Aralez Posted August 21, 2004 Share Posted August 21, 2004 Alright, i don't know if this is possible, but i had an idea: The number one showstopper bug for me was/is the bug where you can't move through the UFO's. All other bugs had at least some workarounds, some even tools (pilot-rescue-bug) etc., BUT this one not. Maybe it is possible to hexedit it back to a working status by comparing the 1.2 and 1.3 exe-files and ONLY change the different parts back, until (hopefully) we get rid of that bug. Some hexeditors are able to show you the differences of two files, maybe if we compare those files and "cut away" the different parts until we find the right one..... Opinions? Link to comment Share on other sites More sharing options...
Kret Posted August 21, 2004 Share Posted August 21, 2004 My opinion: You need urgent medical attention. However, there might be a way to "fix" it with a mod rather than fiddle with the executable. If we could find out what files are used for the "building" of the insides of UFOs we could desing our own files that simply lack the problematic ones. I think ublock files are the ones for this (but don't take my word for it since I know almost nothing about these). Anyway, these are found in: TACTICAL/UBLOCKS/UFO-INT/ Link to comment Share on other sites More sharing options...
Aralez Posted August 21, 2004 Author Share Posted August 21, 2004 Roflol I thought of the Ublock models , too, maybe we could check if the patch changes some of them and re-use the 1.2 ones? Link to comment Share on other sites More sharing options...
Kret Posted August 21, 2004 Share Posted August 21, 2004 It's an option, but it could very well be that the ublock haven't been changed, but rather the "path-finder" algorythm that's beend altered that's lead to this situation with diagonal movement. Anyway, anyone with a pre 1.3 gamedata.vfs out there? Link to comment Share on other sites More sharing options...
Aralez Posted August 22, 2004 Author Share Posted August 22, 2004 I will make some tests if i find the time (FS2004 is at me again) Link to comment Share on other sites More sharing options...
Alchemist Posted August 22, 2004 Share Posted August 22, 2004 Patch v1.3 application script (english version):YGAMMA COMPRESS file1 "tactical/anims/rc4_unit_anim_pack.txt" "3dbb89c6663edc5cc23beb9e05762cfa"UPDATE COMPRESS file2 "tactical/configs/game/listofanim_hum.txt" "b9e43c223c46e54f5eebe0dc8540a023"UPDATE COMPRESS file3 "tactical/configs/game/listoftimes.txt" "b2b713f39761dee4efc33e31a77630d8"UPDATE COMPRESS file4 "tactical/configs/game/listofcreature.txt" "e877aede45a51775effe9dab95cf8bb5"UPDATE COMPRESS file5 "tactical/configs/game/listofweapon.txt" "2b2f412d772c999798fda070f42132a9"ADD file6 "share/sound/wavs/mutants/blare1.wav"ADD file7 "share/sound/wavs/mutants/blare2.wav"ADD file8 "share/sound/wavs/mutants/Crab-A.wav"ADD file9 "share/sound/wavs/mutants/Dog-A.wav"ADD file10 "share/sound/wavs/mutants/fish-A.wav"ADD file11 "share/sound/wavs/mutants/Fly-A.wav"ADD file12 "share/sound/wavs/mutants/growl.wav"ADD file13 "share/sound/wavs/mutants/growl2.wav"ADD file14 "share/sound/wavs/mutants/growl3.wav"ADD file15 "share/sound/wavs/mutants/growl4.wav"ADD file16 "share/sound/wavs/mutants/growl5.wav"ADD file17 "share/sound/wavs/mutants/growl6.wav"ADD file18 "share/sound/wavs/mutants/lamentation.wav"ADD file19 "share/sound/wavs/mutants/lamentation2.wav"ADD file20 "share/sound/wavs/mutants/Larva-A.wav"ADD file21 "share/sound/wavs/mutants/Rattle.wav"ADD file22 "share/sound/wavs/mutants/Rostya-A.wav"ADD file23 "share/sound/wavs/mutants/scream+growl.wav"ADD file24 "share/sound/wavs/mutants/scream.wav"ADD file25 "share/sound/wavs/mutants/scream2.wav"ADD file26 "share/sound/wavs/mutants/scream3.wav"ADD file27 "share/sound/wavs/mutants/scream4.wav"ADD file28 "share/sound/wavs/mutants/scream5-3x.wav"ADD file29 "share/sound/wavs/mutants/Smoke.wav"ADD file30 "share/sound/wavs/mutants/Swarm-A.wav"ADD file31 "share/sound/wavs/mutants/United.wav"UPDATE COMPRESS file32 "strategic\configs\interface\dialog\debugcreatemissionwnd.txt" "5acbbde062d93fbbc7c2e8c9556e3227"Only listed here files from gamedata.vfs are beeng changed. So it looks like EXE digging is still requied. Link to comment Share on other sites More sharing options...
Kret Posted August 22, 2004 Share Posted August 22, 2004 Yes, I don't deny that, but changing the possible UFO configurations might help go around the problem until v1.4 it out. Imagine a UFO with nothing but those psychodelic dark transparent rooms... Oh, BTW, thanks for the posting the update script fo the patch. Think you can do the same with the v1.1 (even tho it's US/UK only) and for the v1.2? Link to comment Share on other sites More sharing options...
Alchemist Posted August 23, 2004 Share Posted August 23, 2004 I had not stored patch scripts for v1.1 and v1.2 but have list of files to be changed.Here it goes, for v1.1a:share\textures\fonts\nakamura_8.tgastrategic\models\intreface\ufopedia\bg_comment.txtstrategic\models\intreface\ufopedia\comm_sel.txtstrategic\models\intreface\ufopedia\sb_tree.txtstrategic\configs\intreface\dialog\baselostdlgwnd.txtstrategic\configs\intreface\dialog\developmentcompleteddlgwnd.txtstrategic\configs\intreface\dialog\equipdlgwnd.txtstrategic\configs\intreface\dialog\eventdlgwnd.txtstrategic\configs\intreface\dialog\missionresolveddlgwnd.txtstrategic\configs\intreface\dialog\newbasedlgwnd.txtstrategic\configs\intreface\dialog\newmissiondlgwnd.txtstrategic\configs\intreface\dialog\newresearchdlgwnd.txtstrategic\configs\intreface\dialog\newresourcesdlgwnd.txtstrategic\configs\intreface\dialog\newufodlgwnd.txtstrategic\configs\intreface\dialog\raddlgwnd.txtstrategic\configs\intreface\dialog\researchcompleteddlgwnd.txtstrategic\configs\intreface\dialog\ufoengageddlgwnd.txtstrategic\configs\intreface\equipment\newequipmentwnd - st.txtstrategic\configs\intreface\geosphere\geospheremainwnd - st.txtstrategic\configs\intreface\main\loadprogresswnd.txttactical\configs\intreface\dialog\debriefing.txttactical\configs\game\listofenemy.txttactical\configs\game\listofmagazine.txttactical\configs\game\listofweapon.txttactical\configs\intreface\newmaintacticalwnd.txt And for v1.2:strategic\configs\interface\main\profile_st.txtstrategic\models\interface\equipment\hintsmall.txtstrategic\textures\interface\equipment\anim\help\help.animstrategic\textures\interface\equipment\anim\help\help_04.tgastrategic\textures\interface\equipment\anim\help\help_05.tgatactical\configs\game\listofarmor.txttactical\configs\game\listofcreature.txttactical\configs\game\listofenemy.txttactical\configs\game\listofmagazine.txttactical\configs\game\listoftimes.txttactical\configs\game\listofweapon.txttactical\configs\interface\dialog\debriefing.txttactical\configs\interface\equipment\newtactequipwnd.txttactical\particles\special fx\area_smoke_1x1.pcfgtactical\particles\special fx_group\area_smoke_1x1.pgrptactical\models\units\mutants\turnip.txttactical\models\weapons\x_s-plzse_3d.txttactical\textures\symbols\new\healthbary.tgatactical\textures\symbols\unselect.tgatactical\ublocks\tutorial\tutorial2.ublck All listings are correct for English version. Localized version of the game could have some more differencies, but them should not affect gameplay and are not very important to us. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted August 23, 2004 Share Posted August 23, 2004 wow..that should help right Aralez Link to comment Share on other sites More sharing options...
Aralez Posted August 23, 2004 Author Share Posted August 23, 2004 Hm, they changed no model-file and as it seems the distribution of blocks for the terrain (what Kret meant) seems unaltered, too. The only thing that MAYBE could have effect on the models are those files: file1 "tactical/anims/rc4_unit_anim_pack.txt" file2 "tactical/configs/game/listofanim_hum.txt" from 1.3, but i don't think so. I think Altar only changed them for the kneel-deploy-animation. In 1.2 they changed a ublock-model, but it only seems to be the one for the tutorial mission. And they changed one weapon model (alien plasma weapon?), but that also should have no effect on the problem. So IMHO the problem is located in the exe. Kret? Link to comment Share on other sites More sharing options...
Kret Posted August 23, 2004 Share Posted August 23, 2004 Yes Aralez, I haven't denied that at all, in fact I believe it is in the exe myself, but changing the ublocks might provide a temporary WORKAROUND of the problem, not a fix to the problem itself Link to comment Share on other sites More sharing options...
Aralez Posted August 24, 2004 Author Share Posted August 24, 2004 Tyr encountered the bug in his recent coop-game-turn, maybe he can tell us where exactly this happened? Link to comment Share on other sites More sharing options...
Aralez Posted August 25, 2004 Author Share Posted August 25, 2004 Kret. Maybe you can look for a ublock-solution and i try my best with the exe ? Btw, Slaughter would we have permission to post a modified exe here? Link to comment Share on other sites More sharing options...
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