Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Light Cruiser Part 2 After the scaredy cat bonesetter ran off in a huff to the bridge, we didn't see it after dousing it in fire. Dead? We didn't hear a scream or see a body. So it's still alive somewhere. When CG opened the door to the bridge and took a step inside he was hit once with reaction fire from a bonesetter. Same one? Maybe. Well, he's gonna shoot at it: The first bullet looks like it'll be a hit: It's a weak spot kill for 117 damage, and somehow the corpse ends up in the central area by us: Strange. Nothing happens during the alien's turn and we stay put as well. During the alien's next turn a hidden bonesetter shoots at Nook, Silencer and Pete with heavy photon beamer ammo. Worst case scenario. Luckily, Pete was the only one injured for 5 damage: If that wasn't bad enough, the thing materializes and shoots at the group again. This time it injures Silencer for 19 damage but was absorbed by Pete. Nook starts the reaction fire proceedings out by hitting the bonesetter but the damage was absorbed: The next two bullets hit for 19 & 3. All of Silencers shots were absorbed. Pete's first two bullets hit for 34 and absorbed. His last bullet is going to be a hit as well: And that killed it (sorry, no screenie). Three turns later and we now have layers upon layers of backup just in case things turn buggy again. Silencer has been healed and we've made our way into the bridge where during the alien's turn a bonesetter exited the middle room with haste: What's the rush? Nook's going to greet it with an auto shot of U238 ammo: The first bullet does a decent 52 damage with more on the way: That killed it and ended the mission. Buggy! Probably should have reloaded somewhere to clear it, but we made it through in mostly one piece. EOM report: Yup, it's all good. No lasting injuries, we killed 11 (maybe 12 with that bonesetter we flame seared) and had two promotions. Nook obviously as it was almost all him this mission, but that critical hit kill from CG was enough to earn himself one as well. Let's allocate Nook's points first: I put 3 points into strength and 2 into shooting to get him to 97 in both stats. It looks like we can put one more point in shooting for his next promotion along with maybe 2 in strength (probably only one). Let's do CG next: A lot of his meaningful stats have been maxed out already so I put two in agility and 3 in vitality. Seemed like the right thing to do. He has one promotion left and I think I'll do the same thing again when that happens. Back in the geoscape, our research into the Pegasus transport finally completed: Let's take a look at this bad boy: It's all around better. And the best thing is that it carries 16 troops which means we can bring along more soldiers for rear-commander training (like my soldiers ever really sit idle in the craft, they always help somehow). It's gonna take a while to manufacture this and cost a fair dime too, but we have the means right now. Before that happens let's see what other topics are available for research: Just a live alien entry? Think I'll pass for the time being as I don't want to trigger any game events. Plus the money I save from not using them will go to the cost of that new Pegasus. We need an empty hangar to construct the thing so I transferred one of the Thunderstorm interceptors to a different base for the time being. I'm halting production of more U238 ammo too, everything is going on manufacturing that Pegasus: And here's what the base looks like: That's a big transport! It's really not that big, the devs just exaggerated the size in the hangar. We are going to hold on to the Icarus transport until the Pegasus is completed as our soldier still need to visit crash sites for xp. Speaking of such, we just started to shoot down a supply vessel over Europe: It doesn't take too long to down it with multiple Thunderstorms and Golden Eagles plus base defenses firing at it: We'll wait a little bit till the crash site is in daylight, then send out the team. So join me next time for that. Edit: I'm still #6 on the Steam global leaderboards with 4766 UFOs shot down. It's slow going but I try to shoot some UFOs down everyday. ETA to get to #5 is still mid-May sometime, that hasn't changed. And probably mid-June to get to #3 with #2 being late June to early July. - Zombie
  3. Today
  4. I find the brainsucker launcher quite flavourful. It drives home the idea that the aliens aren't really thinking about this properly at the start, expecting to get little/no resistance and thus equipping their beachhead with an infiltration tool (as brainsuckers are the key to The Real Alien Threat) rather than, y'know, a weapon. There's a lot of UFOpaedia entries noting that they slowly shift away from infiltration toward combat and eventually to sheer spite with Overspawn and the Apocalypse Mission. They also keep you on your toes tactically, adding enjoyment and also blocking off certain tactical options (1-man squads, in particular, are effectively closed off because brainsuckers from launchers come from unexpected directions and frequently won't be seen/targetted until they're on someone's head).
  5. Light Cruiser Part 1 This mission is on an arctic map which will be a change of scenery for us. On turn 3 we spot a Rider by the corner of the UFO which Nook will shoot at: The first bullet hits for 24 damage and kills it. The other bullets would have hit too: The next turn Silencer spots another Rider in the same area and Nook will shoot at this one too: He hits it for 45 damage which is obviously a kill. A couple turns later Silencer spots a Bonesetter in the usual location and it's Nook who will take the shot: Three full auto shots later and the thing is still alive: Of course, he isn't using the U238 ammo so it's understandable there will be lots of absorption going on. But all the hits add up to more xp which he's after. The first bullet of his last auto shot hits for 45 and finally kills the thing: Free death aura. Eight turns later there's more Rider activity in the usual area by the UFO. Nook will shoot yet again: The first bullet hits for an impressive 55 damage and kills it: During the alien's turn, Silencer reaction fires at a temporarily hidden Rider behind those two columns in the center of the screen. The first bullet hits for 10 but more are on the way: The second did a decent 40 and killed it (at least the corpse is visible now): Honestly, I'm not sure how Silencer had the angle on that, but I'm not complaining one little bit. Four turns later Silencer spots another Bonesetter by the door of the UFO. Nook has one bullet left in his clip so he'll take a snap shot at the thing first: It deals a surprising 38 damage. Time to switch to U238 ammo for the auto shot: The first bullet hits for 50 and kills it: Then nothing happens for a number of turns. It sounds like maybe a Bonesetter is near the small building in back of the pillars so I have Full Auto shoot at the wall with his photon beamer to open things up. Bingo, it's right there too: I don't want to risk reaction fire from it in order to get Nook into a position to shoot so he'll toss an Inferno Grenade as close to it as he can: The blast didn't even register damage on the Bonesetter. Nook then threw a DG1 grenade at it which did no damage either. But the blast did open up the wall more and this gives Silencer a chance at tossing another grenade on it: The first hit for 20 and the second was absorbed: Disappointing showing guys. Accounting Troll shoots at it and hits for 43 damage which kills it: You can see that the crew is covering each other fairly well. There are usually multiple soldiers in a position to help in case someone gets into a pinch. We've also uncovered most of the map now and haven't found anything of interest. It takes the team a few turns to converge on the UFO and start the breaching process. The door to the right room inside the UFO is open so Silencer will toss a photon grenade in there: Four turns later Crazy Gringo opens the other door in the room looking back into the center and sees that the two far doors are also open. The one going to the bridge has a Bonesetter so he'll throw an Inferno Grenade at it: The blast does 47 damage. We'll just roast it in it's shell for a little bit. In the meantime Nook will "explore" the other small room by tossing a normal grenade inside: Nothing. Well, I guess the Bonesetter came out of there and ran into the bridge like a scaredy cat.Join me next time for part two where we start to get into it with the bridge crew, but Nook, Silencer and Pete get ambushed by a sneaky (glitchy?) rogue bonesetter. We persevered with multiple layers of reaction fire and then deal with the last bonesetter holdout. After the mission there will be 2 promotions, and back in the geoscape we finish our research and deal with manufacturing and shoot down the next UFO. Stay tuned for that next! - Zombie
  6. :: Steelrising is currently 70% off, One Hour One Life 60% off, Mindustry 60% off and Marble World 60% off in Steam Daily Deal.
  7. Yesterday
  8. :: Story-driven cozy puzzle game Tell Me Your Story is now out and available on Steam 10% off until May 10th.
  9. :: Polygon's Diego Nicolás Argüello offers his impressions on the current early access build of No Rest for the Wicked.
  10. :: Video - Warframe | Protea Prime Access teaser // Coming May 1
  11. :: Retro-styled engineering roguelike Rogue Voltage is now officially slated to become available via Steam Early Access on the 10th of May.
  12. :: Roguelike deckbuilder where you build the dungeon you fight through, Into the Restless Ruins will be released and become available on Steam sometime later this year.
  13. :: Phoenix Point fan mod "Terror from the Void" 1.0 is now out as announced here.
  14. :: RPS's Brendan Caldwell tells us what he thinks of retro first person shooter Phantom Fury.
  15. :: PC Gamer's Robin Valentine writes about RPG Divinity: Original Sin The Board Game.
  16. :: VG 24/7's Fran Ruiz offers his impressions on the current early access build of No Rest for the Wicked.
  17. :: VG 24/7's Kelsey Raynor writes about horror fantasy kidnapping simulator Life Eater.
  18. :: Eurogamer's Katharine Castle has put together a little beginner's guide to Manor Lords.
  19. Last week
  20. :: Surreal retro-styled fast-paced action platformer Antonblast will be released and become available on Steam on the 12th of November. Demo out now.
  21. :: Video - Frostpunk 2 | IGN's Katie Williams offers her impressions on the limited-access beta build of the game
  22. :: Liminal spaces psychological horror experience Pools is now out and available on Steam 10% off until May 3rd.
  23. :: Video - Call of Duty Modern Warfare III | New Season 3 Reloaded Zombies update
  24. :: Video - Forza Horizon 5 | Apex Allstars - Series trailer (learn more here)
  25. :: Video - Eiyuden Chronicle: Hundred Heroes | IGN's review of the party-centric throwback JRPG
  26. :: Video - Kaiserpunk | 5 Gameplay pillars alpha trailer (city builder and grand strategy combo)
  27. :: Video - No Rest for the Wicked | 10 tips you need to know according to IGN
  28. :: Video - Alien: Rogue Incursion (VR) | Announcement trailer (single-player action horror game coming to Steam VR and Meta Quest 3 this holiday)
  29. :: Video - Sand Land | GameSpot's review of the Manga-inspired vehicle-based open-world action-RPG
  1. Load more activity
×
  • Create New...