i shut down around 3-4 planters, and none of them had biomass nodes, i dont get it, is there something im missing ? i have a nice biomass spot a few inches from one of my bases, help
i train all my people, the lowest level on my squad is a level 4 i think, 3 long range cover, 2 medium range combat and 2 snipers, at least 3 of them have medical training, its an excelent squad for urban or base missions, normal for open air missions, bloody awefull for alien base and ship infiltrations, its not a squad to fit in a tight corridor.
try to point to the other side of the river without a clear path, and see if path lines are created, that should give you a good idea of where to go, i had 2 london missions, one was reconnicense and the other was the base,
i swear by them always make sure you have a medic or two on your team, recovering your troops is important, and a med pack can avoid havign a guy out for a day or 2 in sickbay
i went the other way around, hiding like bunnies behind buldings and cars so i can get close enough to give them a good shot gun blast, the uzi takes forever if you have 2-3 troopers, a shot gun takes them out in 1-2 shots, managed to get my act togather, some GS3 rifles for everyone except those 4 captured laser rifles, which i dont give the whole squad becuase of the damn blow fish (what do you mean transparent?) i manage to get along most missions except the alien base ones, last time, 7 troops went in, 4 came out, narrow passages mixed with heavly armed aliens make a evil combo, i control 9 bases, one of them alien, i just started decoding dreamworld (the area 51 docs) and the biggest problems i have now are the paralizers (i guess im gonna have to train more snipers) and that my EF 2K are no match for any UFO larger then a kite, but i guess i'll improve, what worries me is that i havent seen any biomass yet and i cant assign biomass repulsion to my bases yet, i guess its for the best, my research is a bit thin with only 3 dedicated bases