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Kickstart something.

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  • 2 weeks later...
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  • Takedown seems like a good one.

  • Azrael Strife
    Azrael Strife

    Ah, I see, you meant "Blizzard would disagree with you", ok.

  • Nope! That took a bit of a jump!   Conquest and Blindside were already successful, I remember, but I think they deserve to be watched, the games should be good.

Posted Images

  • 1 month later...

 

The Witcher: Old World is a competitive adventure board game that thrusts players into a monster-infested realm teeming with arcane magic, dark secrets, and dangerous places to discover.

 

The Witcher: Old World sees 2 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters - and sometimes even brawling with other witchers to defend their school's honor!

 

The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic - known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school's hallmark abilities to their full potential.

 

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Coming to Kickstarter in May.

 

Return to the world of Root with The Marauder Expansion. Raze the Woodland to the ground as the fearsome Lord of the Hundreds, or recover precious relics from this destructive conflict as the Keepers in Iron. Explore dozens of faction combinations, including many new head-to-head matchups with the hirelings and advanced setup cards. New and experienced players have never had so many ways to enjoy Root!

 

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Get it Kickstarted here.

  • 2 weeks later...

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Heroes of Normandie - Big Red One Edition

 

Big Red One Edition is Heroes of Normandie updated to 2.0 level, 100% compatible with the full original range!

 

If you don't own Heroes of Normandie yet, it's your chance to discover and acquire the game and all the unlocked stretch goals.

 

Adds new Divisions to your existing collection: the First Infantry Division, the famous Big Red One, and their archenemy, the 2. Panzer-Division.

 

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Kickstart here.

Monsters_in_the_Dark-The_Making_of_X-COM_UFO_Defense_(Kickstarter_imq_quote).jpg

 

Monsters in the Dark: The Making of X-COM: UFO Defense

 

A book about the making of the original X-COM and creator Julian Gollop's early career in game design.

 

You'll walk alongside Julian during his boyhood, from spicing up the mechanics of chess and creating pen-and-paper games, to cutting his teeth on programming Sinclair's ZX Spectrum. From there, you will learn how Julian partnered with his father and brother to develop X-COM with MicroProse UK, an off-shoot team eager to prove themselves to U.S.-based parent company and Sid Meier's Civilization juggernaut developer MicroProse.

 

Monsters in the Dark's standard edition paperback contains the full story. The special edition paperback features a different cover that flows from front to back, and bonus interviews that go deeper into lateral topics of the game's development. You'll read about the making of the game's strategy guide, my full interview with soundtrack composer John Broomhall, and hear from a QA developer on the process of testing X-COM.

 

You'll also read a lengthy interview with Julian Gollop and MicroProse UK designer/producer Steve Hand about X-COM: Apocalypse, the third game in the series (the second game, Terror From the Deep, was made by an in-house team at MicroProse UK), and the many trials and tribulations faced during its development.

 

Monsters in the Dark's special edition is a Kickstarter exclusive - it will not be released outside of this campaign. It's only available in paperback, and will not be offered as a digital book.

 

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Now stop reading and start backing here! cool.png

  • 1 month later...

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Having successfully completed its funding run on Kickstarter the book Monsters in the Dark: The Making of X-COM: UFO Defense has now entered a new Indemand campaign over at Indiegogo, merely as an opportunity for those who then missed out on the chance to get this exclusive book to now be able to still do so.

  • 3 weeks later...

 

Cyberpunk Red: Combat Zone

 

Enter the Combat Zone of Night City in this new skirmish miniatures game from Monster Fight Club.

 

In the year 2045, massive megabuildings light up the skies above the rebuilt Corpo Plaza, while cyber-enhanced gangs battle in the shadows, each carving out a bloody piece of ground to call their own. In Night City's Combat Zone, laws are scarce and conflict is common. Millions are packed in like rats, trying to survive to see the next bloody sunrise.

 

Become the leader of a gang torn from the pages of the Cyberpunk Red RPG and fight fever-pitched battles or sweeping campaigns. Equip your gang, hire your mercs, and build your street cred to dominate the hellish rubble of the Combat Zone and emerge as the new master of the streets.

 

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Kickstart here.

  • 1 month later...
  • 1 month later...

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Acclaimed game developers Robbie Fraser (Broforce, GORN, Genital Jousting), Jan Willem Nijman (Disc Room, MINIT, Nuclear Throne), and Terri Vellmann (SLUDGE LIFE, Disc Room, High Hell) in partnership with creative production wizards at iam8bit today reveal Dustbiters, a quick and furious card game about rival car gangs outrunning a giant dust storm.

 

Dustbiters is a two-player showdown that's light on rules, but deep in strategy, allowing infinite ways to creatively slip out of tough situations or destroy an opponent - or both! There's no math, dice or tokens to keep track of; every maneuver and act of sabotage unfolds through Dustbiters' hand-drawn deck of 21 different cars, bikes, and horses.

 

Drivers leverage abilities and effects unique to each ride, both to foil their rival and keep clear from a deadly storm wiping out the convoy's trailing member at the end of every turn. Balancing cautious, defensive maneuvers with reckless, risk-taking destruction is the fuel feeding Dustbiters' engine.

 

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Get it Kickstarted here.

 

Chrono Faction: a unique Roguelike Deckbuilder that blurs the lines between strategy and action.

 

It takes the CCG (Collectable Card Game) genre in a bold new direction with its dynamic track-based battlefield where tactile mechanics meet turn-based card battling. Use the Card Phase to carefully plan and synergise your attacks, then draw your weapons and watch the battle play-out in real-time during the action-packed Combat Phase.

 

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Coming soon to Kickstarter.

 

In Queen's Wish 2: The Tormentor, you are the youngest child of Queen Sharyn. You are powerful royalty of the Empire of Haven. Your mother the Queen has fallen ill, and your enemies smell your weakness.

 

In the violent wilds of the Rokaj, rebels have tried to kill you. A rebellion is raging, and your mother demands that you stop it. Now you are trapped in high mountains, surrounded by angry armies and factions shouting for your support. Doom creeps ever closer, and the demands of your family are constant. They say you must conquer the Rokaj.

 

Will you? Or will you set it free? It is up to you.

 

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Kickstart it here.

  • 4 weeks later...
  • 4 weeks later...

 

Ratten Reich is a grim and unforgiving world, where war has continued for many years. The war is fought between rats, mice, roaches and lizards alike. Slum like cities, burnt corpses, steam tanks, soldiers in imperial uniforms and armor.

 

This is the story we are trying to tell in an RTS game with interesting and unusual mechanics.

 

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Being Kickstarted here.

  • 4 weeks later...

Yesterday I got my Monsters In the Dark: The Making of X-COM: UFO Defense books in the mail. I opted for the Special Edition Hardcover and corresponding bookmark and the Standard Edition Paperback and corresponding bookmark. The Special Edition Hardcover is signed by the author and so are both of the bookmarks. The paperback is unsigned. Took a couple pics for you guys to drool over:

 

Monsters In The Dark (Front).jpg Monsters In The Dark (Back).jpg

 

I didn't read too much of it (Special Edition) yet, but I did read the interview with David Ellis. I mean, priorities, right? wink.png It was very good as there were bits of info in there I haven't heard about before. But the name of the book is The Making of X-COM: UFO Defense, not: Let's Talk About Your Time Working at MicroProse QA and Testing Different Games. Mr Ellis' primary contribution to that game was the strategy guide so that's what the interview should have focused on. Now, I could see branching off into the different guides Mr Ellis wrote for the X-COM universe as that's sorta related, or his time as the designer for Interceptor and Genesis. I'm probably being a little over critical so take this with a grain of salt but that's my take on it.

 

I also read the interview with the legendary John Broomhall which was well presented and focused more on X-COM which was good. It maybe could have dove a little deeper into the specifics or expanded some topics more. Otherwise very good. I'll withhold final judgement until I've finished reading the entire book. smile.png

 

- Zombie

Good to see you got the goods, Zombie. banana.gif

 

Don't be too harsh on Dave's input not being strictly "on the ball" so to speak as, after all, the Special Edition is sort of supposed to afford just that kind of leeway from extra content contributors. In a way we're lucky to have these kinds of tangents included as they end up more freely going into territories we might not otherwise think to ask about and still get interesting insights into how stuff got done those days.

 

Look forward to hearing more when you've gathered your thoughts on the whole thing. :)

https://www.youtube.com/watch?v=1bQDS57kGl8

 

 

The Elder Scrolls V: Skyrim - The Adventure Game is an epic co-operative or solo board game experience for 1-4 players, featuring hundreds of hours of gameplay.

 

Select your hero, travel across the Holds, attempt evolving narrative quests, fight dangerous foes, upgrade your character and gear.

 

The game changes with each chapter you play and the decisions you make!

 

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Now seeking crowdfunding on Gamefound.

  • 3 weeks later...

 

Arms Trade Tycoon: Tanks is a tycoon simulation game that puts you in charge of a small and young arms trading company, specializing in constructing and selling tanks all around the world. Shape the history of tank warfare as you research, design, produce and sell the ultimate fighting machines from the dawn of tank warfare to modern times. Every design decision you make will be tested on the battlefield starting from small skirmishes to world wars. Every business you engage in will affect your company and change the world history. Grow your arms trade empire, monopolize the markets and prove yourself worthy to be called a true Arms Tycoon and Tank Designer!

 

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Kickstart here. Demo now available on Steam.

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