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ram0s

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  1. Thank you for the support . Btw, if it wasn't Caelum giving me a key hint , I would still be wondering about the right files to modify . I just need to , unfortunately, let you know that so far, I've been having bad luck with it , but I'll continue trying more stuff . Other thing that worries me, is the fact that this time, Altar decided to mix almost everything in a single equipment.txt file which only makes searching for the right things harder , as well as it may conflict with other popular mods that modify that same equipment.txt file . I'll try to keep you on the loop, and credits to Caelum !
  2. Please guys, help me on this if you can. :mad: In aftermath, on the gamedata.vfs, in this directory -> tactical/configs/game/ there's a config file named listofcreature.txt . This config file is responsible for giving the models their correspondent Hit effect (blood, alien slime, etc), as well as the sound they make when they are hit. I unpacked gamedata.vfs from AfterShock, went to see if there was the same file, but it's different. In afterschock, there's only tactical/configs and the game folder disappeared. I searched everywhere and did not find any file named listofcreature.txt on Aftershock. My doubt (and fear) is that there isn't even a particle system on aftershock , since the only thing refering to particles that I found on Aftershock, was smoke effects, and those where in the shader format *.glsl . Now my question is : To implement particle effects, they had to be made from scratch, as in when the game was still in development, or there's the possibility of adding those hit effects, with a few lines added to a config file (which I don't know what the right file is), and importing those blood_*.pgrp with the corresponding *.cfg files to Aftershock, so the effect works as in Aftermath ? Please correct me if I'm saying anything wrong. Good night.
  3. *sigh* And that's it. Is AfterShock left behind now that there's still so much to improve?
  4. Oh , I see. Then you're right. I agree that many games suffer from that issue: lots of graphics and poor gameplay, but I think that in this case that wouldn't be a problem. If a mod is made, or if Altar adds blood to the game, I don't think it will mess with what is done in terms of gameplay. I guess it would even enhance the gameplay since it would be possible for the player to easily acknowledge a serious hit on an enemy/alien . Kaarna I'm trying to find out if it's possible to import the blood particles from Aftermath, but nobody that knows the answer has yet answered. Good night to all.
  5. Lol. I don't think a few blood splatters would need a new graphics card... That doesn't even make much sense.. If your game runs fine as it is now, of course you won't need a new GFX card. If you already have a bad one the game won't run well even without the blood. Btw there are already very good gfx cards and cheap, if your planing on replacing yours. Me too. All the time. I always had conscience of my actions.
  6. Hello, P_Riley_UK. I saw a topic in the official UFO: Aftershock forums regarding an user who had the exact same problem . If I remember correctly, he also had an ATI X800, not sure if it was pro or something else. My guess is that your card is fine, and those are driver or patch related problems .
  7. You're right, Acth. Not only it works as a visual aid to determine whether you successfully hit or critical hit an enemy, it increases the fun factor a lot . Thank you, Slaughter. Fallout was (is) indeed a great game . Aftermath had blood, now imagine Aftershock, that has new melee weapons like the katana, with blood. Would be so fun the effect of slicing a "ridiculan" to pieces hehe . I'm sure there are a lot of UFO enthusiasts out there that would like to see blood implemented, and maybe a blood mod is created, who knows? I keep my fingers crossed . Now I would like to ask something to modders out there: Would it be possible to import the blood effects particles from AM and insert them in AS ? Yesterday I was messing around with the vfs extraction tool, checking the gamedata on AM and in AS, and I noticed that both games are almost structured the same way . Do you think it would be possible ( with proper adaptation of course ) to make that work right? Please correct me if I'm saying anything stupid , it often happens to me . Good night all, and thank you for the fast reply.
  8. What do you people think about the fact that there's no hit effect on any model ? Was that something so hard to implement? Would that conflict with some of the new feats ? And since there's no blood/gore, why is the game rated "Teen, for Blood and Gore, Realistic Violence" ? Please don't flame me, as I understand that probably most of you don't care about that little detail, and I like the game as it is too but, even with the ragdoll effect and comparing the sequel to Aftermath, I think the game lost immersion.. I hit an alien or a mutant and the only thing I see is the damage in the console and when it dies, the alien falls to the ground. This may be pointless for most of you ( I say that because I searched on the forum and found no topic talking about this issue), but IMHO I think it would give a better and more immersive game experience. When i kill something it gives me a feeling of "emptyness" , like something is missing from the "killing sequence" . This is a great game, but even with those problems they had like the rush to have the game ready on time, it could be better polished. I only hope now that the game is out, they wont forget about the game and continue to improve it... (Or a blood mod/patch could be made ) Cheers to all. (sorry for my bad english)
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