found a glitch when i used my new berzerk-armour-model, it looks awesome, but all weapons seem to be a bit off-place, they are not in the hands but some inches away... Link to comment Share on other sites More sharing options...
Aralez Posted May 15, 2004 Report Share Posted May 15, 2004 BlackAlmaz has some problems atm as he can't login to this site. Here are some of his screenshots. Click here Link to comment Share on other sites More sharing options...
Slaughter Posted May 15, 2004 Report Share Posted May 15, 2004 Nice screens! Link to comment Share on other sites More sharing options...
BlackAlmaz Posted May 15, 2004 Report Share Posted May 15, 2004 i think i figured out how to make new armours... for example..light armour..i added clip holders to the vest..i grouped thevest with the clip holders...and than just replaced the last numbers on my export with the numbers of the vest in the original the main thing is to remmber to get the numbers in to the right place Link to comment Share on other sites More sharing options...
Fulby Posted May 16, 2004 Author Report Share Posted May 16, 2004 Regarding Crashes To Desktop (CTDs), I got my modified Heavy Armour (with added vertices) to work by making sure all vertices in a WVERT list had a bone. Extract from a file exported by Milkshape: -12.268 0.174 193.544 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head" -8.334 -13.123 195.953 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head" -5.631 -2.707 198.810 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head" 8.908 -3.839 213.459 0.000000 0.000000 1.0000 0.0000 0.0000 5.585 -2.707 198.810 0.000000 0.000000 1.0000 0.0000 0.0000 8.288 -13.123 195.953 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head"Changed manually to: -12.268 0.174 193.544 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head" -8.334 -13.123 195.953 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head" -5.631 -2.707 198.810 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head" 8.908 -3.839 213.459 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head" 5.585 -2.707 198.810 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head" 8.288 -13.123 195.953 0.000000 0.000000 1.0000 0.0000 0.0000 1 1.0 "Bip01 Head"The game then ran and the altered model looked the way it should. This may not be the only cause of the CTD but please check your model files if a CTD occurs. New versions of the importer and exporter are available on my website. Fulby. Link to comment Share on other sites More sharing options...
Slaughter Posted May 16, 2004 Report Share Posted May 16, 2004 Can you please include a little textfile with version number and a reference to this thread or something Fulby? Link to comment Share on other sites More sharing options...
Lurker Posted May 16, 2004 Report Share Posted May 16, 2004 I didn't want to say anything and become too big of a pest, but it looks like Fulby already said it. I too can only access the 13 to 14 JPG files in BlackAlmaz's briefcase. If there is anything else there, I can't access it. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted May 16, 2004 Report Share Posted May 16, 2004 you have to log in as me..i have pm you my password before..all you hav to do is log on...go to folders....and click on the mod Link to comment Share on other sites More sharing options...
Fulby Posted May 17, 2004 Author Report Share Posted May 17, 2004 New version of the importer/exporter available here (54KB). Bone position is now imported and exported. If you change the position of bones it requires cutting and pasting the new data into the model file, but this may help with resized models. Fulby Link to comment Share on other sites More sharing options...
Slaughter Posted May 17, 2004 Report Share Posted May 17, 2004 Added to the tools section. I'll send out a newsletter about it as soon as the interview gets in. Keep up the good work! Link to comment Share on other sites More sharing options...
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