Thorondor Posted March 21, 2013 Share Posted March 21, 2013 Battle Academy 2Yes, there's a number two! Though information is yet pretty scant at the moment it's quite official - Battle Academy 2 is already under development and if all goes according to Slitherine's battle plan this turn we'll be heading eastwards.https://www.strategycore.co.uk/site/assets/files/5940/news-thumbnail_battlefield_academy_2_bnr.jpg Here's a brief word: Battle Academy 2 is a sequel to the critically-acclaimed Battle Academy series. This time around, the fight will be moving to the Eastern Front of World War 2. (...) Part of the process we go through will be deciding how to break out all the various battles and fronts in this part of the war into interesting and consistent campaigns. Some of the ideas for enhancement and addition currently being considered for the sequel: Dynamic TerrainAn example would be that cratered terrain created by bombardment or damage would then provide better cover for infantry, or bridges become impassible to vehicles if damaged. Mission Briefing Before Unit SelectionWe hear the cries of relief! Rework the screen flow to better enable players to make decisions about the forces they want to take into a battle. Air Strike LogicAdd suppression of air strikes when AA is successful, forcing more careful use. Potentially add another result which is 'suppressed' airstrike which causes less damage and is less accurate. Multiple Bonus InstancesAbility to have more than once instance of a given bonus (e.g. P-47). Requires new UI to make sure you can know which bonus is going to happen where, and how to cancel the correct bonus if need be. Ambush LogicAssault bonus when assaulting vehicles from a building. Improved ambush logic where entirely unexpected ambushes on "out of combat' units causes higher morale hit. Engineer DemolitionAbility for engineers or other units to damage or destroy certain buildings or other terrain features. Artillery SpottingImproved damage or accuracy for artillery and other similar attacks when directed by friendly troops, and even more when directed by specialised spotters. Terrain EffectsMore granular terrain abilities which better allow us to accurately model the effects of terrain on different vehicles. for example, T34’s are exceptional on mud and snow while PZIII’s and IV’s struggle. Panthers and Tigers are good at muddy terrain, but their wheels collected packed snow and frequently immobilised them during winter battles. Churchill tanks are slow and ponderous, but are almost unaffected by any terrain. Tank RidersCertain infantry units can mount onto some tanks. Needs both UI and logic to make sure it is clear what is happening. Support Weapon TweaksAllow limited movement of support weapons, but no move and fire. Limit some weapons from use in certain terrain (e.g. mortars being fired from inside roofed buildings). Hill and Hedge LogicThe hill and hedge logic tends to be both hard to understand and somewhat unrealistic. We want to redo it entirely to make it simpler to understand to advantages of higher ground, and to gain the advantages of firing from behind hedges and other fixed terrain features. (...) There are a lot of new ideas that we are looking at, so let us know which are your favourites, or tell us your own! To pitch in stop by the new BA 2 Slitherine forums here. There's not much more sipping through currently, and all that can be seen of the game at present is showcasing the sequel's enhanced editor, but the plan is to have the game making an east-bound outing this very year. Link to comment Share on other sites More sharing options...
FullAuto Posted March 22, 2013 Share Posted March 22, 2013 Eastern Front was a shoe-in, they'd be mad not to. Link to comment Share on other sites More sharing options...
Pete Posted March 26, 2013 Share Posted March 26, 2013 Sounds good to me - I need to get back to the first game again at some point! Link to comment Share on other sites More sharing options...
Thorondor Posted July 21, 2013 Author Share Posted July 21, 2013 Historicon screenshots: Link to comment Share on other sites More sharing options...
Thorondor Posted July 27, 2013 Author Share Posted July 27, 2013 Evidence of the implementation of trenches and smoke. https://www.wargamer.com/files/articles/3391/20130724045836.jpg Link to comment Share on other sites More sharing options...
Thorondor Posted December 5, 2013 Author Share Posted December 5, 2013 Link to comment Share on other sites More sharing options...
Thorondor Posted February 11, 2014 Author Share Posted February 11, 2014 https://slitherine.com/img/BatleAcademy2/SLIT_BA2_MKTG_EAP_Banner(1).jpg By opting in to the Battle Academy 2 Early Access Program, you will be able to see and play the game as it is being developed and you will get a chance to contribute to the game directly. Through your feedback we hope to make the game even better and bring Battle Academy 2 closer to release. When you buy Battle Academy 2 Early Access, you will receive a digital copy of the game in its current in-development form, including all future updates and patches leading up to the official release. Watch out! The game is still in the midst of its development process, so you are likely to find bugs and imperfections. :: To participate in this special program visit Slitherine's dedicated site here. Link to comment Share on other sites More sharing options...
Thorondor Posted June 20, 2014 Author Share Posted June 20, 2014 https://www.matrixgames.com/amazon/Art/BattleAcademy/BA2_june_screen03.jpg :: New Battle Academy 2 screenshots have been spotted at Matrix Games here. Link to comment Share on other sites More sharing options...
Thorondor Posted July 17, 2014 Author Share Posted July 17, 2014 Here are a couple of new Battle Academy 2 screenshots detected over at The Wargamer: https://www.wargamer.com/files/articles/3644/20140717041729.jpg https://www.wargamer.com/files/articles/3644/20140717041739.jpg Link to comment Share on other sites More sharing options...
Thorondor Posted July 25, 2014 Author Share Posted July 25, 2014 https://www.rockpapershotgun.com/images/14/jul/ba2_05.png :: RPS' Tim Stone takes a look at Battle Academy 2. Link to comment Share on other sites More sharing options...
Thorondor Posted July 31, 2014 Author Share Posted July 31, 2014 https://www.wargamer.com/files/articles/3655/20140731064552.jpg :: The Wargamer's Nik Gaukroger previews Battle Academy 2. Link to comment Share on other sites More sharing options...
Thorondor Posted August 7, 2014 Author Share Posted August 7, 2014 https://www.armchairgeneral.com/wordpress/wp-content/uploads/Capture18.jpg :: Armchair General's Patrick Baker previews Battle Academy 2: Eastern Front. Link to comment Share on other sites More sharing options...
Thorondor Posted August 12, 2014 Author Share Posted August 12, 2014 https://www.matrixgames.com/amazon/Art/BattleAcademy/BA2_screenshot_0812_01.jpg :: Update: Matrix Games has now announced an official release date of September 12th for Battle Academy 2. Link to comment Share on other sites More sharing options...
Thorondor Posted August 23, 2014 Author Share Posted August 23, 2014 Link to comment Share on other sites More sharing options...
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Thorondor Posted September 10, 2014 Author Share Posted September 10, 2014 :: Also a Steam product page for Battle Academy 2 is now up. Link to comment Share on other sites More sharing options...
Thorondor Posted September 10, 2014 Author Share Posted September 10, 2014 Link to comment Share on other sites More sharing options...
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