Slaughter Posted December 19, 2003 Report Share Posted December 19, 2003 Just got the UFO:Aftermath news-letter, and it had some very good news. Here's a quote:Aliens screaming for next patch!--------------------------------Please visit our website next week, when the patch 1.3 with alien sounds,support for modding tools and more issues will be available for download!The official modding tools will be released soon after the patch.Is this a great Christmas present or what? Merry Christmas and a happy new year to everyone! Thanks to Bucksnort for the heads up! Link to comment Share on other sites More sharing options...
Emissary Posted December 19, 2003 Report Share Posted December 19, 2003 .......finally :angel: a reason to play AM again..... will they scream on the dark side of the moon too? Thought "In space no one can hear your scream..." ooh that was another strange one ps: ahoi everybody! .....coz my first post here. Link to comment Share on other sites More sharing options...
DarkWolf Posted December 19, 2003 Report Share Posted December 19, 2003 hahaha well if they cant scream in space im gonna make them scream , i will find a way !!!! Link to comment Share on other sites More sharing options...
Strahd Posted December 19, 2003 Report Share Posted December 19, 2003 Well the patch is out check www.cenega.com or herehttps://www.gamershell.com/news_BUFOAftermathBv1.3Patch.shtml Link to comment Share on other sites More sharing options...
Emissary Posted December 19, 2003 Report Share Posted December 19, 2003 thx for link, but....what does this mean? "- The mind-control can be canceled by pressing Ctrl+C" Haven't a savegame to check this out. Now iam able a alien-controlled soldier to free his mind, or can i disable the mind-control at anytime for the whole game with this? Sorry for my english... :baaa: Link to comment Share on other sites More sharing options...
Accounting Troll Posted December 19, 2003 Report Share Posted December 19, 2003 Alien screams? Now where did I put my flamethrower? Link to comment Share on other sites More sharing options...
Aralez Posted December 19, 2003 Report Share Posted December 19, 2003 @emissary: I think you can only Ctrl+C when YOU control an alien, and not the alien controls you. Link to comment Share on other sites More sharing options...
Aralez Posted December 19, 2003 Report Share Posted December 19, 2003 (edited) Just a thought: Why don't they give you better infos, Slaughter? Confused, Aralez..... ??? Ah, disregard this post, seems he's doing some holiday Edited December 21, 2003 by Aralez Link to comment Share on other sites More sharing options...
Accounting Troll Posted December 20, 2003 Report Share Posted December 20, 2003 Being able to cancel an order to mind control an alien would make better sense. As it is, the soldier doing the mind-controlling is paralyzed until the alien dies or breaks free. This is not good when a rocket is heading towards your soldier... Link to comment Share on other sites More sharing options...
Emissary Posted December 20, 2003 Report Share Posted December 20, 2003 @ aralez or fnurg Is the rebalance-mod working with 1.3 together? And if not, are you planning to make the mod compatible with 1.3? But plz not the "naked" version, cause i really miss the freaky toxic grenades, the changed weapon stats and of course the human ammo manufacturing. So far....^^ Link to comment Share on other sites More sharing options...
Fulby Posted December 20, 2003 Report Share Posted December 20, 2003 Blatant Plug : Your current copy of the Rebalance mod (any version I think) will work with UFO: Aftermath 1.3 if you use it through ALPine 2.8.1. Fulby Link to comment Share on other sites More sharing options...
Emissary Posted December 20, 2003 Report Share Posted December 20, 2003 oh?! How i have to handle the alpine with rebalance 4.1b? 1. Should i install first the rebalance mod or alpine?2. How get i the mod into alpine, cause its not an .alp or .lua file?3. If not, can i copy the rebalance mod simple over alpine and use both together? Then i like the possibility to change the helicopter speed. 4. If is nothing of them so easy to make it, can someone plz short explain me how it maybe works eventually together?5. Sry for noOb-questions, coz <---noOb Link to comment Share on other sites More sharing options...
Fulby Posted December 20, 2003 Report Share Posted December 20, 2003 Install ALPine 2.8.1 using the guide (in the section ALPine on the front page of this site).Open ALPine and click the plugin called "* Mod Wrapper"The instructions will appear in the main text window. Follow them to add the rebalance mod. Basically create a directory called "mod1" in "ALPine\plugins\mods" and put the Rebalance "RBmodcfg.vfs" (or similar) and "localizationpack.vfs" files in there. Then select the Mod Wrapper plugin (a tick beside it) and press Apply. Fulby Link to comment Share on other sites More sharing options...
Emissary Posted December 20, 2003 Report Share Posted December 20, 2003 THX Fulby! :inlove: works fine, BUT....... there is a little conflict between the modified soundfiles (alienscreamin, etc...) from the 1.3 patch and the included weapon sounds mod from the rebalance 4.1b. So i have the choice to play with rebalance mod without alien sounds or to play normal with alien sounds, but without the advances from rebalance :hmmm: :inlove: :inlove: :inlove: ........maybe........ a nice modder here can solve this problem so we can enjoy both... :inlove: :inlove: :inlove: i would do, but i haven't the abilities to do that.. ??? but first a "Thank you" for fast answer :alien2: Link to comment Share on other sites More sharing options...
Fulby Posted December 20, 2003 Report Share Posted December 20, 2003 I think I can make a plugin to fix this, but I don't know exactly what effect it will have on Rebalance. The problem is that the new sounds are "attached" to the enemies in "listofcreatures.txt", but Rebalance also includes this file so UFO: Aftermath uses the one from Rebalance (which obviously doesn't have the sound file names in it). I'll upload a plugin which will just insert the new listofcreature.txt into the mod file. If you place it after the Mod Wrapper in the list it will overwrite the Rebalance file with the 1.3 version. You'll loose the changes made by Rebalance to that file, but I'm not sure what those changes are. About the only things which look obvious for changing are creature health, melee attack time and visibility, of which at least some are probably changed in the 1.3 patch anyway. It should hopefully do until the next version of Rebalance it out. Does this sound acceptable as a stop-gap solution? Fulby Link to comment Share on other sites More sharing options...
Emissary Posted December 20, 2003 Report Share Posted December 20, 2003 Maybe more then a "stop-gap-solution", because the changes from 1.3 in the listofcreatures seems not really bad (decrease of alien observation, etc..). We will see....if the plugin is out i will test it and report impressions. Link to comment Share on other sites More sharing options...
Fulby Posted December 20, 2003 Report Share Posted December 20, 2003 Plugin now available here, 2 KB. It's a Compressed Plugin (".alp" file) so you should be able to just double-click it to run. Fulby Link to comment Share on other sites More sharing options...
Fulby Posted December 20, 2003 Report Share Posted December 20, 2003 I think the alien's observation skill is determined by another file, what the entry in this file (probably) does is determine how easy it is to spot a creature. Fulby Link to comment Share on other sites More sharing options...
Emissary Posted December 20, 2003 Report Share Posted December 20, 2003 aha how i said.... <---noOb report follows soon... Link to comment Share on other sites More sharing options...
Aralez Posted December 20, 2003 Report Share Posted December 20, 2003 Hm, fnurg was almost ready to release RB 5.0, but i think he has to rewrite the plugins to 1.3 standards, so this will maybe take some more days. I'll ask him about that. Btw, after seeing so many people wanting the rebalance mod, we'll maybe have to reconsider our plannings of moving to another mod-project after the release of the 5.0 version.... Link to comment Share on other sites More sharing options...
Lurker Posted December 21, 2003 Report Share Posted December 21, 2003 To Aralez, Once Mod Tool comes from Altar, ask people what they want. From list, decide what is possible. Then Slaughter put it to vote on weekly poll. I guess modders should do what is needed to make UFO:AM have same ability as XCom. If that equate to more rebalance, then yes, more rebalance. Link to comment Share on other sites More sharing options...
Aralez Posted December 21, 2003 Report Share Posted December 21, 2003 For the "old" versions of the RB-Mod we made polls, viewed threads regarding user wishes, looked for complaints about the game on different boards and then made the mods. But as Alpine was released and users demanded more freedom to choose from different plugins, we decided to make the RB-Mod a "addon-only" mod. Atm, fnurg and me are pretty confused about the future of the RB-Mod, if we make it a "full-package" people complain about being limited to the mod changes, if we do it the "addon-way" people complain about the mod merely being some "thrown-in" weapons, if we do both, people complain about the installation being tricky and conflicts with other mods. Atm, seeing all those changes in 1.3 and the upcoming of modding-tools, fnurg and me decide to release the 5.0 (soon) version as an "addon"-only mod. At least that way the stuff won't conflict with changes of the patch. In january we'll decide what to do next. Maybe we'll make a totally different mod (a total conversion maybe) or we'll make a brand-new RBmod. We haven't decided yet and don't want to, until we have playtested the 1.3 patch and the stressful Xmas days and new years day are behind us Link to comment Share on other sites More sharing options...
Aralez Posted December 21, 2003 Report Share Posted December 21, 2003 Oh and thx Fulby, i was thinking of doing an update to the 4.1b version myself, but i see you were faster with your plugin! Excellent work, wow! Link to comment Share on other sites More sharing options...
Aralez Posted December 21, 2003 Report Share Posted December 21, 2003 Oh and if you use the "naked" version of the RB-mod you haven't to worry about that, the conflicting file isn't included there! (as will be 5.0) Link to comment Share on other sites More sharing options...
Fulby Posted December 21, 2003 Report Share Posted December 21, 2003 Thanks, as I said it might undo some stuff from rebalance but nothing major I think. I also noticed there's no entry for death sounds of a MALE, adding that might make the Hostile Humans better if it works. Would you scream for me please ? Has anyone got the death scream from X-COM 1 as a .wav? Fulby Link to comment Share on other sites More sharing options...
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