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Cannon Fodder...


61cygni

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Hi all,

 

I was just wondering...

 

What do you do if your best soldier is killed during a mission?

 

Do you play on, pay for his or her funeral and train another soldier?

 

Or do you go like: "Look behind you: a three-headed-monkey" (sneaky mission reload...) and then: "No, she wasn't dead, she just fell over that dead guy's bike..."

 

I haven't played that much, so it hasn't really happen to me yet. But it's different from X-Com and TFTD (sorry for bringing those up again :withstupid:) because in UFO: A, the soldier's stats rise so much quicker and you can specialize them (which I really like by the way, well done!) (What I'm trying to say is that soldiers are more valuable in UFO: A.)

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True training soldiers up so they r really top notch at observation an others proves almost invaluble later on an the amount of time it took to get them to that skill lvl.

ALthough when i lsoe my best trooper i carry on the mission regardless, i only reload when i lose all my team or all but 1/2. I don't beleave in save/save/save oops 2 dead load/save/save/save oops dead again load/save repeat so all team survives. But that is NOT how i expect to play, if a trooper dies its because of ur own fault for not thinking bout the backlash of ur stratagys. Hell i don't even save/reload in X-COM. To me its an exploit, i even regret doing it when i finish the mission with only 2 guys alive.

Pathetic really if thats how some of u play, but thats my opinion. :hmmm:

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I preferred the natural selection approach up until the Aliens starting packing stuff thats a bit more substantial than their early pea-shooters. Then I went for the fated hero thing, seeing as the alternative was the less attractive grisly mess.

 

You'll see what I mean.

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I reload when I lose a good soldier, I can't help it. :withstupid: But I let the weak ones die if they don't get strong within their first 5 or so missions. For example, Blackeye had Awful Strength, which made him move at the speed of a turtle when running, this was compensated by having Heroic Perception but, IMHO, I think Perception is not as useful as Strength, so I eventually let Blackeye die because of his weakness (as you can see in my signature).

 

Here's what happened:

It was my first alien base attack mission, and I divided my squad in three teams (BAD idea!). After some scouting, the team which had Shadow and Poncho in it came across a Reticulan with a Plasma Gun. I chose to make them run to the biggest team (Raven, Mach and Blackeye). Once the two arrived, I sent the five soldiers to meet with the last team, Wolf and Fox. However, due to his turtle speed, Blackeye fell behind and came across a Plasma Gun Gray and a Laser Gun one. I switched his Skorpion to burst mode and ordered him to shoot the plasma d00d, but he got downed and then killed on the floor in cold blood :devil: by the two Reticulans. Then I entrenched the 6-men squad in the room where Wolf and Fox were and slowly killed the aliens as they appeared in my sights.

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MP7's rule in base missions. High damage, HARD ammo, fast reload.

For base missions I usually split my squad in two groups: each group has 2x guys with MP7s and 1x guy with an RPG-7 or other nice juicy weapon like the Super Striker. When confronting alien bases with Reticulans I prefer the RPG-7 because of the reasonable range and HARD ammo to pierce their shields.

 

The 7th guy has a sniper rifle. I mostly use him for the base entering phase. Sometimes I forgo one rocket man to get 2x snipers instead.

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Yea the MP7 rules in base missions. Have half of my squad with them now, an my sniper has it in his backpack. AN for my rifle guys i have the SAW a 1 shot launcher in there backpack, Useful as hell really. The super striker is good on burst fire, but am rethinking my squad layout an taking 7 troopers on each mission is something in past for me now.
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