Good times and bad times


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#101 Space Voyager

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Posted 10 December 2012 - 05:43 AM

He he he, true... The teleporting must have been chosen to reduce turn delay. Otherwise the game would have to calculate all the moves etc. Last night it was interesting to see a group of Thin men teleported over the map three times while my assault was invisible nearby...

#102 Hobbes

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Posted 10 December 2012 - 12:47 PM

View PostSpace Voyager, on 10 December 2012 - 05:43 AM, said:

He he he, true... The teleporting must have been chosen to reduce turn delay. Otherwise the game would have to calculate all the moves etc. Last night it was interesting to see a group of Thin men teleported over the map three times while my assault was invisible nearby...

And the AI is clever enough so that activated aliens can and will also activate other packs... that's why it's necessary to keep an eye on single aliens who suddenly ran away from a fight - the next pack of aliens who is teleported can start already active, with all the side benefits...
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#103 Pete

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Posted 14 December 2012 - 11:31 AM

That sounds like it explains a Cyberdisc that was able to move in and shoot one of my un-armoured guys dead without so much as an animation saying "oh hai thar!".
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#104 Hobbes

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Posted 14 December 2012 - 03:58 PM

View PostPete, on 14 December 2012 - 11:31 AM, said:

That sounds like it explains a Cyberdisc that was able to move in and shoot one of my un-armoured guys dead without so much as an animation saying "oh hai thar!".

The worst to me are Sectopods becoming active without the animation. Since they are out of sight from your troops they'll fire their Cluster Bomb weapon and you only know when the bombs start exploding and killing soldiers.
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#105 ñΩxicity

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Posted 15 December 2012 - 03:59 AM

I had that happen just a few days ago, except it was with a group of pissed off mutons. Never had Sectopods surround me. It's like having your extended family coming over uninvited. Posted Image
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#106 Hobbes

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Posted 15 December 2012 - 11:00 AM

View PostNoXTheRoXStaR, on 15 December 2012 - 03:59 AM, said:

I had that happen just a few days ago, except it was with a group of pissed off mutons. Never had Sectopods surround me. It's like having your extended family coming over uninvited. Posted Image

The best compliment I heard on the 2K forums about Mutons: "They fight like XCOM soldiers" :)
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#107 Pete

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Posted 15 December 2012 - 05:53 PM

I just has a "duh" moment. I was on the verge of losing the whole of Europe when I remembered I can just take the alien base and al will be well.

Jeez, that was FULL of Mutons and Berserkers. I think having the DLC means that you can get a bit ahead of where you'd normally get in terms of triggers because the last few times I assaulted the base it was Floaters.

All my men lived to tell the tale (Titan armour and laser weanponry, with the Sniper on the plasma sniper rifle) only for my amazing Support guy to die from puny Thin Men in a VIP mission from the Council afterwards :( Still, at least the world loves me again ;)
May your terror missions always be infested with Chrysalids.

#108 Hobbes

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Posted 15 December 2012 - 06:43 PM

View PostPete, on 15 December 2012 - 05:53 PM, said:

I just has a "duh" moment. I was on the verge of losing the whole of Europe when I remembered I can just take the alien base and al will be well.

If you already lost a country you can ignore all the others in the continent since you'll never get that bonus. I leave Europe a lot to the aliens since its bonus is probably the less useful of all.

Once you get 8 sats up you're pretty much safe from losing the game.
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#109 Pete

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Posted 15 December 2012 - 08:03 PM

Well I was on the verge because the UK, France and Germany were all at the highest level. Taking the alien base solved that and launching 3 satellites the month after solved all that and nets me some good money in the following months.
May your terror missions always be infested with Chrysalids.




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