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Deranged Imp

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  1. Unfortunately, I had tried addmod (I wish the gold edition had come with clearer/more blatant documentation about the mod system), but fortunately I got it to work! I copied the older mscvp file off of disc one and put it in my SS directory and everything worked fine. Updating the editor or game must have kicked that .dll out. Thanks for your post though.
  2. In an attempt to bypass my 'new' charactor problem I made a new mod that alters some of the hireables in S2 (v1.2), unfortunately none of my changes seem to effect my game even in a new campaign. Is there anyway to get the game to recognize the new db (which seems inordinately small, a mere 1kb)? My editor ver is 1.2 also if that helps. After doing some digging I've noticed that this is likely being caused by a runtime error with the editor, is there any fix to that?
  3. I'm having some difficulty using UnitCreate to generate some new characters that I've generated in a mod via the console in-game. I've got all the syntax down, I think: @local unit = CreateUnit ( 1000004 , 0 , "Test" , "Unit1_la" , 1 ) When I use this nothing appears, however when I use Axel's npersID (3) he will appear just fine. I don't have a lot in the way of scripting knowledge, but could "local unit" be the issue here? If I've made the character in a mod and activated it via the custom game menu? If anyone could offer insight on this I'd be grateful.
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