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  2. :: Everspace 2's "Incursions" update is now live, as announced here. The cosmetic "Supporter Pack" DLC is also now out and available on Steam.
  3. Steam's Farming Fest event sale is now underway. Ends May 6th. :: Plus: Anno: Mutationem is now 45% off and Ostriv 10% off in Steam Daily Deal. Also: The CI Games Publisher sale, Rain World, Everspace 2, Jusant and Wo Long: Fallen Dynasty are now being featured in Steam Midweek Deal.
  4. :: Video - Police Simulator: Patrol Officers | Highway Patrol expansion - Highway duties trailer (to arrive on the 18th of June)
  5. :: Multiplayer medieval slasher Mordhau has now been graced with a major update, as announced here.
  6. :: Retro-styled open world survival crafting game Delverium is purportedly "coming soon" to Steam.
  7. :: Sci-fi bullet hell action roguelite game Rising Heat will be released and become available on Steam during the 1st quarter of 2025.
  8. Today
  9. :: RPS's Edwin Evans-Thirlwell writes about 2D platformer Echo Weaver.
  10. :: RPS's Nic Reuben too writes about Total War: Warhammer 3's "Thrones of Decay" DLC.
  11. :: PC Gamer's Sean Martin writes about Total War: Warhammer 3's "Thrones of Decay" DLC.
  12. :: Video - Hades II | GameSpot's impressions on the technical test build of the game
  13. :: Learn what to expect from the farming side of medieval fantasy open world survival crafting game Mirthwood here.
  14. :: Realistic MMO open world tactical FPS featuring PvEvP and PvE modes, Gray Zone Warfare is now officially slated to become available via Steam Early Access on the 30th of April.
  15. :: Post-apoc story-rich party-based RPG Broken Roads is now also available on GoG.
  16. :: Survival roguelite turn-based city builder dotAGE is now also available on GoG 15% off until May 7th.
  17. :: Fantasy 3D platformer The Smurfs - Dreams will be released and become available on the Epic Games store, GoG and Steam sometime later this year.
  18. :: Video - Stellaris | The Machine Age: Exploring the art
  19. :: Block-based base defence RTS game Block Strategy will be released and become available on Steam on the third quarter of the year.
  20. :: Video - Rule the Waves 3 | History Series Episode 4 // The Second World War: 1939-1945
  21. :: Dark fantasy building management and roguelike strategy game The Deadly Path is to be released and become available on Steam sometime next year.
  22. :: Norse inspired bullet hell action roguelite game Nordic Ashes: Survivors of Ragnarok is fully released and available on Steam 25% off until May 8th.
  23. :: Life sim Echoes of the Plum Grove will be released and become available on Steam later today.
  24. :: Video - Street Fighter 6 | Akuma gameplay trailer
  25. :: Outlast 2 is currently 85% off and Dokapon Kingdom: Connect 50% off in Steam Daily Deal.
  26. Yesterday
  27. Light Cruiser Part 2 After the scaredy cat bonesetter ran off in a huff to the bridge, we didn't see it after dousing it in fire. Dead? We didn't hear a scream or see a body. So it's still alive somewhere. When CG opened the door to the bridge and took a step inside he was hit once with reaction fire from a bonesetter. Same one? Maybe. Well, he's gonna shoot at it: The first bullet looks like it'll be a hit: It's a weak spot kill for 117 damage, and somehow the corpse ends up in the central area by us: Strange. Nothing happens during the alien's turn and we stay put as well. During the alien's next turn a hidden bonesetter shoots at Nook, Silencer and Pete with heavy photon beamer ammo. Worst case scenario. Luckily, Pete was the only one injured for 5 damage: If that wasn't bad enough, the thing materializes and shoots at the group again. This time it injures Silencer for 19 damage but was absorbed by Pete. Nook starts the reaction fire proceedings out by hitting the bonesetter but the damage was absorbed: The next two bullets hit for 19 & 3. All of Silencers shots were absorbed. Pete's first two bullets hit for 34 and absorbed. His last bullet is going to be a hit as well: And that killed it (sorry, no screenie). Three turns later and we now have layers upon layers of backup just in case things turn buggy again. Silencer has been healed and we've made our way into the bridge where during the alien's turn a bonesetter exited the middle room with haste: What's the rush? Nook's going to greet it with an auto shot of U238 ammo: The first bullet does a decent 52 damage with more on the way: That killed it and ended the mission. Buggy! Probably should have reloaded somewhere to clear it, but we made it through in mostly one piece. EOM report: Yup, it's all good. No lasting injuries, we killed 11 (maybe 12 with that bonesetter we flame seared) and had two promotions. Nook obviously as it was almost all him this mission, but that critical hit kill from CG was enough to earn himself one as well. Let's allocate Nook's points first: I put 3 points into strength and 2 into shooting to get him to 97 in both stats. It looks like we can put one more point in shooting for his next promotion along with maybe 2 in strength (probably only one). Let's do CG next: A lot of his meaningful stats have been maxed out already so I put two in agility and 3 in vitality. Seemed like the right thing to do. He has one promotion left and I think I'll do the same thing again when that happens. Back in the geoscape, our research into the Pegasus transport finally completed: Let's take a look at this bad boy: It's all around better. And the best thing is that it carries 16 troops which means we can bring along more soldiers for rear-commander training (like my soldiers ever really sit idle in the craft, they always help somehow). It's gonna take a while to manufacture this and cost a fair dime too, but we have the means right now. Before that happens let's see what other topics are available for research: Just a live alien entry? Think I'll pass for the time being as I don't want to trigger any game events. Plus the money I save from not using them will go to the cost of that new Pegasus. We need an empty hangar to construct the thing so I transferred one of the Thunderstorm interceptors to a different base for the time being. I'm halting production of more U238 ammo too, everything is going on manufacturing that Pegasus: And here's what the base looks like: That's a big transport! It's really not that big, the devs just exaggerated the size in the hangar. We are going to hold on to the Icarus transport until the Pegasus is completed as our soldier still need to visit crash sites for xp. Speaking of such, we just started to shoot down a supply vessel over Europe: It doesn't take too long to down it with multiple Thunderstorms and Golden Eagles plus base defenses firing at it: We'll wait a little bit till the crash site is in daylight, then send out the team. So join me next time for that. Edit: I'm still #6 on the Steam global leaderboards with 4766 UFOs shot down. It's slow going but I try to shoot some UFOs down everyday. ETA to get to #5 is still mid-May sometime, that hasn't changed. And probably mid-June to get to #3 with #2 being late June to early July. - Zombie
  28. I find the brainsucker launcher quite flavourful. It drives home the idea that the aliens aren't really thinking about this properly at the start, expecting to get little/no resistance and thus equipping their beachhead with an infiltration tool (as brainsuckers are the key to The Real Alien Threat) rather than, y'know, a weapon. There's a lot of UFOpaedia entries noting that they slowly shift away from infiltration toward combat and eventually to sheer spite with Overspawn and the Apocalypse Mission. They also keep you on your toes tactically, adding enjoyment and also blocking off certain tactical options (1-man squads, in particular, are effectively closed off because brainsuckers from launchers come from unexpected directions and frequently won't be seen/targetted until they're on someone's head).
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