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Battle Academy 2

Yes, there's a number two! Though information is yet pretty scant at the moment it's quite official - Battle Academy 2 is already under development and if all goes according to Slitherine's battle plan this turn we'll be heading eastwards.

 

Here's a brief word:

 

 

 

Battle Academy 2 is a sequel to the critically-acclaimed Battle Academy series. This time around, the fight will be moving to the Eastern Front of World War 2.

 

 

(...)

 

 

Part of the process we go through will be deciding how to break out all the various battles and fronts in this part of the war into interesting and consistent campaigns.

 

 

 

Some of the ideas for enhancement and addition currently being considered for the sequel:

 

 

 

Dynamic Terrain

An example would be that cratered terrain created by bombardment or damage would then provide better cover for infantry, or bridges become impassible to vehicles if damaged.

 

 

Mission Briefing Before Unit Selection

We hear the cries of relief! Rework the screen flow to better enable players to make decisions about the forces they want to take into a battle.

 

 

Air Strike Logic

Add suppression of air strikes when AA is successful, forcing more careful use. Potentially add another result which is 'suppressed' airstrike which causes less damage and is less accurate.

 

 

Multiple Bonus Instances

Ability to have more than once instance of a given bonus (e.g. P-47). Requires new UI to make sure you can know which bonus is going to happen where, and how to cancel the correct bonus if need be.

 

 

Ambush Logic

Assault bonus when assaulting vehicles from a building. Improved ambush logic where entirely unexpected ambushes on "out of combat' units causes higher morale hit.

 

 

Engineer Demolition

Ability for engineers or other units to damage or destroy certain buildings or other terrain features.

 

 

Artillery Spotting

Improved damage or accuracy for artillery and other similar attacks when directed by friendly troops, and even more when directed by specialised spotters.

 

 

Terrain Effects

More granular terrain abilities which better allow us to accurately model the effects of terrain on different vehicles. for example, T34’s are exceptional on mud and snow while PZIII’s and IV’s struggle. Panthers and Tigers are good at muddy terrain, but their wheels collected packed snow and frequently immobilised them during winter battles. Churchill tanks are slow and ponderous, but are almost unaffected by any terrain.

 

 

Tank Riders

Certain infantry units can mount onto some tanks. Needs both UI and logic to make sure it is clear what is happening.

 

 

Support Weapon Tweaks

Allow limited movement of support weapons, but no move and fire. Limit some weapons from use in certain terrain (e.g. mortars being fired from inside roofed buildings).

 

 

Hill and Hedge Logic

The hill and hedge logic tends to be both hard to understand and somewhat unrealistic. We want to redo it entirely to make it simpler to understand to advantages of higher ground, and to gain the advantages of firing from behind hedges and other fixed terrain features.

 

 

(...) There are a lot of new ideas that we are looking at, so let us know which are your favourites, or tell us your own!

 

 

 

To pitch in stop by the new BA 2 Slitherine forums here.

 

 

There's not much more sipping through currently, and all that can be seen of the game at present is 

showcasing the sequel's enhanced editor, but the plan is to have the game making an east-bound outing this very year.
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https://slitherine.com/img/BatleAcademy2/SLIT_BA2_MKTG_EAP_Banner(1).jpg

 

By opting in to the Battle Academy 2 Early Access Program, you will be able to see and play the game as it is being developed and you will get a chance to contribute to the game directly. Through your feedback we hope to make the game even better and bring Battle Academy 2 closer to release.

 

When you buy Battle Academy 2 Early Access, you will receive a digital copy of the game in its current in-development form, including all future updates and patches leading up to the official release. Watch out! The game is still in the midst of its development process, so you are likely to find bugs and imperfections.

 

::

 

To participate in this special program visit Slitherine's dedicated site here.

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