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1999 REDUX (0.7)


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#21 silencer_pl

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Posted 10 October 2015 - 06:49 PM



We have more wounded that needs a replacement. I don't know why forgot about him, but finally he can die many deaths by things he created.

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On 23rd of February radars detect a very small UFO over Russia, and few hours later another one over India. The first one got destroyed over Europe, while the second I think over Turkey. On 24th of February we have a small UFO over Mongolia. However we lose it over South America. If aliens have plans for South America, I don't think we will be able to stop them. Luckily the Skyranger manages to catch the UFO somewhere in the Chile/Argentina borders. It will be night so I'm guessing our brave scouts will die fast.

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It's a jungle map, so it will be hard to push through. Lucky for you we landed in NE corner. Ok Nook, tell us how deadly is out there. Looks more or less safe. Zombie manages to spot a sectoid SW from the LZ and I've managed to deliver a perfect grenade. Now LZ is more secure. Move out and stay frosty.

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Our next victim is a floater located further SW from the position of that sectoid. And the killer was Dark Angel. On next turn a sectoid decided to take a look.

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We found the UFO directly south of current location. Hatty moved fist, he spotted a sectoid on the way and blew him up. Next went Soup Carrier and he noticed a floater. He also had perfect shot. Deeper inside the jungle there was another sectoid. He made a shot but thankfully it hit a bush. Mr. Duck had a chance to kill it. Too bad he also had to blow up our flare.

The final alien was found very deep in SW corner. Sunflash made a good example of him. Mission over and no deaths, I'm sure someone will appreciate this right?

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#22 silencer_pl

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Posted 11 October 2015 - 07:50 PM



Hey, we had our first casualty-less mission. I hope Nook and SV were happy for once Posted Image

On 25th of February we get another landed small UFO. Hard for me too guess it in which country but, Central Europe should suffice. It's unfortunately night mission, but since there were no losses in previous mission, we can go straight to it.

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They UFO has landed in some farm land. We are at northern border. SV moves out throws flare and see nothing. But let's wait and see what may kill him. I'm afraid I have bad news, we are now in deep shit. We are facing new kind of enemy. The kind of enemy only a sick mind could create. Chaps, meet Phaser Androids. They are almost indestructible. By almost I mean, they can only die by fire, acid and of all reasons smoke (because of the "bug" in the version this part was recorded they were vulnerable to stun damage). If you were thinking what twisted madness lurked Hobbes mind, now you see.

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Of course Nooks luck didn't help him and even with two prod attempts the droid stands. Oh and their weapon is fucking plasma cannon that does explosive damage. Fucking great.  So right now everyone initiate operation bumrush. Did not expect them that fast and don't have incendiary ammunition in stores. Before we've managed to deal with the first one we've already lost Mr. Nook, Mr. Duck, and I have wondered into wrong place.  Next Android was on the second floor of the barn to the west.  Well good luck to anyone who will go there. And it looks like Ivan got lucky.

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Because it's night this mission is pretty much suicidal. A perfect sacrifice for X-COM gods. Thankfully those Androids are sticking to the shadows. At least we can try and surprise them in close range. Very close range. The UFO was directly in the SE corner. So without a choice our lambs go there in hope of surviving. Next Android was spotted in small shed close to the UFO. Probaroo went there and stunned it with one strike. But there might be next one, so I don't expect Prabaroo to live long.

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As I thought, there are in fact 2 more Androids waiting to slaughter us. Well what do you know, they didn't feel like it but on the other hands, on this turn our sticks where not working right. Except for Probaroo, who dodged a shot and stunned the Android. but there is also the second one. Will there be double kill ?

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Well you lucky sods, the Android didn't know what to do. Lucky Soup Carriers stick worked this time. However Ivan spotted another one in the corner. Well I guess someone this time will be fucked.  And it looks like luck smiled to Soup Carrier once more. He got hit, but the damage only made him faint. Good thing we have medi-kit . However there was one more alien somewhere.

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And Ivan found one in the barn West of the UFO. He was pretty damn lucky to avoid that shot. The Android went closer, and then Ivan jumped out with the stick of stunnines.

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Well 3 deaths only I'm surprised that most of you live.

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#23 Nookrium

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Posted 11 October 2015 - 08:11 PM

Yeesh, and I thought Overlords were bad

#24 Space Voyager

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Posted 12 October 2015 - 06:45 AM

Phaser Androids... I'm still amazed at the additional content... Kudos to Hobbes!

#25 Hobbes

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Posted 12 October 2015 - 05:31 PM

View Postsilencer_pl, on 11 October 2015 - 07:50 PM, said:

Thankfully those Androids are sticking to the shadows.

Yeah, I designed them to be 'shy' of close encounters.

View PostSpace Voyager, on 12 October 2015 - 06:45 AM, said:

Phaser Androids... I'm still amazed at the additional content... Kudos to Hobbes!

And you haven't seen all of it, specially the new maps/missions. But those will be coming soon...
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#26 silencer_pl

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Posted 12 October 2015 - 09:53 PM

But it was night, they should be murderizing me from afar.

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So we've met new alien types, and they are nasty. Also our scientists have finished researching Alloy Ammunition. It gives ~20% upgrade on damage. Now we will try that Navigator.

February has come to an end.

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We now have enough money to start thinking about second base. Although I knew about that activity in South America, I've still put as standard second base in North America. The countries in SA don't give as much money as USA and Canada put together.

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On 1st of March we have a UFO landed on icy land of North Pole area.

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It's again night mission. Hopefully not Androids, but we have now incendiary ammo just in case. It's night, we are on the Northern edge. Ok let's go. The good news is, we are not fighting Androids. The bad news is, Mr. Nook died again. Frankly I don't know how the alien saw him through all that smoke. Zombie spots two waspites.

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Mr. Duck also get's spotted in the smoke, and SV gets hit in the back, but the armour saves him from any wound. Those 2 deaths were not cool.

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The aliens didn't press on, so now it's our time to do murderizing. We've killed the first one, and when Probaroo hit the second one, it turned around and murdered Prabaroo. Mr. Nook must be happy now.

The UFO is to the SE from our position and the path looks flat. We've started to close in, and I have moved too far and didn't want to hid inside the smoke. The price was a plasma to the face from far away. However Dark Angel avenged my death.

As most of the team was close enough to the UFO, and alien was spotted just on the side of the hill. Unlucky because everyone was out of TUs. Strangely the alien did not decide to murder anyone. However on the following turn it came back, and Matri with lucky reaction shot downed it.

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Next alien was found on the southern part of the map. Meridian made short work of him. It also appeared that there was a sectoid or two, who decided to leave the shelter of the UFO. It didn't end good to him.

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When we approached the UFO, the last alien decided to do suicide attack. It run out and killed Zombie.

An average performance. 5 deaths, but at least more Elerium.

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#27 silencer_pl

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Posted 13 October 2015 - 09:07 PM



So the last mission went average, but we have another 50 Elerium. Never have been so lucky with Elerium thus far. We've lost 5 soldiers last mission, and aliens don't give us any respite. On 2nd or March we detect another small UFO over Spain. It lands in Scotland. Thankfully it will be day mission.

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The map is hilly forest. We have landed on the South border, and the UFO is right there to the east. It looks like there is no one around.

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Curses, we are fighting the Androids again. This will be problematic, since no one is equipped with proper ammunition although it is loaded. Quick someone load incendiary ammo, before it's too late. Bill Nye had better idea, he went back to the Skyranger and threw stun rod to Pirncess Watercress. It was good plan, but it didn't work. The stun rod did not work. Don't know why but the Android did not kill Sunflash and Princess.

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Now it's our turn to fry the bastards (and half of the forest with them). After few turns, we were ready and the Androids were showing on every corner. Unfortunately playing with fire sometimes can be harmful. Matri got hit by Hatty and is now burning. One Android and we've set on fire like 1/4th of the map. The bugger kept escaping. And he even managed to kill Matri and Sunflash.

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But finally Princess Watercress made a killing shot. Now maybe we can burn in the UFO.

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And speaking of the UFO, it's one those damnable without Elerium. WHYYYYYYY!!!!!!!!! All those deaths for nothing.

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Ok Hobbes, you must do it.

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Oh come one can't even get you killed, and SV is burning to crisp.

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Blazing inferno.

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And now Hatty and Dark Angel are dead. The last alien burned to death. Not a very good mission. Not liking those Androids one bit.

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#28 Nookrium

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Posted 13 October 2015 - 10:52 PM

Are they supposed to have no power source?  They're like UFO gliders

#29 silencer_pl

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Posted 14 October 2015 - 06:00 PM

@Nook, no Hobbes is investigating in this matter, although I don't know why he ignored it in your LP though.

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So the last mission, yeah not so good. Lost many some are wounded. The research of Sectoid Navigator is done. We could now go for UFO Navigation, but let's go for Personal Armour first. After all a real armour is needed for increased survival (isn't that right SV?)

On 6th March we have another small UFO over Sahara. It didn't want to land so I assumed it was on Retaliation mission and shot it down over India. 30 minutes past midnight on 7th March we have another sighting over Greenland. Our Interceptors are unavailable so it probably will fly free.

Meanwhile the Skyranger has landed. We've landed on Northern border of the map and the UFO is just right there to the east. Nook Exits and spots a floater. That's good. Another floater was also spotted near the UFO.

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Sunflash manages to down the first alien, however the second one will have to wait a turn. On next turn Nook advances and spots two floaters.

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Again Sunflash downs one of them. The UFO is severely trashed. However Nook spots additional floater to kill. Both of them are killed quickly now. With the new third quickly being dispatched too.

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An easy short mission.
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#30 Hobbes

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Posted 14 October 2015 - 06:25 PM

View Postsilencer_pl, on 14 October 2015 - 06:00 PM, said:

@Nook, no Hobbes is investigating in this matter, although I don't know why he ignored it in your LP though.

I didn't notice it. Real life issues are really taking up my free time at the moment since I'm in the middle of a dispute with the contractor that was doing work in my home that is about to turn legal. I'm trying to keep up with everything you guys are posting but my attention is really divided at the moment.
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#31 Nookrium

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Posted 14 October 2015 - 06:30 PM

Quote

although I don't know why he ignored it in your LP though.

I think it was fixed with one of the updates a while back, I don't remember seeing any non power source ones in a long time.

#32 silencer_pl

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Posted 14 October 2015 - 06:59 PM

View PostHobbes, on 14 October 2015 - 06:25 PM, said:



I didn't notice it. Real life issues are really taking up my free time at the moment since I'm in the middle of a dispute with the contractor that was doing work in my home that is about to turn legal. I'm trying to keep up with everything you guys are posting but my attention is really divided at the moment.

No worries, your doing good.

View PostNeptunesNookGames, on 14 October 2015 - 06:30 PM, said:

I think it was fixed with one of the updates a while back, I don't remember seeing any non power source ones in a long time.

No it's still there. First ~30 missions I'm playing are on versions between 7.1-7.3 FYI.
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#33 silencer_pl

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Posted 15 October 2015 - 07:47 PM



Let's continue our war against the invaders.

On 7th of March we detect small UFO over England. I've sort of guessed that it probably won't land so shot it down. The map we landed was your not so standard anymore farm. The UFO was to the west and we were in the middle of the map. Mr. Duck finds a floater inside the orchard to the east. SV delivers a barrage of missiles from his portable launcher.

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We also spot alien on the roof to the north and one in the remnants of the UFO. Nook and Sunflash easily deal with them. Nook also finds a sectoid in the crashed UFO. He narrowly avoided being shot. The last alien was hiding nearby the first alien we've met. SV managed to take him by surprise.

Quick easy mission.

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Few hours later we detect a Medium UFO over Iraq. And after few more hours another two. They all land of course. We probably be able to get only one. Unfortunately it's night. And the second bad news is, that we are fighting phaser androids. I'm guessing that all three UFOs are them and I'm not keen on fighting this size of UFO at night. I hate to say but abort the mission.

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We at least to manage shot down one of them over the sea, so some points are gained. And finally we can now produce Personal Armour. Our first real armour. Few hours later we've got missing stuff to fight those Androids, but all their missions came to an end. The second one got away and the third one got shot down over the sea.

On 12th of March we detected a very small over India. It was going full speed and Interceptor lost it over the USA. On 14th of March we have a Very Large UFO detected over the Black Sea. This is very curious. Either they are going for us or there is a massive action somewhere. 200 Elerium is also very tempting to get. OK boys, some of you is lucky to wear new armour. Let's follow the UFO. It went straight to SA. So I'm pretty much guessing there is a base building action there and we are probably too late. Darkstar was also sent to take a peek.

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As suspected there were UFOs galore, including some large ones. And before Skyranger managed to get a large one (change of plans we get the closer one at least), alien base was detected. It looks like we are loosing someone.

Maybe not our first large UFO, but definetly our first landed large. Things might be hairy. Hope it's not Androids. We've landed on NE corner of the farm. And right as Nook exited, a sectoid was spotted. This good news and bad news. The good news is, those are sectoids, the bad news is, those are sectoids and there will be Mind Controlling. Let's hope it will not be tragic.

Nook manages to kill the sectoid. The UFO is right there to the south. I would like to have this mission by the book, but I have a bad feeling about it.

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Apart from the lone sectoid the close proximity of the Skyranger looks safe. Unfortunately this was just an illusion and Jimmy is now dead. Mr. Nook took it personally and tried to rage quit. On our turn we spot the sectoid south of the Skyranger and kill it. There was also a floater to the west and a sectoid in small garden of some sorts. We can't be subtle however and will start destroying every obstacle just to help fight against the MC attacks.

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On alien turn Hatty got snipe shot, but something was watching over him and he is only wounded despite having no armour. In return he spots a Sectoid. I don't understand this. How can sectoid see the unit 1 tile away. Shouldn't in daylight we have the same visiblity range? Whatever. SV manages to blast the sectoid, and spots waspite floating above the now dead sectoid.

The aliens changed their target and made Zombie panicked. He then fired at Hatty and Matri, killing them. How could you Zombie. Ivan spots another waspite deepr in some farmers house and SV delivers a killing rocket to his face. And the first one was downed by Proberoo. Zombie was still in Panic mode. Kazaak was close to the UFO entrance and there he spots a sectoid. A direct hit with HC-HE round but the alien still lives and now Kazaak is dead.

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On next turn Proberoo manages to kill the bastard. The aliens have now changed their PSI attack to Dark Angel. Nook manages to reach the UFO door. There inside he finds a sectoid and moves back. On next turn he moves in and finds the alien again. He manages to kill it but barely. A small team of 3 people still searches the farmhouses. They find another waspite and SV again delivers a killer rocket. Sunflash also narrowly avoids a shot made by Sectoid and puts it down, before it can do any more harm.

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Back in the UFO Nook, Little Dwarf Girl, Mr. Duck, Zombie and Proberoo are going for the command room, while the other team regroups at the other UFO doors. The aliens now started to picking Space Voyager. As usual his brain is made of taffy. On the top floor the team spots an alien staning by itself. At first we tried to stun him, but both attacks failed. So we wasted him.

Moving ahead, Proberoo finds a floater. This time stun rod works and we know it's a Navigator. The team on the top floor was closing in to the command room. There Mr. Duck spots another sectoid. This must be the one doing all the MC. We need to capture him. Meanwhile on the ground floor, Ivan is killed by an alien in the Engine room. But how? We've been there and it was clear. Stupid hiding aliens. He is shot so badly that his corpse vanishes ;) Zombie moves in and kills the bastard.

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After careful planning we finally get the Sectoid Leader. Maybe we will learn how the PSI works and learn it ourselves. But it's not the end. There must be aliens on the first floor. Zombie fins one on the elevator and kills it. Unfortunately another comes and kills Zombie in return and Sunflash too. It was all to Mr. Duck to kill it. Then he moved inside the room and kills the last sectoid. SV all this time was panicking, screaming and crying like a baby.

Oh well mission done. The base is there but at least 150 Elerium and it only cost 7 lives.

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#34 silencer_pl

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Posted 16 October 2015 - 09:10 PM



We return to base, victorious but heavily beaten. Barely we have managed to recover with new clones and on 18th of March, the aliens have launched an attack against our main base. We are put into a desperate situation know. Ok boys it's time to fight your lives for real this time.

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Thankfully we are attacked by normal aliens, not some super resistant to bullshit ones. Ivan begins the round with first kill. We will be building the defense line over the central area, and the eastern hangar. Matri goes and check the eastern hangar entry point. He narrowly avoided some plasma shots. Unfortunately you sorry lot could not kill that floater and now Matri is dead.

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After that Zombie reflects on this and kills the Floater. Deeper inside the hangar he also saw a Sectoid and it looks like cybermite is coming to munch his face. Princess Watercress deals with it however. On the northern side, Sunflash is melted when he tried to scout the area. He forgot to side step! Dark Angel moves next and spots waspite. Kazaak fires rocket launcher, but fool loaded a Incendiary rocket. Although waspites are vulnerable to fire, we need it dead now, not turn later. Good thing that Dark Angel manages to finish it off.

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On the NW side of the base, Mr. Duck spots 2 floaters to kill. He only manages to stun one.

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The rest of the team advances forward. It looks like to incendiary rocket manages to kill another waspite. Good. The aliens are also advancing and now Ivan is dead. Killed by a sectoid that entered the lift. Soup Carrier opens the door and finds additionaly a floater. He murders both aliens.

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Hatty helps Mr. Duck finish off the both floaters. Thankfully they manage to do it. On the eastern part, Bill Nye finishes of that lurking sectoid. The aliens keep coming. Little Dwarf Girl gets hit by plasma rifle but the armour saves her. Now it's her turn and with one big rocket she kills 5 or 6 aliens(?) Don't mess with Little Dwarf Girl.

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Bill Nye advances to the hanger and spots 3 more aliens.

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On the northern side, Soup Carrier spots four more aliens. SV has now good opportunity to fire his own rocket. But the waspite saw him and fired elerium bomb at him. Killing Jimmy, SV is in shock. He aims and misses completely.... Now Soup Carrier probably die. Way to go SV.

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The aliens keep coming and we are keep killing them. Unfortunately base crew is getting in way.

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Next I've opened the control lift doors for SV to have a nice shot on aliens inside. However the waspite decides to end his and my life with another Elerium bomb. SV now at least could finish of the floater inside but he also decided to commit suicide and hit a wall nearby. It was to Proberoo to finish of the floater.

Next vicitm was Hatty, killed by floater hiding deep inside the northern hangar. There are few more aliens in the eastern part, but Nook and Princess Watercress deals with them. We keep killing those damn aliens but looks like there is no end to them. Dark Angel and Mr. Duck moves forward from the command lift. They fire at the floater in the hangar but only manage to anger him and now they are both dead. Finally Kazaak delivers big missile to his face.

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Uff base is saved, but we've lost way to many people.

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#35 silencer_pl

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Posted 17 October 2015 - 02:27 PM



That was close. Don't know how they've detected us this fast. Few hours later after the battle we have a Large UFO over the Arctic. Not sure if our main base is strong enough to deal with it. Base 2 is still under construction. The UFO fast vanishes over NA, no point of chasing it.

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UFO Navigation is done, but in order to get HWD we need something more. Time to interrogate that Engineer. On 20th of March we have a Wright-Patterson base under attack. We have only 8 man squad. Let's hope it will be enough. We arrive there few hours after dawn, so let's prepare the defense. The base looks more like a prison. We have 4 towers in the corners. Perfect for guys with Rocket Launchers. Just a word of warning. DON"T KNEEL in there. You'll blow yourself up.

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We immediately spot some aliens on the road. Mr. Nook fires at the Sectoid but does nothing. Zombie takes a walk and spots cybermite and kills it. Bill Nye took the building inside. Proberoo protects Zombie below. Princess Watercress protects Little Dwarf Girl. She exits and is immediately fired upon. LDG, moves to have better angle and is hit by a floater. She lives but wounded. Hobbes exits his tower and dies. Kazaak is hunkered down with our stockpile. Hope nobody decides to blow him up. Or he decides to "rocket jump".

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On next turn Nook spots a Waspite that probably killed Hobbes. He kills it. Zombie spots another cybermite and kills it. Kazaak spots a cyberdisc and he almost blew himself up. Fortunately the mistake created enough smoke to hid him for a while.

Next turn. Nook spots another cybermite and kills it effortlessly. Kazaak has more pressure on him. A reaper advanced closer. Princess Watercress goes to other side of the tower to have a range on that reaper but spots a sectoid on the road. She misses, so LDG had to waste a rocket. Bill Nye also had a sight but missed completely. Good thing Kazaak has a nice stockpile of rockets. Unfortunately his life was ended after that kill.

On the south side another reaper is spotted and killed by Proberoo. Princess Watercress was hit during alien turn but she lives for now. She spots a floater and a cyberdisc. Little Dwarf Girl fires at the cyberdisc, but misses completely. Nooks moves in to takes Kazaak place, but is stopped by a Floater.

Everyone is trying to get to the NW part, Zombie on the way spots floater and perfectly takes it down. The Floater that stopped Nook for a turn went directly for Princess Watercress and Little Dwarf Girl. Princess tried to aim for the ground near the floater but missed completely the perfect spot. Little Dwarf Girl also aimed too far. Nook however does the impossible and kills it.

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There are more aliens to kill. Proberoo finds another waspite. He hits it but it is still standing. Princess Watercress and Little Dwarf Girl are trying to get to the stockpile and spot a Cyberdisc on the way. Proberoo reaches the stokcpile while under fire and hits the cyberdisc. Then Bill Nye finishes it with well placed AP shot.

The alien force was severely weakened. There few more floaters to deal with. The team stayed competent and finished the remaining aliens without any serious problems.

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#36 silencer_pl

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Posted 18 October 2015 - 06:16 PM



On last episode, we had a unique map mission. After the mission we had few UFO sightings but all went missing faster than interceptors could follow.

Next day on 21st of March we have another small UFO on radar. It landed somewhere between Afghanistan and Pakistan. Unfortunately it will be night mission. But 50 Elerium is always tempting. The map is hilly forest and the UFO is located just to the west of Skyranger. We have landed on NE corner. First steps don't result any problems but then on the hill a Sectoid is spotted and Zombie deals with it.

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The next alien we spot was standing just outside the UFO. This was perfect placement for some HE rounds. Moving further towards the UFO, bill spots another sectoids. He lands a perfect HE round and kills two of the buggers standing together.

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Then goes Proberoo and finds another sectoid hugging the UFO wall. Another dead sectoid that is. Matri goes up the hill and spots an alien far on the other side. But no one is able to reach it. It was a sectoid. It also did not advance. Mr. Duck took advantage and stunned it with LMG. On farthest edge of the map another Sectoid is spotted. SV hurls RPG on it, but only manages to blow the flare.

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Bill Nye was the first to reach UFO entrance point. There was a sectoid standing guard. Bill hit it with HE round, but the alien survived and killed Bill in response. SV in revenaged hurled grenade from his launcher and avenged Bill.

The stunned alien woke up and it was up to Matri to kill it. And it looks like we had another UFO without the source!!!

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#37 Nookrium

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Posted 18 October 2015 - 06:51 PM

Not Bill!!   Nooo!

That was certainly an interesting terror map from the mission before.

#38 silencer_pl

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Posted 19 October 2015 - 09:04 PM

I don't know if we should count that mission as terror. There was nothing to lose, nor civilians to defend.

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So on the last mission, we've lost Bill Nye, and he was doing so well. In research department we have finished interrogating that Engineer. This opens the path for Power Source, but now we will look at that Medic. It didn't take long enough and also gave another alien bio. I've decided to go for Alien Origins, but I wasn't exactly sure I should do this.

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On 24th of March we have Large UFO detected near our base. Probably another terror UFO. We downed it over Kazakhstan desert. We've landed on NW corner and the UFO was just near us. Inital scouting report indicates that we are dealing with Sectoid/Floater/Waspite combo. We've managed to kill 2 out of 3 cybermites during exit from the Skyranger.

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On next turn Ivan kills the third one. Mr. Duck begins to scout to the east and spots a floater and Zombie shows how you kill a floater. Then the Reaper tried to advance, but Hatty said no. Moving ahead Mr. Duck finds another Floater. Dark Angel makes a duel but neither him nor Floater managed to make a kill. On the South side I've spotted another floater and SV managed only to hit me in a head with his RPG launcher.

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Next turn, a floater moves out from the UFO and SV got second chance. He hit Skyranger of course I had to show him how it's done and Soup Carrier killed the previous floater as finally did Zombie too on his side. Inside the UFO Mr. Nook finds another cybermite. But we haven't seen any Cyberdiscs yet and fighting Cyberdisc inside the UFO can be painful.

Mr Nook of course failed to kill the cybermite, but strangely it didn't come to much his face (and mine too). I've went ahead and spotted another floater. SV got third chance. He hit the alien but it lived. It's always something with that guy. On the other side Dark Angel also spots a floater. Mr Duck hits it, but it lives.

The aliens seeing such a pathetic attempts at killing them decided to not to kill you yet. That was a mistake on their part. We are now entering the UFO and already Nook was in trouble. Something fired at him from the open floored room and he also spotted Reaper. Will the reaper munch his face? No it didn't but Mr. Nook is out of ammo. Maybe next turn?

Curses it decided to munch my face you lucky git. The things I do to keep you alive. The aliens up in the center are in a state of disarray for a while. But that didn't slow them down. Kazaak approaches the elevator. There was an alien on top. He fires and misses, the alien kills Kazaak. Next goes Hatty, he hits but alien retaliates and kills Hatty. Then Dark Angel finally kills it.

On next turn Zombie goes up and spots two more alien, he fires at the Waspite, all 3 shots hit but the alien lives and kills Zombie in return. Then goes Mr. Duck but he hesitated so Dark Angel had to do it. Mr. Nook goes third and spots another alien on the other side. He barely manages to stun it. The alien wakes up on next turn and Nook finishes him.

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On the following turn, SV gets surprise butt attack from a Floater coming out from the UFO. Where the fuck he was hiding? Ultimately Sunflash kills him. But we are still missing one alien. And it looks like one sneaked on the ground floor. But Ivan catches him.

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#39 Nookrium

Nookrium

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Posted 19 October 2015 - 10:05 PM

"With his friends falling and even witnessing a nearby soldier being eaten alive, the mighty Nook presses on..."  <-- This should be your episode title

#40 silencer_pl

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Posted 20 October 2015 - 09:22 PM

"As I walk through the valley of death I realize that my enemies aren't plain, but that's just perfect for X-COM soldier like Nook, you know he doesn't care for deaths and screams."

::



No rest for the wicked. On 24th of March aliens have lunched Port Attack on Barrow.

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We've landed on the western border of the map. The surrounding looked clear. But suddenly a waspite floated nearby and a cybermite was crawling about.

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They were killed fast. Ivan moved ahead and spotted another waspite and Mr. Nook spotted a cyberdisc and a sectoid. Mr. Duck helped him in killing it. The aliens were still focusing on the civilians. Hobbes moved ahead to keep that Cyberdisc in visual. Proberoo got a lucky shot and killed it with one rocket. The aliens were all around us. But until we will keep to the smoke we should be safe.

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That is unless aliens don't decide to charge. Ivan probably now thanks for his piece of personal armour. He survived two shots to the side. The aliens kept coming and Sunflash survived some cybermite attacks. No face munching for you! Also another reaper tried to go for the munchies, but Ivan said No.

Suddenly Mr. Nook receives a plasma to the face but lives, so does Ivan for the third time. There were more waspites nearby. Mr Nook back a little to heal the wounds.  Hobbes spots another reaper. He misses though. However on next turn Sunflash kills it with barrage of missiles.

On alien turn a floater medic went berserk, he destroyed some wall on the building. Matri saw that and was to eager to kill it. He aimed a little to the left and hit a nearby building sending Mr. Duck to sleepy town, injuring himself too. Matri reloads and this time he hits the floater. Hobbes spots another waspite floating around that strange tower and Proberoo perfectly hits it with missile.

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The aliens are starting to mass panic now. Looks like things are coming to an end. Unfortunately there was this Cyberdisc there and Matri and Proberoo are out of rockets in backpack. Now it was the Cyberisk who started plopping some of our units. First went Ivan, then Soup Carrier. Thankfully Hobbes AP-AC rounds finished that Cyberdisc. After that there was only one Waapite to kill.

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Hey not that bad, and we've saved a civilian.

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