Not sure if this has been posted, but when one of my squaddies are prone close to an object, wall, tree or another squaddie they sometimes "get stuck" and will not react to movement orders. It seems to get this way once the squaddie turns to fire in any direction.
Guess that was me, link to the recompiled XED 1.4 XED 1.4 Recompiled (If you dont know what the ace compression format is, take a look at www.winace.com)
The reason it did not work was that Turbo pascal has a small routine that at startup tries to determine the computer speed (for timing purposes, Delay() for example). Problem was that with the computers of today this calibration went way too fast and it ended up with a division by zero. (and no, i did not find that out by myself. Usenet is a nice thing) -- Lt
Since XeD did not work on faster computers I managed after some searching find the source for it, or atleast 1.4-alpha 4, and the recompile it. The search in my company's dusty drawers to find Turbo Pascal 7.0 is story to tell another day So those having trouble running it can get it from here http://www.pegasi.org/havoc/stuff/xed14_recompiled.ace Source included for those who wants to recompile it themselves.