jayohaitchenn
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Posts
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Posts posted by jayohaitchenn
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The marines are the good guys!! come on, no one wants the predator to win, surely?
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I did exactly that, but didn't want to 'fess up here....
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Well, the best thing to find out would be to play a 2nd time and then go for yes. Many of us have been through that "what would of happened if I selected the other option?" But eventually found out . Just like to note that Aftershock is based on accepting this offer.
Having actually searched for this in the plot and storyline forum (!!) i now know what happens. Sorry for not reading up first!
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Hey, i finally got to the reticulan offer last night, but i hadn't saved for ages so i had to decide once and for all then and there. Obviously i picked NO! but i was just wondering what happens if you click yes, when asked?
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The russian mission is HARD. No need to be ashamed.
No shame for me!! i completed "area 52" last night. 6 deaths, but at least I (malcolm) survived!! I have also rescued the two old greys so i must be nearly finished now, just a matter of time!!
Combo MOD, here i come!
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Looking good guys - well done. However i must resist from downloading this mod just yet as i still haven't finished the game. ON EASY! shocking, I know, but i just cannot do the russian base mission. stupid mind control...
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Looks sweet mate, nice one!!
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No problem . Did it help?
helpful as always slaughter. Thanks. Now i can do the russian base mission!!! yay!
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hehe, the only place i didn't look - the FAQ. Sorry!
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I know there is a way of editing the save games files to change the difficulty of a game you have already started.
Can somebody please tel me how to do it please please?
Ta.
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I'll give it a go. Thanks!
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If using the vfstool for savegames, remember to use the md5 option after repacking. The game won't load games whose md5 check doesn't come out right.
Sorry, i'm a novice i just about understood editing the text files - what is that md5 option? You don't have to explain it here just point me in the right direction for info. Ta.
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If you can set the soldiers start position on the map, you could make the "turret" really heavy armour so the soldier cannot move...?
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sorry that beoing my simple 3d maker..plus that needs ai..and then there is no point for defending a base
It doesn't need AI if one of your soldiers has to control it.
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I guess i would have to make him really hard then!!
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i have made 3 new pistol models....and am thinking of adding something else for the new realease..any ideas?
How about non-movable weapons turrets for base defense?
You could have them by the access lifts, and make 'em super powerful? Thats what i would do if i had to defend a base.
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and he ended up in hospital for a year
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i was going to make him super stealthy and observant, and give him a long range rifle...
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Does anyone know where i can get a save game editor?
Basically, i want to make one soldier hard as nails so i can do missions with just him. I want to try to win the game with one guy...
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I'll set the scene. It's April 15th, i have developed all technHology and the time has come for me to get the archives from area 51 (I waited till my troops all had sun armour).
I load up my squad: 2 H&K CAWS, 4 laser rifles and 1 SuperStriker.
Getting in to the base is the "easy" part, however i end up using 4 of my medikits before i get to the entrance.
Inside, my boys and girls are tired, injured and scared. John Kane (Malcolm) turns and says "Wait here, i'll go..."
He runs towards the archive room, equiped with his CAW, I am trying to get him there round the aliens, in and out quick as i can, however he is ambushed as he gets into the long corridor. Back to the wall he manages to take out 5 reticulans before he is so injured he has to meet up witht he squad for healing. All healed up and ready to go he heads back to the ambush location.
The greys have regrouped and are ready. John lobs two 'nades down the corridor and waits. 2 more greys meet a timely end, but John's injuries are severe. He heads back to the entrance and the rest of the squad go on mop-up.
They only make it to the fighting location where 4 more greys are waiting. Ben Redgewell runs on into the archive room while the others are being cut down. Ben is doing ok, avoiding ret's and gets the PC and runs back as fast as he can go, "WHY DIDN'T THEY SAVE THE FILES ON A LAPTOP??" he puffs.
He walks back into the corridor to discover the alien scum feasting on his friends, he drops the PC and unleashes with an acid grenade and his CAW. He takes out the 3 remaining greys before running out of ammo.
Grabbing the PC he legs it back towards the entrance where John is waiting, but his strength is ebbing away and he comes across one last ret' on the way. He makes it past the ret' but is shot callously in the back, leaving the rest of the job to John.
Heavily injured, but spurred on as all his best friends have been killed, John heads to the last reported location of Ben. Once there he throws a smoke grenade, grabs the PC and high-tails it out of there.
So 18 greys and 1 PC later, the Project Dreamland files have been liberated, and the research continues.
A short memorial service was held to commerate the heroic actions of:
Sgt Benjamin "The Fingers" Redgewell
Cpl Joanna "Crazy Bird" Hackman
Cpl Angela "F**k off" Slater
Pvt Nathan "Big Daddy" Humphries
Pvt Ian "Quick Hands" Boxall
Pvt Frank "Blinky Blink" Lucas
And we will never forget...
Tactical Fighting Strategies.
in UFO: Aftermath
Posted