Slaughter Posted November 2, 2004 Share Posted November 2, 2004 Okay, Aralez hunted down a few bugs in the Combo-Mod v3, and our downloads are all up again. You can find the Combo-Mod in our mods section. Well done Aralez! Link to comment Share on other sites More sharing options...
Aralez Posted November 3, 2004 Share Posted November 3, 2004 The thx should go to Red, who discovered one of the bugs and BA who made the Mod. And to Kret and Lurker for testing some things! Btw, the powerarmourbug was also reported by another user some time ago, but i can't find the post atm. You know who you are! Link to comment Share on other sites More sharing options...
amc_2050 Posted November 5, 2004 Share Posted November 5, 2004 Hi, I tried the combo mod 3 the night before last, and when I went to the first "proper" mission on a new game (not the tutorial) but the progress bar on loading the level only reached 95% before the game crashed with an access violation error. Is that one of the problems that has been fixed? I also installed the 1.4 update before the mod. Link to comment Share on other sites More sharing options...
Slaughter Posted November 5, 2004 Author Share Posted November 5, 2004 That is strange. I'm sure Aralez or one of the other modders can give you some information on this. Did you try several times? And did you try to crate a new profile before you started playing? Oh, and welcome to the boards! Link to comment Share on other sites More sharing options...
amc_2050 Posted November 5, 2004 Share Posted November 5, 2004 I only tried it once, but will try again tonight. I think I put the right file in the right place because in the starting equipment was some new armor and a few items. I created a new profile for the game, ran through the tutorial mission (every few xp helps ) and then went for the first proper mission. By the time the helicopter reached the mission site there was about 5 other missions on the map, didn't someone else mention crashes in that situation on another topic? P.S. Thanks for the welcome Link to comment Share on other sites More sharing options...
Slaughter Posted November 5, 2004 Author Share Posted November 5, 2004 Yes, I believe so, and like you I thought it had been fixed. But I don't know much beyond that, so you'll have to wait for one of the modders response. Link to comment Share on other sites More sharing options...
Aralez Posted November 5, 2004 Share Posted November 5, 2004 Let me guess: You use the mod downloaded from Gamershell. They haven't updated their downloads as it seems. Please re-download the mod from this site. The version from Gamershell is 3.0, the one from here is 3.02 (info found only in the readme). The bug you describe is caused by a missing modelfile in the "old" release. And yes, that IS one of the bugs we hunted down. Link to comment Share on other sites More sharing options...
Slaughter Posted November 5, 2004 Author Share Posted November 5, 2004 Hmm, I haven't mailed Gamer's Hell yet. I'll do it now. Link to comment Share on other sites More sharing options...
Lurker Posted November 5, 2004 Share Posted November 5, 2004 I was the one who noticed that I would get Stackwalk 6 error every time my Windows XP computer was loading a tactical mission if the Geoscape has given me over two new missions on the way to the tactical mission. The game usually only gives you four or five new missions while you are on your way to your first tactical mission once at the beginning of the a new game, so I haven't run into this CTD Stackwalk 6 error very often, but I got this Stackwalk 6 error both with RB6.8 and the various ComboMods. On my computer it hung and rung the bell at 35 percent of the mission loaded, or was that 30 percent? Somewhere there, it hung and then I had Stackwalk 6 in a box when I got back to the desktop. At the beginning of a new game, it's best to save your game right before the chopper gets to its destination, and then if you get Stackwalked hung and end up to desktop, you can pull it up and try again, usually after a warm reboot to clear things up. I imagine that it has something to do with display drivers or some driver conflict and memory usage, and it thus will only happen on certain machines but not all machines. That's been the nature of Aftermath crashes all along. A crash that is duplicatable on one machine will never appear on another machine no matter how hard you might try to duplicate it. In other words, I have never seen a Stackwalk 6 error on my other machines while playing Aftermath, but I have gotten other types of crashes once in awhile. Link to comment Share on other sites More sharing options...
Aralez Posted November 5, 2004 Share Posted November 5, 2004 The only reproducable bugs were the powerarmour bug (reported by Red and the other guy some days before) and the loadout bug. (reported by me). Both of them are gone now. And the laser-pistol-bug of the original game should not crash the game anymore, too. As for known technical bugs and crashes of the original game, well, we Modders can't correct EVERYthing. Several gameplay-bugs were already corrected by the mod, but for "hardcoded" problems we would need a programmer. Link to comment Share on other sites More sharing options...
Lurker Posted November 5, 2004 Share Posted November 5, 2004 Yes, as Aralez says. Aftermath is notorious for hardcoded bugs and driver conflict issues, but what one person gets on his machine, another person will not see. The other person will experience something else. But, I truly believe that the partial load of a tactical mission and then the hang will function differently on different machines and can't really be corrected by Aralez and the rest of the crew, because they won't be able to duplicate it. It hangs at 95 percent on your machine, and 30 percent on my machine, and doesn't hang at all on other machines. I get Stackwalk 6, another gets Stackwalk 126, some get a sound loop with a hung computer, and others get a crash to desktop and no message, and others don't have the crash happen at all. You really can't test for and eliminate something like that, and I believe the bug actually does lie within the Aftermath EXE, some kind of temporary incompatibility between the EXE and the Window's Display or Sound Drivers. The MOD can't touch or fix that. Version 1.4 of the Aftermath game only fixed a handful of the dozen or more known bugs in Aftermath. Link to comment Share on other sites More sharing options...
amc_2050 Posted November 6, 2004 Share Posted November 6, 2004 I think it was downloaded from gamershell, it got it when the downloads on this site were down the other day. I'm currently downloading the new version. Thanks Link to comment Share on other sites More sharing options...
Aralez Posted November 6, 2004 Share Posted November 6, 2004 Good to see another happy customer If you find any bugs post here! Link to comment Share on other sites More sharing options...
Raion Posted November 7, 2004 Share Posted November 7, 2004 Well, I started a new game profile with the Gamer's Hell verison of the ComboMod, and no, it did not crash, but I was just starting the game. Everything was normal, but recently, I did install my other 256mB chip, and I have now -- 512mB of memory, which does help the game out! I will have to download the new version just because it needs to be downloaded again so the armor is corrected. I never get a crash in the regular game either, but I also now am using the latest drivers from Nvidia, whatever version it is. That should not really make that much difference also, unless one has the latest video card. I think sound card drivers (mine which are probably not the latest version == or using EAX sound (whatever that is), which I do not use, may have something to do with it. I just use the regular stereo sound, and leave the EAX checkbox, unchecked.Never got into that again, after 4-channel discrete sound on tape recorders came out.No one actually ever used it much at that time. Although great for games, probably not that many people have surround sound, unless it is from a movie they are watching.I simply do not have the need to have it, as before, no one else really got involved with 4-channel music recordings. It is like 8-track tapes, to me!?? Who knows though? Link to comment Share on other sites More sharing options...
Raion Posted November 7, 2004 Share Posted November 7, 2004 So! ( in my Dark Helmet voice of Rick Moranis from SpaceBalls the movie!) The XCOM sound mod is actually really a rather large mod! So: First Person Camera Mod v2!ComboMod v3!Tough Alien Mod! (run home to your mama!)Training Requirements Mod! ??XCOM sound mod??Geosphere (medres, I guess) Mod?? (or HighRes version)?? New computer needed! But supposedly, all those will work, as ComboMod is a combination of some of the other mods, possibly?? Put elements from those Mods together -- like Re-Balance Mod, SG1 mod (cancelled), and such?? Okay! We will take those Mods, Earthlings, and we will see! alright, I was actually talking in my regular voice!(Dark Helmet) Ludricrous Speed!(General on Starship) But Sir, we never have tried Ludricrous Speed!movie was a spoof on Star Wars movie! Link to comment Share on other sites More sharing options...
Aralez Posted November 7, 2004 Share Posted November 7, 2004 All those mods should work together without problems. The old RB-Mod is the grandfather of the Combo-Mod and no longer needed actually. Slaughter seems to like it and did not remove the link yet Everything from the RBMod is in the Combo-Mod. Spaceballs, heehee, i can say only one thing: let's comb the desert. Link to comment Share on other sites More sharing options...
amc_2050 Posted November 11, 2004 Share Posted November 11, 2004 It looks like the new version of the mod is working on by comp, I'm now getting slaughtered bu blue chompers and aliens with flame throwers (my troops spontaneously combust anyway ) P.S. Spaceballs Rocks!!!!!, luckily the aliens can't "Jam" our radar in the game Link to comment Share on other sites More sharing options...
Slaughter Posted November 11, 2004 Author Share Posted November 11, 2004 Amen to that you two! Let's proceed at insane speed! Link to comment Share on other sites More sharing options...
amc_2050 Posted November 11, 2004 Share Posted November 11, 2004 That giant maid might be just whats needed against the biomass Link to comment Share on other sites More sharing options...
Slaughter Posted November 11, 2004 Author Share Posted November 11, 2004 Yeah, that would be very effective I imagine . That, and the swarts (don't know how it's spelled) Link to comment Share on other sites More sharing options...
Raion Posted November 12, 2004 Share Posted November 12, 2004 Beam me up, Snotty! Gees, I did not know my butt was so big! (Head on backwards when beamed up to the Office). A breathe of fresh air in a can! Link to comment Share on other sites More sharing options...
Slaughter Posted November 12, 2004 Author Share Posted November 12, 2004 Good to know everyone here is so familiar with classics . Have you seen Troops then? Quite excellent as well! Link to comment Share on other sites More sharing options...
Rabid_Dave Posted November 12, 2004 Share Posted November 12, 2004 i know this spunds a bit strange and im sorry if this is wrong place but i have tried combo v3.02 and last time i started i was on rb mod (cant rember version) but i have noticed that i get slaughtered in the first few missions a lot any idear why? some fo the basic trangendants all seem to carry big weapons (bfg4500 and even some of the basic pistols seem to do strange laser effects) is this normal? Link to comment Share on other sites More sharing options...
Aralez Posted November 12, 2004 Share Posted November 12, 2004 Yes. This is the price you have to pay for getting this stuff, the aliens use it, too.(Not the REALLY big guns, relax) I'm not sure what you mean with "strange laser effects" though. What are the names of those weapons? Link to comment Share on other sites More sharing options...
Rabid_Dave Posted November 12, 2004 Share Posted November 12, 2004 on the tutoiral mission then 2nd alien you see had a brownign pistol... that makes a laser souns and makes my man smoke? any way i got past the first few missions now so thats all kool i was supprised that the 2nd mission you come accross people with assult rifels when all you have is a few usi but ne way.what do you mean by the realy big guns? as i say one had the bfg4500? Link to comment Share on other sites More sharing options...
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