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PinchIt

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Posts posted by PinchIt

  1. Does anyone else think that the number of UFO crashes when you choose "Roswell" is rather too high?

    Tried this once and then turned it off because I thought it was way too high.

     

    @Tycho

    Any chance of a Base Storage fix as well??? Post 130 if you got too busy and forgot.

    Thanks again

  2. Hi Tycho

     

    New bug to do with stores. 16 Avalanche Missiles in stores. They use 57 store space. 2nd base I have 12 Avalanche Missiles and they use 43 store space. Not sure if other items also use too much storage space or not.

     

    Thanks

  3. 2) Base Defense: when ship approaches, my base defense screen (where Plasma Defense et al. normally pop up and list their firing results) still pops up even though I have no base defense modules. This seems buggy, and is kinda annoying

    3) my MAJOR issue: alien ships keep coming to kamikaze my base with no chance of defense on my part. I didn't shoot him down, so it seems unfair. Please tell me there's a way to disable this feature by INI or hex edit.

    Thanks for a wonderful mod.

     

    I too had this. 4 Base Assaults in Feb

     

    I added Base Retaliation Loop Fix=0 to the ini File and it stopped the base assaults (after one final assault) when added.

     

    Hope that helps.

  4. I suspect that there is an incompatibility between XcomUtil and Extender. I know that XcomUtil has its own way of recovering clips. Try running a new game with only the extender, load up the skyranger with all rifles, clips, and rockets that start at the base, and play to the start the first mission. have your guys fire a few rounds into the side of the skyranger and abort. Count your mags. This should tell us if its the the Extender or not.

    I'm curious about the results since I can't replicate it and I'm sure Mercy would have mentioned it by now if he encountered it.

     

    You are correct. Played as you asked and my ammo after the mission was as it should be. I also received mags for alien weapons as expected.

     

    Sorry for the trouble Tycho. Hope this helps though.

  5. Win 7 x64 bit

    Ufo voices patch new version from this site. Only sample2/3.cat files used

    X-com Combo patch v3.0 from this site

    Your Extender mod from this site. Modified ini. file. See Below

    XcomUtil v9.7 Components:

    1. Use UFO Extender
       
    2. Craft as Fighter Transports
       
    3. Improved HWP
       
    4. Improved Heavy laser
       
    5. Psionics Screening
       
    6. Combat Day Light only (Cheating I know!)

    Tested Again. New Game first mission.

    8 Rifles and 16 mags taken. 2 rifles shoot 3 auto shots. 2 rifles shoot 2 auto shots. 2 rifles shoot 1 auto shot. No mags left after misssion.

    1 Heavy Cannon and 1 mag HE ammo taken. 1 shot fired. No HE mag after mission.

    2 Missile Launchers, 2 Small Rockets and 4 large rockets taken. 1 large rocket fired. No rockets left after mission.

     

    3 setoids killed with one of them shooting once. 3 plasma pistols and no mags gained after mission.

    UFOExtender.ini.txt

  6. Playing latest version.

     

    If I don't disable Recover Clips Fix, I don't to get any clips from ufo missions and most of my own clips for rifles and the rockets for the rocket launcher dissappear as well. (Tested first 3 missions)

  7. Hi Tycho

     

    Been playing with v1.13.2 and found two oddities in video section. Posting here just for your information.

     

    I always run the game in full screen mode.

    1. If Screen Ratio =1 or higher (as set in 1.31.2), I get no video (ie. a black screen) but anything below 1, even 0, gives me full screen. This is opposite to what I needed in v1.30.
       
    2. Slow Geoscape Clock=1 really lags my mouse on the Geoscape. If set to 0 all is fine. It was Set to 0 in v1.30

    Thanks

  8. Check the beginning of this thread for the latest version 1.31.2. It should fix the problem.

     

    Thanks for the answer but still have exactly the same problem with v1.31.2. I am using 5 components of XcomUtil as well so maybe something there is causing the issue. Never mind, at least I can play and on the bright side, no store space to worry about this game.

     

    Thanks again.

  9. Hi Tycho

     

    Love your work so thank you for making my annual run through exciting each time.

     

    I'm using v1.30 so hope this is the place to post.

     

    Small bug found. Any number above 50 I place in the General Store Capacity line of the ini file results in the store capacity shown in Base Information, in game, as 'Stores 0:1' and all items I have in the stores show '0 Space used'. This worked as intended when I used v1.29.

     

    Thanks again for all the hard work.

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