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Tsylie

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Tsylie last won the day on August 8 2014

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  1. Hello, all! Tsylie, back reporting for duty for edits, suggestions, and the like! I have been unofficially editing the dialogues in the past and will continue to do so in this thread now. ~~~~~ Scrap of paper from dead civvie doctor: [ready for editing] As the fragment falls apart in your hands, you manage to make out "...sis..." and "Bravari" on it. Just a comma; nothing major. ~~~~~~ I didn't see anything else necessary for editing. Looks good, so far! Where are you going to get gasoline containers? Will the party be able to pick them up from somewhere?
  2. Additional editing! Ready for editing: WansdorfManor_Dlg1 (this is the dialogue's xls. code, it doesn't need editing). Looter: Why is it taking you so long? When are you gonna finish loading? C'mon! They are almost done in there. Driver: I'm nearly out of gas. I need to fill up first. Looter: Fine, but you'll have to do one more run after that. Schnell!
  3. Edits are here! I have looked over the requested sections. Let me know if I missed a section to edit. Additionally, I have included comments to ask for clarification. They will be designated by (E.N. text here). E.N. is for Editor Note. Kruger's Notebook These are the lab notes you found in a secret bio-laboratory in Wansdorf, at the time occupied by a rogue scientist, Dr. Kruger, and his associates. The notes describe how Dr. Kruger discovered the laboratory as well as his goals, methods and findings. Some of the text refers to the doctor's employer named The Professor. His specific goals and location are not revealed in any of the documents. Apparently, one of Kruger's primary objectives was to obtain and experiment with a mutagenic substance called ZMX. In one of his trials, he appeared to have discovered that exposure to a strong electrical current changes ZMX into a potent restorative agent. The rest of the notebook is filled with various chemical equations, mathematical calculations, Kruger's complaints about the lab and the issues he encountered with the owners of the manor. It also contains code sequences for the exit switch and the medical storage area. You should definitely hold on to these documents. (E.N.--This is much better!) ___________________________________________ Owner's Journal The journal is relatively new and covers only several months of the manor's mistress' life. While being full of trivial observations, unremarkable social events and usual lamentations one would expect from a surviving member of Brandenburg upper class, some more pertinent information towards the end catches your attention. Apparently, Three weeks ago, the owners had been contacted by a botanist, Herr Kruger, who offered them quite a bit of money to allow him access to their land. He would come and go as he pleased, bringing other researchers along with him. But Something didn't sit right with the mistress and she gradually became suspicious of Kruger's activities. A few days ago, the owners revoked Kruger's access to their lands and even hired someone to look after guard the property. The last entry is unfinished: "...if he leaves that fancy striped suit of his in my bedroom again... my husband is going to kill us..." (E.N. --what does she mean with her final comment? Is she having an affair or is Kruger setting her up?) ~~~~ The note you found on one of the looters in Wansdorf. Most of the writing is illegible or smudged except for a few lines you manage to discern: "She pays me to guard...(smudged) pays to kill her. ...be easy choice to...(smudged)" "(ripped) the floor collapsed I wonder what's in there (smudged) ...screw Kruger, we're going in." ~~~~~~ WansdorfManor_Dlg2 Boss: Have you seen her yet? It's been over an hour… Looter: The nurse? Nah, after I caught her sneaking into the mines, I don't think she's gonna show up. Boss: You're probably right. Dammit! I can't believe I fell for her little story… and now this business with the owners. What a mess! Looter: (Thinking) Boss, you don't think the nurse was working for Kruger, do you? I mean, he was the one who 'hired' us to take care of the Frau and her husband. Boss: I doubt it. But if he finds out what we're up to...(Shrugging) I just don't want any surprises. Looter: We'll deal with him and his guards. I already sent a few men in to secure the mines. Boss: Good, just finish cleaning it up over here and we'll be ready to join them. I'll go and get the rest of the stuff we found upstairs. Looter: You got it, boss. (E.N.--I am confused. The looter was the guard and also hired by Kruger? But now the looters are rebelling against Kruger? Is this a correct perception of the faction divisions?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alright. Finished with this batch. I included little notes to seek clarification as some of the text seemed contradictory. Also, will the notes and journals be removed from the player's inventory? Considering how many there are in the mod, it may build up a little too much.
  4. KRUGER LAB NOTES These are the lab notes you found in a secret bio-laboratory in Wansdorf occupied by a rogue scientist Dr. Kruger and his associates. In several passages Kruger refers to someone called the Professor, who evidently hired Kruger to retrieve a sample of a strong mutagen from the lab. This Professor provided Kruger with an exact location of the facility, building schematics, and a rather generous amount of financial support. Kruger wrote: "Tuesday. Found the vent mentioned in the schematic the Professor gave me. Hopefully, that's the right place... Paid the owners to look the other way. While the The husband is fine with the deal but his Frau doesn't seem to be pleased..." "Thursday. Yes This place is amazing! The technology is way advanced... Just need to restore the power and start looking around." "Monday. A good day overall. Contacted some of my associates, found the missing key to the mutagen room and a passcode to the storage. The pipe looks sturdy but the switch is somewhat flimsy." "Saturday. The growling is getting louder. What could that be? (handwriting changes) I can't believe it. For God's sake, She revoked my access to the property and hired some guards! Stupid woman! She'll pay for this, mark my words." There are a number of documents stamped "ZMX Projekt" describing the lab's history, goals and chemistry. Apparently, the research was conducted by a group of German scientists revolved around a test chemical. After a series of tests and revisions, a final and the most newly developed potent version of the test chemical was named "ZMX-8". According to the notes, ZMX chemical structure is nearly identical to one of the alkaloids derived from Vinca plants, native to Italy, Germany and France. The alkaloid was widely used in cancer treatments. When metabolically altered, however, it turns into a mild neurotoxin with strong mutagenic properties. Kruger's comments about the Professor suggest that his employer's interest in the substance goes beyond mere acquisition and studying. Although Contagiosity and replication are frequently referenced in the text; however, it is unclear as to what the Professor's exact goals are. A number of lab sheets indicate that Kruger discovered some unusual effects that the ZMX had. He scribbled: "My initial hypothesis was incorrect. As a result of that miscalculation, I almost ran out of rats! I should have foreseen that repeated exposure to the electric current would only increase the mixture's mutagenic properties and...(Smudged) That's right! One single charge, transforms it into a very powerful restorative solution. It appears to copy any given cell's information and completely restores it to its pre-damaged state... This is truly sensational, I could make a fortune on this. I'll need to patent it as soon as I get back to... (Smudged)" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This should be the end of the initial drafts for edits. Tell me if anything seems off or if you want to rewrite that one paragraph with multiple edits.
  5. Some edits are in red below (mostly rewording or adding commas): Wansdorf Lab DLG 1 (edits): WansdorfLab_Dlg1: Guard (F): (Scared) Did you hear that? I swear I heard something! Guard (M): Oh, not again! First, you get us locked out of the hall, then you break the generator switch, and now you complain about someone trying to get you, huh? Guard (F): It wasn't my fault the generator stopped working! Guard (M): Like hell it wasn't! If you didn't remove that shiny piece from the switch, we wouldn't be stuck in the dark, cut off from the rest of the team. Guard (F): You're such an ass! Why do I ever agree to go with you? Guard (M): Just stop complaining and help me look for spare parts. There's got to be something around here that'll start the generator back up again. Guard (F): Fine! *Pauses* But what about that regenerative sample Kruger needed? He's going to be pissed off if we don't have it. Guard (M): (Angrily) Sure, what about it? The ZMX room is locked, the storage room is barred, and the lab is on the other side of this god-damned crypt! Guard (F): (Thinking) Well, you know I can lock-pick the door, and you can grab the sample-- Guard (M): And then what? Carry it around? Are you out of your mind? Besides, it needs the 'sparkler' from the storage room to be of any use. Guard (F): Dammit, I forgot about that! (Demoralized) Why do I always screw up? Guard (M): Hey, hey! Keep your chin up, we've been through worse. As long as we keep those "Testpersonen" doors locked, we can figure something out. Guard (F): *Nods* You're right. Let's get on with it.
  6. For uniforms, try a female gangster outfit. I think it would be neat to have one for the female heroes. Also, for fun, maybe Fritz in a bathrobe? In your posts about Col. Mikhalev's comments about the R.R. Depots, the title "Mole Neutralized," should not have a comma in it. It poses as a title, not a sentence/dependent particle.
  7. Hi, guys! I'm back on the forums. I'll be checking in periodically. The past several months have been a blur due to the events BlunterII has described in his post above and only recently has the madness settled. I hope the interest in this mod remains strong and I'm sure Blunter will be posting more soon.
  8. Good news! Blunter has gotten his computer to work. He is now easing back into mod development. Expect an update from him soon!
  9. Thanks to all who are concerned for Blunter and the mod. There has been a major setback that has put the modding on hold for now. Unfortunately, Blunter's computer that had all the files and the ability to access SS Editor has malfunctioned (in other words, died). He is working hard to get it back online so he can continue with the work he has been doing. If the situation improves, we'll let you guys know. Thanks for being supportive and don't worry, you'll likely see new updates soon.
  10. Hi Clueseau! I can explain why snipe doesn't get trained on the range. The skill only increases when your unit tries to snipe an actual enemy. The training range figures are not enemies; they're objects. The game doesn't recognize them as a way to train the snipe skill. Blunter has tried many ways to allow snipe to be trained through the firing range but to no avail. Sorry about that. As for the advanced training protocol and the attribute/skill points, I've noticed something that may be your issue. Sometimes when you try to bring all the skills up to speed, do you notice some skills that your unit may use a lot goes down by a point or the progress bar disappears? I've experienced this as well. I think it happens because the adv. training protocol sets attributes and skills to what they should be, on average, at that level. If you have a higher than "normal" skill/attribute, it may be reset to the level it should be at. I'm not sure if Blunter is looking into this or not. Thanks for the comments! It helps make the mod a much better product at the end.
  11. Hi, CornishGH. Did you modify anything in the External Scripts? If you happened to change OnRealExit() in the External Scripts, that could have prevented the global variable from updating properly. To fix your problem, open the console and type in: SetGlobalGameVar("BecameSentinel",1) and press Enter. This should activate Ozwell's speech and allow you into the rest of the basement.
  12. Alright. Here are the next few Ack lines! This one is special to an actor hopefully most, if not all of you, know. Additionally, for you who may take an issue to curse words, this is simply quotes that I selected after listening to a bunch of different clips. You don't like it? Suggest an improvement. ARNOLD SCHWARZENEGGER! CONDITION CODES (Phrase 1) ~ ARNSCHW Enemy becomes visible - It's showtime! More new enemy characters appear - C'mon. Let's party! That was my last piece of ammo - Shit. Successful melee attack - Stop...cheering me up! Target hit - If it bleeds...we can kill it. Badly missed target - I like you. That's why I'm going to kill you last. Critical damage inflicted to enemy - You will not make it, hooligani! Wounds FRIEND accidentally - I did nothing! The pavement was his enemy! Successful hit on a hard target - This reminds me of the time my father took me to the forest and we shot rabbits. FRIEND badly misses target - Here...cool off. FRIEND inflicts critical damage to enemy - (happily) You son of a bitch! PC suffers light damage - Only a flesh wound! PC mocks poor aim of enemy - Your aim is shit! PC has been inflicted with critical damage - Nothing hurts me. Only PAIN. PC has been badly wounded, or he cannot finish dressing his own wound - I need a vacation. Killed an enemy - Of course. I'm a Terminator. Final words before death - Listen to me...very...carefully...(dies) FRIEND dies - Grant me revenge! Killing <N> enemy in a row - No shit. <N> PC in our group is killed - (shocked) What in God's name? Character finished successfully dressing a wound. NOT their own - Stick around. Character cannot finish dressing a wound because he lacks the skills. NOT their own - I'm a cop you idiot! Not a medic! Character finished successfully dressing their own wound - Well, that hit the spot. PC throws grenade/uses heavy weapon and kills more than one enemy - Hasta la Vista, baby. FRIEND throws grenade/uses heavy weapon and kills more than one enemy - What a hothead! PC throws grenade/uses heavy weapon and destroys a lot of structures or objects - (maniacal laughter) FRIEND throws grenade/uses heavy weapon and destroys a lot of structures or objects - Now...there IS no bathroom! Successfully interrupted enemy - Can we make this quick? I am getting tired. Skill/stat increased - Born to be bad. Impossible to perform action - You have no respect for logic! Order confirmation - No problemo. Weapon is jammed - The hell with you!! PC is overloaded - Even my guns can't handle this. About to take an enemy by surprise - Knock, knock. Discovering a mine/boobytrap nearby - Alright everybody...chill. PC is given an item/piece of equipment he likes a lot - My name is John Kimbel...and I love my car. PC equipment has been changed to something worse - I don't need this piece of shit! Enemy becomes visible in Real-time - Allow me to break the ice. NPC interaction - I need your clothes, your boots, and your motorcycle. PC has been spotted by the enemy - You dropped me in a meat-grinder. <N> percent of group is killed - (whispers) They're dead! Condition Code (Phrase 2) ~ ARNSHW Enemy becomes visible - I've seen you before! You're the asshole on TV! More new enemy characters appear - Enough talk! Here they come! That was my last piece of ammo - Damn...I'm out! Successful melee attack - I will break your neck like a chicken's! Target hit - Ha! I'm not afraid to kill you! Badly missed target - Bullshit! Critical damage inflicted to enemy -You're not sending ME to the coolers. Wounds FRIEND accidentally - You're fired. Successful hit on a hard target - This is the last time. FRIEND badly misses target -You should not drink and shoot. FRIEND inflicts critical damage to enemy - The ice man cometh! PC suffers light damage - It's not a tumor. It's not a tumor at all. PC mocks poor aim of enemy - Put that cookie down! PC has been inflicted with critical damage - The *coughs* hell with you! PC has been badly wounded, or he cannot finish dressing his own wound - I want all of you...to go to hell. Killed an enemy - Iced that guy! Final words before death - To be...or not to be? Not...to be. (dies) FRIEND dies - Hear the lamentation of the women. Killing <N> enemy in a row - I saved many lives today. What did you do? <N> PC in our group is killed - He's been terminated. Character finished successfully dressing a wound. NOT their own - Give you a lift? Character cannot finish dressing a wound because he lacks the skills. NOT their own - Just remember...no one can take what lie in here (thumps chest) Character finished successfully dressing their own wound - I'm back! PC throws grenade/uses heavy weapon and kills more than one enemy - How about a light? FRIEND throws grenade/uses heavy weapon and kills more than one enemy - They say breakfast is the most important meal of the day. PC throws grenade/uses heavy weapon and destroys a lot of structures or objects - All hell has broken loose! FRIEND throws grenade/uses heavy weapon and destroys a lot of structures or objects - What the hell is going on here? Successfully interrupted enemy - I'm the party pooper. Skill/stat increased. - I'll take it! Impossible to perform action - I don't do requests. Order confirmation - I have my orders! Weapon is jammed - I'm not shitting on you. PC is overloaded - I need to let off some steam. About to take an enemy by surprise - Como esta? Discovering a mine/boobytrap nearby - Freeze! There is a bomb! PC is given an item/piece of equipment he likes a lot - Ooh! I will bring this toy to the carpet. PC equipment has been changed to something worse - For the last time, give me the goddamn good gun! Enemy becomes visible in Real-time - Hello cutie pie! One of us is in deep trouble. NPC interaction. - You are not you. You're me. Talk to them. PC has been spotted by the enemy - You blew my cover!!!! <N> percent of group is killed - Get to the chopper! Condition Code (Phrase 3) ~ ARNSHW Enemy becomes visible - (whispers fiercely) Hooligani! More new enemy characters appear - Ah! He tried to split! That was my last piece of ammo - Can I use forks? Successful melee attack - I eat green berets for breakfast. Target hit - Badly missed target - This is war! Critical damage inflicted to enemy - Remember when I said I'd kill you last? I lied. Wounds FRIEND accidentally - Stop being such a pussy! It's just a scratch! (He's referring to a cat, not the other meaning) Successful hit on a hard target - Wow! FRIEND badly misses target - Don't give up your day job. FRIEND inflicts critical damage to enemy - (nods) Cool. PC suffers light damage - I'll be back. PC mocks poor aim of enemy - What are you...blind? PC has been inflicted with critical damage - BASTARDS! PC has been badly wounded, or he cannot finish dressing his own wound - Killed an enemy - You've just been erased. Final words before death - Fr-reeze in hell...(dies) FRIEND dies - They're dead? You LIE! Killing <N> enemy in a row - <N> PC in our group is killed - Character finished successfully dressing a wound. NOT their own - Come with me if you want to live. Character cannot finish dressing a wound because he lacks the skills. NOT their own -(shakes head sadly) You are damaged goods. Character finished successfully dressing their own wound - I'm not into dying. I like survival. PC throws grenade/uses heavy weapon and kills more than one enemy - Well, that was fun. FRIEND throws grenade/uses heavy weapon and kills more than one enemy - PC throws grenade/uses heavy weapon and destroys a lot of structures or objects - No. I am not shitting you. FRIEND throws grenade/uses heavy weapon and destroys a lot of structures or objects - Successfully interrupted enemy - My name is __________. Learn it well. Skill/stat increased. - Impossible to perform action - Order confirmation - Stop shouting! I'm not deaf! Weapon is jammed - Shit. PC is overloaded - You picked the wrong man. About to take an enemy by surprise - I will leave just bodies. Discovering a mine/boobytrap nearby - Clear the room! There's a bomb in here! PC is given an item/piece of equipment he likes a lot - You are mine now! You belong to ME. PC equipment has been changed to something worse - Enemy becomes visible in Real-time - Who the hell are you? NPC interaction. - Talk to the hand. PC has been spotted by the enemy - You are estupid! <N> percent of group is killed - Retreat! Condition Code (Phrase 4) ~ ARNSHW Enemy becomes visible - Scumbag! More new enemy characters appear - Let's kick some...ice!!! That was my last piece of ammo - You forgot to reload the damn gun! Successful melee attack - I'm gonna break your goddamn spine! Target hit - He'll live...maybe. Badly missed target - (glares) Shut up. Critical damage inflicted to enemy - If you drop your gun now, I promise I won't kill you. Wounds FRIEND accidentally - Get down, dumbass! Successful hit on a hard target - FRIEND badly misses target - You're going to get us all killed! FRIEND inflicts critical damage to enemy - PC suffers light damage - I'll let you go...for now. PC mocks poor aim of enemy - PC has been inflicted with critical damage - PC has been badly wounded, or he cannot finish dressing his own wound - Killed an enemy - No sequel for you. Final words before death - Nail that...son of a bitch...(dies) FRIEND dies - First time in my life I'm...pissed off!!! Killing <N> enemy in a row - <N> PC in our group is killed - Character finished successfully dressing a wound. NOT their own - No more complaining! Character cannot finish dressing a wound because he lacks the skills. NOT their own - No chance. Character finished successfully dressing their own wound - My body, my choice. PC throws grenade/uses heavy weapon and kills more than one enemy - FRIEND throws grenade/uses heavy weapon and kills more than one enemy - PC throws grenade/uses heavy weapon and destroys a lot of structures or objects - FRIEND throws grenade/uses heavy weapon and destroys a lot of structures or objects - Successfully interrupted enemy - Skill/stat increased. - Impossible to perform action - (clutches head) AAAHHHHHHHHH!!! Order confirmation - Weapon is jammed - C'mon you piece of shit. PC is overloaded - About to take an enemy by surprise - Prepare to be conquered. Discovering a mine/boobytrap nearby - PC is given an item/piece of equipment he likes a lot - PC equipment has been changed to something worse - Enemy becomes visible in Real-time - Big Mistake. NPC interaction. - PC has been spotted by the enemy - C'mon,kill me, I'm here! <N> percent of group is killed - Enjoy the Schwarz Acks! Suggestions and corrections (if necessary) are appreciated! MacNille, I don't think Blunter has created the Bernau mission yet. Check back in the thread. I believe he mentions this. Since there is no template, the game just sends you to a small plot of grass.
  13. I will also show the other phrases that the priest cycles through in-game: Condition Code (Phrase 2)~~RabPri Enemy becomes visible -- You foolishly challenge the prophet of the Lord? More new enemy characters appear -- You can't stop the word of the Lord! That was my last piece of ammo -- I will pound the divine law into you! Successful melee attack -- God smite you! Target hit -- "And you will know my name is the Lord when I lay my vengeance upon thee." Badly missed target -- For I will not trust in my bow, nor shall my sword save me. Critical damage inflicted to enemy -- Are you ready to face the judgment? Wounds FRIEND accidentally -- I pray for your forgiveness. Successful hit on a hard target -- When we are strong in our faith, miracles abound! FRIEND badly misses target -- The Lord forgives those who fail. FRIEND inflicts critical damage to enemy -- And without shedding of blood is no remission… PC suffers light damage -- NONE SHALL HALT MY HOLY MISSION!!! PC mocks poor aim of enemy -- His light blinds thee! PC has been inflicted with critical damage -- My Lord is calling upon me! PC has been badly wounded, or he cannot finish dressing his own wound -- The Lord shall endure forever even with the delay in his plan. Killed an enemy -- Through Your name we will trample those who rise up against us. Final words before death -- I…am coming, Father…(dies) FRIEND dies -- May God be kind to you, brethren. Killing <N> enemy in a row -- REPENT!!! <N> PC in our group is killed -- The Shepherd shall guide thee into the gates of Heaven. Character finished successfully dressing a wound. NOT their own -- The Holy Father hath blessed the righteous! Character cannot finish dressing a wound because he lacks the skills. NOT their own -- Trust in the LORD with all your heart and lean not on your own understanding. Character finished successfully dressing their own wound -- Fear me, infidels! The Lord is on my side! PC throws grenade/uses heavy weapon and kills more than one enemy -- And all the heathens and their false prophets perished from his wrath. FRIEND throws grenade/uses heavy weapon and kills more than one enemy -- Thou certainly wreaked vengeance upon them. PC throws grenade/uses heavy weapon and destroys a lot of structures or objects -- For thus saieth the Lord God: I make thee a desolate city… FRIEND throws grenade/uses heavy weapon and destroys a lot of structures or objects -- The power of God is unabridged! Successfully interrupted enemy -- Thy iniquity weighs heavily upon thy reflexes… Skill/stat increased. -- God blesses me with skill and knowledge. Impossible to perform action -- Only our Holy Father can do what you will. Order confirmation -- Holy Spirit guides my path! Weapon is jammed -- Fix my weapon so I may once again bring justice upon the heads of our enemies! PC is overloaded -- God, lend me your strength! About to take an enemy by surprise -- "And they shall know I am the Lord thy God." Discovering a mine/boobytrap nearby -- The denizens of hell left their dark gift behind. PC is given an item/piece of equipment he likes a lot -- Blessed be the giver of all things holy! PC equipment has been changed to something worse -- I must not detest the correction of the Lord… Enemy becomes visible in Real-time -- Greetings, unwashed infidel, from the hand of God! NPC interaction. -- Speaketh to that person up yonder. PC has been spotted by the enemy -- Satan's agents TOO have eyes! General Good Comment -- It's a good day to walk in the light. General Bad Comment -- The cherubs are burning… Strong enemy becomes visible, <N> lvl higher -- Though an army may encamp against me, my heart shall not falter! Weak enemy becomes visible, <N> lvl lower -- A measly satyr. Long Burst -- RRRREEEEEEPPPPEEEEENNNNTTTTTT!!!!!! We're attempting to get at least 4 phrases that are unique and individual. In the next 2 phrase lists, you may notice empty spaces. Those are ones that need to be filled. If you suggest something that is acceptable and in character, it may fill the new phrase spot and you will be credited for your assistance (that is, if you want to). Now that that is out there, here are the other two phrase lists: Condition Code (Phrase 3)~~RabPri Enemy becomes visible -- I will wipe you, evil fiend, from the face of God's Earth. More new enemy characters appear -- God give me strength! That was my last piece of ammo -- No longer shall I rely on crude mortal things. Successful melee attack -- Feel the divine hand crush you, demon! Target hit -- That's what happens to non-believers! Badly missed target -- The devil is strong with this one. Critical damage inflicted to enemy -- PRAY! Pray for forgiveness! Wounds FRIEND accidentally -- Flee, demons; I shall vanquish thee for smiting my brethren. Successful hit on a hard target -- Behold the power of the LORD! FRIEND badly misses target -- Don't stray from the light! FRIEND inflicts critical damage to enemy -- PC suffers light damage -- You can not shatter my steely resolve! PC mocks poor aim of enemy -- Only his TRUE followers will be shown the path! PC has been inflicted with critical damage -- Is it my day to join our Holy Father in Heaven? PC has been badly wounded, or he cannot finish dressing his own wound -- Killed an enemy -- Lord have mercy on your soul. Final words before death -- FRIEND dies -- The righteous never perish in vain. Killing <N> enemy in a row -- THE LORD SHALL NOT BE TESTED! <N> PC in our group is killed -- Character finished successfully dressing a wound. NOT their own -- This poor soul cried out, and the LORD heard him! Character cannot finish dressing a wound because he lacks the skills. NOT their own -- I ask the Holy Father to strengthen you by his Spirit. Character finished successfully dressing their own wound -- Not by thy skill, but thy faith maketh thou whole again! PC throws grenade/uses heavy weapon and kills more than one enemy -- FRIEND throws grenade/uses heavy weapon and kills more than one enemy -- PC throws grenade/uses heavy weapon and destroys a lot of structures or objects -- FRIEND throws grenade/uses heavy weapon and destroys a lot of structures or objects -- Successfully interrupted enemy -- Skill/stat increased. -- I am guided by God's hand. Impossible to perform action -- Order confirmation -- Thy will shall be done. Weapon is jammed -- PC is overloaded -- About to take an enemy by surprise -- "But they lie in wait for their own blood…" Discovering a mine/boobytrap nearby -- PC is given an item/piece of equipment he likes a lot -- PC equipment has been changed to something worse -- Enemy becomes visible in Real-time -- Their feet run to evil, and they make haste to shed blood. NPC interaction. -- Invoke not the Lord's name in vain. PC has been spotted by the enemy -- General Good Comment -- General Bad Comment -- Strong enemy becomes visible, <N> lvl higher -- Weak enemy becomes visible, <N> lvl lower -- Come forth, pathetic underlings of evil. Long Burst -- Condition Code (Phrase 4)~~RabPri Enemy becomes visible -- More infidels! More new enemy characters appear -- Behold, the wicked brings forth iniquity. That was my last piece of ammo -- Successful melee attack -- You heathens shall fall by his sword! Target hit -- Convert or die! Badly missed target -- The Lord hath spared you; I will not. Critical damage inflicted to enemy -- And I will strike upon thee with great vengeance! Wounds FRIEND accidentally -- Successful hit on a hard target -- Thank you, o Lord, for guiding my hand. FRIEND badly misses target -- For all have sinned, and come short of the glory of God. FRIEND inflicts critical damage to enemy -- PC suffers light damage -- PC mocks poor aim of enemy -- PC has been inflicted with critical damage -- My mortal body weakens. PC has been badly wounded, or he cannot finish dressing his own wound -- Killed an enemy -- He that believeth not the Son shall not see life! Final words before death -- FRIEND dies -- I will mourn thy departure. Killing <N> enemy in a row -- <N> PC in our group is killed -- Character finished successfully dressing a wound. NOT their own -- Character cannot finish dressing a wound because he lacks the skills. NOT their own -- Your soul is in the Lord's hands now. Character finished successfully dressing their own wound -- Body and spirit reuniteth. PC throws grenade/uses heavy weapon and kills more than one enemy -- FRIEND throws grenade/uses heavy weapon and kills more than one enemy -- PC throws grenade/uses heavy weapon and destroys a lot of structures or objects -- FRIEND throws grenade/uses heavy weapon and destroys a lot of structures or objects -- Successfully interrupted enemy -- Skill/stat increased. -- Impossible to perform action -- Order confirmation -- Weapon is jammed -- PC is overloaded -- About to take an enemy by surprise -- Discovering a mine/boobytrap nearby -- PC is given an item/piece of equipment he likes a lot -- PC equipment has been changed to something worse -- Enemy becomes visible in Real-time -- NPC interaction. -- PC has been spotted by the enemy -- General Good Comment -- General Bad Comment -- Strong enemy becomes visible, <N> lvl higher -- Weak enemy becomes visible, <N> lvl lower -- Long Burst -- If you have a question about a condition code, I'll do my best to answer.
  14. Hello everyone! Blunter's daughter here. You've probably heard of my existence from his other posts. But anyways, to the point! A while back, Blunter and a few of you mentioned Acknowledgements (Acks) in the game and suggested that we make new ones. Novik sent the files for making potentially new Acks and I have been creating a few new ones to develop new characters. There may be some new interesting ones, provided Blunter makes them work in the mod. According to the files, there are specific condition codes that activate a certain Ack at a specific time. Here are the ones listed in the Excel File: Condition Codes ~~~RABPRI ACKS Enemy becomes visible -- Prepare to face the hand of judgement! More new enemy characters appear -- I will bring God's light here! That was my last piece of ammo -- This will not halt the prophet! Successful melee attack -- Feel my righteous fury! Target hit -- In God's name! Badly missed target -- Oh, Lord! Guide my next shot! Critical damage inflicted to enemy -- And so the righteous smote the wicked! Wounds FRIEND accidentally -- Forgive me, my brethren. I am no one but a sinner. Successful hit on a hard target -- With God, everything is possible. FRIEND badly misses target -- Thy Holy Father shall guide thy aim. FRIEND inflicts critical damage to enemy -- And almost all things are by the law purged with blood! PC suffers light damage -- Nothing shall prevent me from spreading his words! PC mocks poor aim of enemy -- The darkness clouds thy mind, godless creature! PC has been inflicted with critical damage -- I see the light! PC has been badly wounded, or he cannot finish dressing his own wound -- The Lord is my shepherd; he shall restore my soul. Killed an enemy -- So may all your enemies perish, o Lord! Final words before death -- The Lord…is my light…and my salvation. (dies) FRIEND dies -- And so they are delivered into his embrace… Killing <N> enemy in a row -- The Lord shall judge ALL people. <N> PC in our group is killed -- He stands with open arms at the gate. Character finished successfully dressing a wound. NOT their own -- Blessed is he who shepherds the weak through the valley of darkness. Character cannot finish dressing a wound because he lacks the skills. NOT their own -- The lord helps those who help themselves. Character finished successfully dressing their own wound -- My faith alone heals my wounds! PC throws grenade/uses heavy weapon and kills more than one enemy -- Fear his wrath! FRIEND throws grenade/uses heavy weapon and kills more than one enemy -- Thou ist a holy vanquisher! PC throws grenade/uses heavy weapon and destroys a lot of structures or objects -- He will erase thy false idols; only pay homage to the TRUE GOD. FRIEND throws grenade/uses heavy weapon and destroys a lot of structures or objects -- With holy guidance, you shall do his wonders! Successfully interrupted enemy -- You can not beat the speed of angels! Skill/stat increased -- It is God who arms me with strength and makes my way perfect. Impossible to perform action -- Verily, verily I say onto you, no mortal can do what you ask of me. Order confirmation -- In the name of the Holy Father! Weapon is jammed -- The devil's agents have come! PC is overloaded -- My mortal body can not carry this burden. About to take an enemy by surprise -- Say your prayers, heathen! Discovering a mine/boobytrap nearby -- I discovered their devilish contraption. PC is given an item/piece of equipment he likes a lot -- I shall send the demons to hell that much quicker. PC equipment has been changed to something worse -- Bah! This is hardly suitable for the crusade! Enemy becomes visible in Real-time -- Another heathen! NPC interaction. -- I will defer to my group's leader. PC has been spotted by the enemy -- Through their master's dark eye, they have spotted me! General Good Comment -- The Angels Rejoice! General Bad Comment -- Hellfire. Strong enemy becomes visible, <N> lvl higher -- The Lord is on my side; I will not fear. Weak enemy becomes visible, <N> lvl lower -- Demons, you shalt not be spared the cleansing force of the one true God! Long Burst -- DEEEEEEMMMMOOOOONNNNN!!! If you need an in-game example, say a high level soldier is spotted by Klaus. Underneath the condition code "Strong enemy becomes visible, <N> lvl higher", he would spout "Bad Odds? I like bad odds." The above sample Acks are from a Rabid Priest. If you note the references there, you're awesome . They go in order so "Enemy becomes visible" would be "Prepare to face the hand of judgement!" and so on. I appreciate comments, edits or suggestions of other characters. We have, at the moment, one for a priest, one for an escaped female convict, one trial one for Arnold Schwarzenegger (I say trial because he's kind of schizophrenic and would need to be streamlined in order to be GOOD), and one for Shade (that secret mission guy you pick up from Switzerland).
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