Pocket PC Update


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#21 Accounting Troll

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Posted 10 May 2005 - 05:23 PM

I will if I can figure out how, although the screenshots on the developer's website give you a pretty good idea what the game feels like.

I found one feature that hasn't been implemented yet - I've got one soldier with four kills from six missions, and he is still only a rookie :cool:

#22 Pete

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Posted 10 May 2005 - 06:21 PM

I'm not sure if there are screen-grabbers for PDA's... if someone finds one though, I'm up for taking a few sreenies :cool:
May your terror missions always be infested with Chrysalids.

#23 Bomb Bloke

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Posted 13 May 2005 - 01:20 PM

Ok, BB got mail!  :)

I sent them this:

What Me Said said:

Hello to you. I am one of the administrators at
http://www.strategycore.co.uk, and I go under the username of Bomb Bloke.

Please excuse my use of english - while some of our members are russian, I
am not. :cool: I've included a machine translated version above if it helps...

We noticed your excellent pocket pc version of UFO. Previously, you had a PC
version of the game, when it was in it's earlier stages.

You no longer have this up for download on your site, but I did get a copy
before.

I was wondering if I could have permission to put this program on our site
for download, as an advertisement for your site and program?

Plus a translation of more or less the same via Babelfish.

What They Said said:

Hello Jeffrey!

Thank you for your letter. We will make PC version of Pocket UFO in the next
week and will support this kind of game. You can use Pocket UFO for free if
you put link to our site.

Best Regards
SMK Software Team
http://www.smksoftware.ru

Which makes me think they didn't quite understand me, but it's still very cool to hear that a PC version is in the works, yes?  :lol:

I'll upload that demo I was talking about at some point.  ;)
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You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#24 Slaughter

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Posted 13 May 2005 - 02:22 PM

Nice! Thanks for the heads up :cool:


#25 Pete

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Posted 14 May 2005 - 12:35 PM

Cool. Just out of interest, did the PC version have the narrow screen and controls, or did they develop a special interface for the PC version?
May your terror missions always be infested with Chrysalids.

#26 Slaughter

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Posted 14 May 2005 - 02:30 PM

Pete, on May 14 2005, 02:35 PM, said:

Cool. Just out of interest, did the PC version have the narrow screen and controls, or did they develop a special interface for the PC version?

<{POST_SNAPBACK}>

It is probably a Pocket PC emulator, and if so it will look the same I guess.


#27 Bomb Bloke

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Posted 14 May 2005 - 03:29 PM

All I know is what I copy'n'pasted here. It's a PC version of PocketPC UFO, and what that means is anyone's guess. I'd assume Slaughter is correct, however.  :cool:
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You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#28 Accounting Troll

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Posted 14 May 2005 - 09:54 PM

Not necessarily.  Having subjected the Pocket PC version to considerable testing (the sacrifices I make for you people...), I have realised that they made a lot of changes that had nothing to do with porting the game.

For instance, research is more linear.  If you have a Sectoid soldier, navigator, engineer and leader in your alien containment facility, your scientists have to interrogate the soldier before they can move on to the other Sectoids.  Also, you cannot research plasma rifles until you have researched plasma pistols.

Skyranger range has been reduced.  I had a base in the middle of North America that sent a skyranger to a terror attack in Brasilia, and it turned back due to lack of fuel.

Also, human aircraft weapons have been reduced in range and capacity, which makes sucessful interceptions harder.

And expect your first base to detect over 30 UFOs in its first month of operation.

#29 Bomb Bloke

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Posted 15 May 2005 - 04:45 AM

Hmm, I'm pretty sure a Skyranger could cover the globe in the original. Cutting down the range makes things harder, but it's not nice for the game to let you send the craft to a static location which cant be reached...
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You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#30 Pete

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Posted 15 May 2005 - 08:42 AM

I noticed most of those apart from the research. I'm too busy chasing after a billion UFO's whizzing past my base!

Fortunately I don;t think the funding module is completed yet as everyone still liked me at the end of the month even if I did nothing.

I hear ya on those terror missions - certainly a challenge to get to them, and Interceptor range has been reduced too!
May your terror missions always be infested with Chrysalids.

#31 Accounting Troll

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Posted 15 May 2005 - 10:49 AM

One thing that doesn't help is a little bug with the geoscape that means that if your aircraft try to cross the Greenwich Meridian, the pilots will automatically turn back, citing lack of fuel.  Until this bug is fixed, putting your first base in the British Isles or Spain is a spectacularly bad thing to do...

#32 Pete

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Posted 15 May 2005 - 11:19 AM

Ah, so THAT'S why that happened :cool:

So... if you build in France for example you can only track UFO's east of your base?
May your terror missions always be infested with Chrysalids.

#33 Bomb Bloke

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Posted 19 May 2005 - 04:34 AM

Ah, seems you've found the proverbial edge of the world!  :lol:
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You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#34 Pete

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Posted 19 May 2005 - 06:29 AM

You mean the world's flat?! That may explain a great many things in the gameplay :cool:
May your terror missions always be infested with Chrysalids.

#35 NKF

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Posted 19 May 2005 - 06:50 AM

Well if the world was the shape of a horse shoe, the universe just wouldn't work right!

I haven't looked into this much, bug I've got a Palm Tungsten E and recently acquired a 256 Meg SD memory card for it (well, and my next digital camera, if I ever save up enough to get one, that is) - which should be more than enough to store the game.

But the big question on my mind is: Does the game work on Palm OS?

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#36 Accounting Troll

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Posted 19 May 2005 - 01:22 PM

Pete: I've been playing with this bug and it seems that an aircraft cannot cross the Greenwich Meridian if the base is to the west, so you shouldn't put a base in the British Isles for the moment.  However, aircraft can cross the Meridian if the base is in the east, so you can put your first base in the Alps or Scandanavia if you want.  They had to redo the geoscape from scratch, so I'm not surprised that they haven't fixed all the bugs yet.

NKF: so far the game has only been released for the Pocket PC :cool:

#37 hsbckb

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Posted 24 May 2005 - 10:48 AM

version 1.2 is out!

#38 Slaughter

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Posted 24 May 2005 - 03:55 PM

Nice! ;) Troll just finished his review of the previous version, so we'll post it soon!


#39 Accounting Troll

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Posted 24 May 2005 - 05:29 PM

Typical.  The day after I finish reviewing 1.17, they release 1.2.

It's enough to turn a chap to ;)

#40 Slaughter

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Posted 24 May 2005 - 05:32 PM

Hehe, they were just waiting for you to finish it ;)

@hsbckb: Any word on what's been updated?





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