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Negator_UK

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  1. Not convinced by the expanation about why "we did it" was plastered on the (a?) ship, but it was quite a few years ago now. What to do ?? Guess I'll have to replay Apoc again and check it out more thoroughly, Steam bugs out on my laptop after two weeks, putting a big gap in my xcom 2012 play anyway ....
  2. XCom do have a habiit of leaving their heroes to rot, although I can't say the end of TFTD confirms their death or survival. However the end of APOC did show a unmanned spacship with the words "we did it" on it, I guess the heroes were OK with the one-way-trip-even-in-success thing. Early in the game you die, at the end of the game you're used, what's a squaddie to do ?
  3. I may have gotten one, and messed that mission up (see my post in the memorial thread) - maybe the game is more scripted than I realised. But I've just watched Marvosirs Walkthrough of the same mission and it's totally different if you know whats coming. A good game, marred by some avoidable design mistakes IMHO, but I'm a non-noobie now so I too know the game. Impossible here i come, I'll keep my eye open for the battleship if it's such a good indicator how well you are doing. But I have slingshot anyway now, so I suppose I'll have that one too, although I'm having trouble installing my DLCs for xcom for some reason. Mybe I'll play my first Impossible game without Slingshot to spread the pain/pleasure.
  4. .... the ending. Looks like Firaxis decided to skip the"declining difficulty curve" at the end of the Gollop-era xcom games and end the game with an ambush. It spoiled what had been a good at-my-own level game for several game months, good job I wasn't playing Iron man. I reloaded and cheesed the win. But it does mean the end of TFTD remains my favourite xcom game ending, sorry Firaxis, close but no cigar. I note that I did not get the Rocket upgrade you can get from battleships - do you have to wait long for those to come round in the "geoscape" ? I also note that Slingshot give you a guaranteed shot at battleship - that package is starting to look less like DLC and more like a paid-for patch (but I paid already, so never mind). Ah well, I'm definitely replaying this ! and given the large number of second wave options I suspect I'll still be replaying it a lot. Maybe half a cigar
  5. Yup ! Can't wait for next weekend so I can hunker down for a few hours more
  6. Classic, Not-Ironman-but-haven't-reloaded-in-ages-guv-honest... My second game (lost the first) Mid September, just finished the First Alien Base mission. Shot down a small scout, so I took squad of corporals, sergeants, a rookie and two Colonels rather than my full A team. Gave the support colonel a Arc-zapper so we could grab some live LGM. Out of the Skyranger, only cover was one spot on the left flank and a log for 5 in the middle. Took Cover, and set off an Elite Muton squad, with berzerker. Can't land multiple rockets yet, but start potting. Then heavy floaters turn up, so I'm supressing them too and one chucks a grenade at the 5, who take 5 each and lose their log. - Ooops, MY FAULT Meanwhile I'm also trying to kill the Zerker, who gets all the way to the line and takes down the Sniper. Next turn I kill him, but a Floater jets behind me so I have to take him out too. So holo target him, then run and gun to his flank, and ... MISSED - argggg ! Send another guy there, MISSED - NOT MY FAULT.....WAAAH My last available, goes over and takes him down But now we're all lined up - AGAIN !!! Dink, Dink Dink - BOOM the last Floater hits them all for 5 more each with a grenade, putting 3 more on the floor, leaving 2 colonels each with 2 hps. My support colonel has Savior and.... AN ARC THROWER !!! ARRGGHHHH. So I can't stabilise my wounded because I was STOOOPID Can't kill last floater with 2 hp left each and no time to get to Outsider in craft before all my guys carc anyway. 2 Colonels withdraw to LZ (about half a move distance) and exit - 4 KIA. ARRRRRGGGHHHH. (and his head exploded)....
  7. I've only just started getting into this game, so this may seem lame, but... Tip - Don't use burning cars for cover.......
  8. Well, looks like this nut was cracakble after all. Once terraforming broke 80% the beastmens HQ was invadeable (thanks to the earth virus) again and all that worry about not finishing the tech tree was for nought. Wiped out the reticulans trying to get some techs unlocked to no avail - should have just terraformed & would have finished the game sooner. mind you- does this game have multiple endings ? the end video seemed kind of generic. Overall good game, but with enough weird issues to make it difficult to play sometimes. Rollers clearly look like something put in late in the design of the game once they realised that leg-sniping is quite strong in this game. & it doesn't look Ironman friendly. But I'll play again, and see if I can farm the reticulans for lasers to kill beastmen with... Thanks all, especially Patupi. See you n the xcom 2012 forum
  9. I'll try the assault on beastman central (without plasma) when I get back to the game, which may be in a few months as I can only really play it during the holidays. Thanks for the help patupi , I'll post how I get on.
  10. I don't have plasma principles and I need a martian soldier to get it, which I don't think I'm going to get. If I need it I can try to let the martians reconquer mars by ignoring their invasions, but the only missions I seem to get from them are kill all units or destroy object.
  11. I've received the Laputian ship a while ago and have finally reduced the Beastmen to 1 territory - you were right about gatlings, although what really made rollers killable (and thereby beastmen generally) was the Claude-Olga-Menat-bug, although whether its due to joining order or loadout I can't say. I can use fixed teams to maintain the exploit and have plenty of time between missions to heal. I'm done playing this for these holidays, I guess when I get back to this I'll be wiping out the martians and reticulans and then turning on the expedition until i get the planet green enough to attack the beastmen HQ. You mention EM principles - I don't know if my game is bugged, but I have the big human-made EM weapons (Magnetic Rifles) available for killing robots and I have the upgrade button available when building stuff in the globe view - if that's enough to finish then I can do it, otherwise I'm screwed.
  12. I have the second stage of terraforming now. The tech tree drops occasional random stuff, I had advanced mining a couple of days ago ! But the tree is blank at the moment. I'm letting the martian and the reticulans grow back a bit to try and get reticulan commander and martian soldier capture missions. But I'll reduce the beastmen to one territory and then think about starting upgrading the terraforming. I think I saw on the forum somewhere (this one ?) that too much terraforming screws the martians and the game (there is a flooded region next to martian HQ already) but my science vehicle is currently building geosondes anyway. Is this true ?or can I terraform to my hearts content - after all I do like to be beside the seaside :-)
  13. Ok, Claude lost his magic roller attraction when I changed the squad leader, it does seem to go after the latest entry or some such. When Benat joined they went after him, and when Olga joined they went after her. It really does look like a bug, but its just as well as I'd never get any shooting done if I couldn't get away with everyone else ignoring them. You're right, Gatlings do work against rollers, but more accurately they suck less against rollers. About 3 in a row do take one out eventually, unless one of them is the rollers favourite today. I've also noticed the Beastman HQ mission is no longer available after, well, you know, a certain point in the game. So maybe allowing me to attack it before that point was just the game's little joke. I've savaged the beastman lands with some serious play this last two days, but I don't think I'll have time to beat it in the Holidays. My latest problem is that I think the tech tree is bugged, the unavailable tab says I can't research acid weapons without beastman acid grenades, but I have over 150 !!!! My levels are all over 21 now and I have one at 26. Olga went from level 5 to 19 in her first mission and all she did was deploy - no shots fired or kills. The 4xRocket droid was good fun, but died on his second time out, taking out one of the warp machines from afar in the last beastman portal mission. Mission profile is currently sniper rifle and gatlings for most beastmen, lasers for matriarchs and claude-benat-olga-bug for rollers - whatever works !! I won't be making friends with the martians unless they actually pony up a capture mission for me, as thats what many of my other unavailable research paths need. This is also holding back plasma research I think...
  14. I've tried the acid and its not working, although I am progressing by using a "Claude bug" - I noticed the rollers seemed to gang-bang Claude and so I have him run around while the rest of the team kills everything else. Its either that or they take him out completely in a second anyway. He's led 3 rollers around the map a couple of times for me now. I finally got my 6th metal, courtesy of a trade with the Expedition, but gatlings don't seem to hurt rollers either. I'm going to try 4xRocket droids, but they can be killed by a matriarch with a single shot. "With the ALTR mod the flamethrower has a MUCH higher chance of setting people on fire" So there is no flamethrower in vanilla ?
  15. I tried beastman acid ammo today and I'm not sure if it did any good, although looking a the paralysis ammo got me thinking. Does that work on beastmen ?? On Rollers ? I know warp works well and my warp-dude has beastman anatomy for extra punch, but its too easy to warp your own man, very often the rollers move so fast anyone aiming does nearly 180 degrees before getting a shot off. This also makes shotguns a pain. Acid seems to kill its target over time too, which makes it less useful, unless I equip a dual-pistol dude with acid and stalking and try some wacky ambush tactic. I did kill a roller today with 3 guys messing around with it, would not have worked if I hadn't gotten it alone though. I don't have cloaks yet, but If I wore a cloak and smell-absorber would I be able to hide from them ???
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