Thorondor Posted May 30, 2013 Report Share Posted May 30, 2013 We dig this metric. I guess it's widely known we can never quite get our fill of cool games crawling with aliens in flashy isometric poses, traipsing about in a strategic way and trying to do their very worst per square tile, so, of course, Ionising Software's Isomer is right down our aisle.https://www.strategycore.co.uk/site/assets/files/6152/news-thumbnail_isomer_bnr.jpg Isomer is an isometric real-time strategy game with sandbox gameplay inspired by classic XCOM and dwarf fortress style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together in a retro format. You control alien forces hell-bent on conquering enemy worlds for their resources. How long can you survive? What will you build and discover? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. Each play through is unique presenting different challenges and requiring different tactics with an enemy that responds to the way you play. The psionically alienating features: • Control an alien army hell bent on harvesting enemy worlds for their resources• Real-time strategy, combat, world exploration and survival mechanics• Adaptive AI which reacts and changes how the game plays depending on the choices of the player• Almost unlimited variations of worlds to explore and conquer, no two games are the same• Mine resources and build walls, buildings and fortifications to defend your ship from the angry inhabitants of the world• Mutate your units into specialist troops from engineers to the vicious warriors• Units gain new abilities and improve over time• Explore dangerous underground caverns and ravines for resources and loot• Attack and pillage human bases to hinder their war effort• Destructible terrain with realtime lighting calculation• Trade with passing supply ships for reinforcements and resources They say there's more - the small but industrious development team behind this game is therefore very clearly plotting away to dominate all our free time in the not so distant future. Good thing they've also let us in on the fact that they're just making a push to reach Alpha at the moment, or we'd have to burst out with a prompt and uncontrollable 'Shut up and take our money!'. Link to comment Share on other sites More sharing options...
NoXTheRoXStaR Posted May 30, 2013 Report Share Posted May 30, 2013 Sounds interesting. However, this game Looks like it belongs in some late '90's Shareware/Demo CD. Link to comment Share on other sites More sharing options...
Space Voyager Posted May 30, 2013 Report Share Posted May 30, 2013 He he he, true. Than again, so does Minecraft, and look at its success... Link to comment Share on other sites More sharing options...
Thorondor Posted November 1, 2013 Author Report Share Posted November 1, 2013 https://www.ionisingsoftware.co.uk/isomer/img/IsomerBanner3.jpg Version 0.8.1.1 of Isomer has just been released with big novelties tactically deployed, the most prominent of which as follows: • New: Added day/night cycle with variable phase lengths determined by world seed.• New: Units that are now hiding in the shadows not doing anything are no longer undetectable.• New: Units that are in the shadows are now detected normally, however to be spotted the opposing unit needs to be at least 40% closer than usual.• New: Added variable levels of enemy aggressiveness based on time of day and player actions.• New: Added better feedback when unit cycle buttons yield no result.• New: Water now spreads.• New: Game now plays a random music track each time from the loaded pool.• New: Added different music modes depending on whether the world is in the day or night phase.• New: Any units caught on a block that has flooded will drown.• New: Bumped save game version (and added upgrade support for existing saves) to 8 to support day/night cycle changes.• New: Big realtime line of sight upgrade to lighting engine. :: For the full changelog and pictorial evidence go to Isomer's official site here. Link to comment Share on other sites More sharing options...
Thorondor Posted June 24, 2014 Author Report Share Posted June 24, 2014 https://media.indiedb.com/cache/images/games/1/20/19612/thumb_620x2000/352014-121113.png :: Seeking Greenlighting here. Link to comment Share on other sites More sharing options...
Thorondor Posted July 12, 2014 Author Report Share Posted July 12, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted July 13, 2014 Author Report Share Posted July 13, 2014 Link to comment Share on other sites More sharing options...
silencer_pl Posted July 13, 2014 Report Share Posted July 13, 2014 My only thing about this game is, why on earth everything has to be so tiny. Link to comment Share on other sites More sharing options...
Thorondor Posted July 18, 2014 Author Report Share Posted July 18, 2014 Link to comment Share on other sites More sharing options...
silencer_pl Posted July 18, 2014 Report Share Posted July 18, 2014 Is there active pause in the game? Link to comment Share on other sites More sharing options...
Thorondor Posted July 21, 2014 Author Report Share Posted July 21, 2014 @silencer: Don't own the game, so can't really say. :: Link to comment Share on other sites More sharing options...
Thorondor Posted July 25, 2014 Author Report Share Posted July 25, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted July 29, 2014 Author Report Share Posted July 29, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted August 2, 2014 Author Report Share Posted August 2, 2014 Link to comment Share on other sites More sharing options...
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