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Alexchamp

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  1. I have found research tree in TFTD with Seb76's help. It begins at offset 48500 (hex). I want to add new 20-30 commands to research tree. I wrote this subprogram in assembler. How can I add it to game? I tried to write "call sub" instead useless 5 bytes in subrogram research tree. I checked in IDA after it, all other commands is preserved. And I placed my new subprogram after latest byte of executable file. But game is crashed. I tried to place my new subprogram after all subprograms and before first byte of idata, but game is crashed too. All indexes in subprogram was exactly. in second case IDA displayed "sp-analysis failed". Where and how can I placed my new subprogram that will be addition to current subpogram research tree?
  2. I have found research tree in TFTD with Seb76's help. It begins at offset 48500 (hex). Though my knowledge's assembler isn't great, now I can do some changes in it.
  3. Who knows what is starting offset of sequence (research tree - NOT default.research.dat)? and what is latest offset of it? and what is structure of it briefly? Or research tree in EU too interested ! If you know, who knows anything details about research tree in executable, tell me please !!! If you could help that for me it would be great, thanks
  4. How can I disable this acceleration? where is {bios/windows} disable it exactly? Thanks for care. Probably I said not quite exactly (that I wanted). I don't afraid to loss game progress. I alwas save before arriving to any sub. If game crashes to window, I running dos-version TFTD , loading this save, equipping my solders to mission and saving immediately at begin of mission. Far, I exiting from dos-version, loading ready mission's save in win-version and continuing my game without any problems .... I asked, are there any patch/software or other anyway that doing crashes to windows is impossible?
  5. Sorry, I quickly typed and made mistake at thread . Right is "Game crashes to windows", (not in window) I play in Gold edition version of TFTD. When I arrive to land/crash sub by Triton and before (1 second) equip my soldiers in mission game crashes to Windows. Are there any way to prevent this crashes? Why it happens? (if anyone know) Are there any software-patch that solve it? Maybe anyone know are there any way to change algorithm that automatic equip soldiers in mission by game? In example, I would automatic place to grenades in shoulder, not in belt and some others. Maybe in UFO-EU was find anyway to do it?
  6. Are there any guesses about Scout A and Scout H? Why their's unitpos(8) 'll not become to 1? What peculiar in theirs? Seems, I found the explaining of this mystery. That terror mission happened in 1-st of April. 1-st of April - is day of humour and laugh in all world. As developers played a joke with player. I found (with help of Seb76) in TFTD offsets where is responsible for alien race spawned. When I looked it, I noticed that tasoths can appear only after 1-st of June!! (at superhuman) in any mission. But apply other rule for terror-ship. Terror ship in 1-st of april and 1-st of may take values from offset is responsible for June-terror mission Hence, Tasoths on terror-ship in 1-st of April - it's joke of developers too Until 1-st of June there aren't any way to see Tasoths except terror-ship.
  7. I grew dumb with astonishment from this save. Thank your very much. He sees 6 aliens in Triton through gap in roof or through gap in floor? Am I right understand?, did you replace all tasoths by gillmens exactly in original start (savegame3) and after that any detection of my soldiers didn't happen? After watched your savegame-example, I have new bet about explaining that mystery. In original start one Biodrone was located JUST EXACTLY on position such as our soldier in your savegame. Perhaps, game counted all spotted soldiers as until the begining 0-turn, Biodrone could be able to see our soldiers - that is my guess. What do you mean about advantage of Tentaculat? Maybe more particularly? Is his 146 TU or something other? It excellent and very useful discovery. Thank you again. :( It's VERY VERY ineresting stuff What units CAN hide behind each other? Particularly , if possible.
  8. Wow, great thanks for this new tests and for explaining of gaps.... But my knowledge of geometry is not very good Would you please help me about finding QUITE safe positions into Triton in ANY mission? Question to tests, if our soldier shot to alien but don't hit it - what the value of unitpos? If that soldier went from visions of alien EVEN - all aliens 'll know location his TOO? And other situation - if our soldier Marc was spotted by some alien, and after 2-3 turn (IN EXAMPLE) our other soldiers OR he (oneself) killed THIS PARTICULAR alien, Marc's unitpos 'll change to 255 or 'llnot change? I wasted 6 hours for purpose to umderstamd my mystery about terror-ship route but ANY my logic is helpless. Only Magic can explain this mystery ... I tried to check gaps in the Triton's roof. Placed 14 aliens into Triton. Placed many soldiers( in Flying Suits) in back and in front, in the left and in the right of my dropship. Rised by theirs, turned in all sides but I didn't see any alien. Then I loaded original save (withot those changes) and shut up (by your program) all aliens into closed room. At next turn 12 from 14 my soldiers had set unitpos[8]=1. Then I removed!!! OUT from map all aliens except one. At next turn 12 from 14 my soldiers had set unitpos[8]=1 AGAIN! I was in shock Naturally, i didn't move any my soldiers and didn't open the door of Triton even All saves (my experiments) I attached. Game3- original savegame(start terror-ship without any changes.) Game 6 - all aliens was shut up. Game 7 - removed all aliens except one. Would anyone please help me in explaining that moment? I would be great thank for help. here attached savegame
  9. I noticed that floor of Triton (around of right wing) has gap. So, according to your post, roof of Triton has gap too?
  10. Bomb Bloke - thank you greatly for detailed answer and for your tests in EU too and for very useful references too ... Your programs (LOF terrain and Battlescape ditor) are magical and very useful for me...GREATLY GREATLY GREATLY RESPECT TO YOU for this programs! According to your tests in EU, am I right understand? - that rule "see one soldier, psi attack any solider" isnt quite exact? And according to it, EU and TFTD is similarly QUITE (aboit this moment)? I ran tests in order to check holes in Triton. I placed 14 aquatoids in Triton and placed 30 my soldiers around the Triton. and I moved theirs. And all my tests shows that only 2 aquatoids coluld be spotted. These aquatoids was standing on the points (that keeps by 9 and 10 my soldiers) (if crew 14 soldiers in Triton) And these aquatoids was spotted ONLY by THAT my soldiers, who placed on the right-back of Triton Am i right understand? that if I don't standing by my soldiers at point 9-10 (triton) and 'll not leave Triton out and 'll not open door of Triton even by any soldiers - THEN until 20 turn I 'll be in ABSOLUTE SAFETY from psionic attacks? I right? Still I have one have previous question about TERROR SHIP ROUTE- How aliens spotted my soldiers (80%) in case when I didnot move ANY my soldiers at first turn, A LOT (80%) of my soldiers got to set offset 08 to 1 at next turn.... HOW????? I have this savegame. And I can get it to anyone. I want to understand it very much! Thank you in advance!
  11. I noticed that alien attempted or not MC - depended of offset 8 (unitpos) If offset 8 is 1 for paricular soldier then aliens attempt MC to this soldier If osset 08 is 255 for particular soldier then aliens don't attempt MC to this soldier I changed value of ofsset 08 many times and all of my experiments was confirmed. Consequently, if in EU works rule "see one soldier, psi attack any solider" then IF ALIEN SPOTTED ANY SOLDIER IN EU - OFFSETS 08 HAVE TO SET =1 FOR ALL SOLDIERS IN TFTD, If alien spotted aly soldier, offset 08 setting only for one this soldier. Offset 08 of other soldiers didn't change. I havent EU. and I can't check this moment in EU. May anyone would check this in EU? If alien spot any soldier (in EU) - does this offset set to all soldiers or to one (that spotted)?
  12. There is important addition ... This is strange and its impossible to understand In my tests, some soldiers in Triton, which didnt move QUITE , at turn 3-8 got to set offset 08 to 1. At the same time adjacent my soldiers in Triton,which DIDNOT MOVE TOO, didnt get to set offset 08 to 1 and had previous value (255) Why it so happened? I can't understand it At terror route ship, situation is more strange yet!!!! and more inexplicably! Even in cases when I didnot move ANY my soldiers at first turn, A LOT of my soldiers got to set offset 08 to 1 at next turn.... WHY????? WHEN I DIDNT OPEN THE DOOR OF TRITON EVEN - IT HAPPENED TOO!!!!! Who can explain this moment? is it question to me?
  13. Thank you greatly for detailed reply. I ran a lot of tests IN TFTD and confirmed that after 20 turn for all of our soldiers, offset 08 (unitpos.dat) is 1permanently! Unfortunately I found one conradiction my tests with your post. And it's confirmed in all of my tests (a lot of) Until 20 turn, aliens attempted MC only to soldiers, which offset isnot 255.- in other words - for those that was spotted. Aliens never attempted MC to soldiers which havent spotted. In all of my tets: I placed one my soldier (disarm) in one corner of the map and placed one alien (disarm too) in adjacent tile. Alien was facing to our soldier permanently. I tried to deploy our other soldiers so close for their commander and navigators as I can - on the opposite side of wall of Dreadnought at distance 3-5 tiles away from their commander and navigator I tried to edit MC Strength of all of our soldiers in order to decrease it. I set MC strength for all of soldiers =2 and nothing influenced. Aliens attemped MC to some soldier ONLY AFTER this soldier was spotted (offset 08 is set 0 and more by the game) If offset 08 of some soldier was 255, aliens didnt attempt MC to this soldier UNTIL 20 turn. Why results of my tests tell the opposite/contradiction with your explorations? May I did some mistake in my tests? Or mechanics of MC differr from EU? Anyone does have savegame?, in which aliens attempted MC to soldiers which wasnot spotted before (thier offset 08 was 255)
  14. Thank you for reply More precise: Let's assume that alien spotted soldier Deborah. if soldier Deborah doesn't see other our soldier Jaime. Whether can aliens to attempt Mind control to Jaime or not?
  15. Aquatoid Technichians, navigators commanders and Tasoth Squad Leaders have psionic abilities to attempt Mind control. If they don't see our soldiers - can they to attempt mind control? what is needed for aliens in order to Mind control? whether needed direct line of sight or not? I saw many situations when aliens aplied mind control for our soldiers, which it was impossible for detection .
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