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wsmithjr

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  1. wsmithjr

    TFTD Extender

    Just saw something really weird. My stores are quite full, though there was a few points of space left open. I went on a mission and when I came back, I had 104 Dart Guns and 69 Harpoon Clips in inventory that were not there prior to the mission. Also, I didn't recover any alien corpses. Hard to tell what I didn't recover as far as other alien artifacts. Not recovering the corpses makes sense to me if I don't have storage room, but "gaining" 100 Dart Guns is a dubious bonus. Not a big deal as it's easy to avoid the problem ... at least once I get more storage pods built, but thought I'd mention it to see if anyone else has experienced this. While I'm at it, is there any way to "fix" the fact that all artifacts from the 1st stage of a 2-stage mission are completely lost? Xcomutil had a fix for it but I tried again and just can't get it to work properly. Just had a ship mission and in the first stage, I lost 8 of my 14 soldiers. As a result, I lost a lot of my gear, including over half of my only Sonic Rifles and Vibroblades and the like. Not insurmountable, but annoying none the less. Even if we don't get all the alien artifacts, it would be nice not to lose all the stuff that came with us loaded into the Triton. Thanks.
  2. wsmithjr

    TFTD Extender

    Thanks. That works. Don't mean to be a pain, but got another crash. The message was "TFTD crashed at 0x423881 with error 0xC0000005 trying to access 0x03B96A0". Can't easily duplicate it because I didn't have a save from that mission. It was a UFO recovery on the underwater laboratory tileset. I had sent an aquanaut up in the upper level of one of the buildings and when I turned around and tried to walk back down the steps, it crashed. I did have a second aquanaut at the bottom of the steps in case something was up there, so maybe that had something to do with it. The first aquanaut could have tried to walk into the second one or something. Have no clue what could have caused it otherwise. Thanks.
  3. wsmithjr

    TFTD Extender

    This problem still exists with 1.7. In the INI, if I disable the Battlescape shortcut "End Turn=Return", then the problem goes away. I also seem to have a problem with the equip phase ending if I check an aquanauts stats and then try to go back and equip an appropriate weapon, leaving most of my aquanauts ill-equipped. However, I recall the game always doing that so I don't know if it's operator error or what. If you check the stats in the equip screen, what's the "proper" key to return without exiting that phase? Thanks for any help.
  4. wsmithjr

    TFTD Extender

    The error message for the Deep Colony issue is "TFTD crashed at 0x67364D80 with error 0xC0000005 trying to access 0x382434EC". The error isn't completely consistent. Just ran it again and everything was the same except the last number which was 0x3B942C54. And a third time 0x389234EC. Hope this helps. I've currently given up on Xcomutil as "incompatible". I couldn't get it to recognize 1.7 and I tried to fudge it by setting it up with 1.6 and then updating to 1.7 but experienced multiple crashes. Might not have been completely scientific so I'll fiddle with it again later this weekend and see if I can isolate any specific issues or get it working. Thanks.
  5. wsmithjr

    TFTD Extender

    I'm using TFTDExtender 1.07 and have encountered a bug with the Deep Colony setting. If I change this to '1', the game immediately crashes when I attempt to go to a USO mission. Terror missions don't seem to be affected. If I change this setting back to '0', the game runs correctly. I can reproduce the bug by taking the default TFTDExtender.ini that comes in the ZIP file, with a fresh unchanged installation, changing the Deep Colony to 1 and changing nothing else and the game crashes. Change it back, and it's fine. Thanks for all the work on the mod.
  6. wsmithjr

    TFTD Extender

    Just found UFOExtender and TFTDExtender. Thanks for all the work on it. Just a note that the webpage still only lists version 1.06, but I found 1.07 further up in this thread. Does 1.07 work with Xcomutil? Xcomutil recognized 1.06 once I renamed TFTDExtender to TFTDLoader but with 1.07 Xcomutil doesn't seem to notice it. Perhaps I'm doing something wrong. TFTD is my favorite version of Xcom but playing the original version is too frustrating so I really appreciate the effort to add new features to it. Thanks.
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