Well my specs are AMD sempron 1.75G, 512MB, ABIT NF7 Mobo and Radeon 9600 128MB RAM. There shouldnt be any problem with graphics performance, heck i even played those high-res games with ease... I tried all graphics setting for UFO:AS, and i just can't avoid those bloody crashes.... and new i discovered(or found ) this bug/glitch/whateveryoucallit, where in the squad screen, i can just 'lose' one of them while dragging them to Squad A/B/C/D/E and yet they still appear as 'ghosts' when i select another squad member... and there is where i started to crash... this happened (again) right after those Cultists appeared... *come to think of it, i pressed almost 25 resets just because of this crash @.@ *
hmm i dunno.... i could try constantly helping those 3 factions and ask them to send materials lol... and ... i just learnt it the hard way that, having hi-tech labs(like energy labs) at start is not good at all :mad: shud have gone all-out human tech 1st
one thought of mine is that: 1. Earth was so messed up there's no market. 2. for 50 years Laputians have been sitting their asses above doing nothing about the mess below them. 3. no Earth tech was brought up to the laputas. and that's why there's no recycling concepts in that game, nor the concept of 'warehousing and storage' too btw what's that 'compose' button for?
hah! yea before i started the habit of saving often, it took me about 12 restarts to know that i can actually build labs at the start of the game @.@ quite stupid isnt it? :mad: ...and i think im gonna restart for the 13th time coz i totally screwed up in resource management lol
alrite i tried using 4 squaddies for capture and it worked...... problem is, i got so stupid that i dint heal the captured alien in time before hitting the 'end mission' button... but then thx for letting me know lol
im telling you the text doesnt help at all... it doesnt tell me what's the specific items i need, only a medkit.. and i do have medkits but no medlabs... is that the problem ?