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ironic lettuce

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  1. Thanks again guys, I just patched the game to 2.1 and will start again. I didn't think I'd be able to patch it because I play it through DOSBox. Don't know why I thought that would make a difference! Thanks again
  2. Thanks for all your replies guys! NKF - I have researched up to and including Ion Armour using the path shown in my first post from the avoidance guide, but nothing else became available. Does that mean then that I have the version where I need to capture a lobsterman navigator to open up Magnetic Navigation?
  3. Hi everyone, this is my very first post here so hi! I just have a quick question regarding the research bug in TFTD. I read on this page that to get magnetic navigation I research thus: Deep one corpse --> Aqua plastics --> Plastic aqua armour --> IB accelerators --> Live deep one terrorist --> Ion armour -->Mag nav --> Mag. ion armour. but then, on this page, the first tip says: First of all, DO NOT RESEARCH A LIVE DEEP ONE UNTIL YOU HAVE RESEACHED MAGNETIC NAVIGATION!!! (Apologies for the CAPS, it's a cut and paste job). Can anyone tell me which it is? I know that there were differences between the versions before and after v2, but I'm not sure which I have. I don't think I can patch it because it's just a download I got from an abandonware site (I do have the collector's edition somewhere!). In my current game I followed the first tree there and I have now gotten Ion Armour. However, when I finished that there was no choice for Magnetic navigation, but I don't know if that's because I have messed up the tree in terms of the order I do it in, or if it's because I need to get a Lobsterman navigator which would mean my game is pre v2. Any help at all would be fantastic! Thanks!
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