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rasdel

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  1. well...then there nothing to say except you guys are doing one great job! congrats!! I am wondering if this screens are from your project...I belive they are since in the site they are under "Invasion2021" and they look like you concept...but i am not sure since you guys haven't posted anything like this here (not that i've seen anyway). And also since the demo does not look anything like this...this screens have a lot of things that are NOT in the demo (unless i ahve download an old version). http://nodland.sitecity.ru/album_2208102405.phtml Here's two that really caught my attention since they look awesome: http://nodland.sitecity.ru/album_2208102405.phtml?pix=42 here we can se a farm like map, with a ship (amazing look)...but the thing that i LOVED was the HUD look at all those flashy colors (it looks amazing!!!!). http://nodland.sitecity.ru/album_2208102405.phtml?pix=43 here's one of the inventory and it looks AWESOME1!!!...only one word comes to mind and it's "PERFECTION"!!! hope this are screens of your next release... ...errr...also hope i haven't dig in too much ...keep up the good work this trully deserves to be call "THE TRUE X-COM SEQUEL"!!!
  2. rasdel

    X-COM MOD!!!

    Ok, thanx guys...I think that i'll have to start posting all right. Right now i do not have much time in my hands, I can only grab some time and start making concepts like drawings and story. I am not familiarize with Maya, nor the SS Editor which looks really hard. I guess I'll start looking for some tutorials on how to use the Editor (if there are any) start making some alien/trooper/terrain concepts, somewhere along this days/months. Once i am done, I guess i could start showing the idea, and maybe as you say some people may join, thanks for the advice . Is not that i am impatient (even though it looks like after i read my own posts) is just that i see A LOT of potencial in this idea, and I know it's hard to make a mod, since i have mod before, but not for SS (since the editor looks SO hard ). Well, i guess i'll start making some conecept art and hope for some people to join...thanks agan
  3. rasdel

    X-COM MOD!!!

    I was honestly wating for more replies...it's weird that no one has anything to comment about this. I know that S2 is not so modder friendly, but i believe my idea is totally doable, after all there not much to change. It's basically making a good story, models/skins, and some new stuff...
  4. Ok, i know know that the game is FAR from being done...but it's a great job anyway! There are a couple of things i gotta point out. Good Points: *Opperatives look amazing (and i like the little Country Flag in their arm, to show they are from different countries, really nice touch, either that or i am imagining things) *The aliens look good, like the old greys i love em! *The aliens have VERY good aming (really good aproach) *The atmosphere even though repetitive looks awesome! Bad Points: *I don't seem to be able to reload weapons *Bullets don't seem that realistic maybe that could be enchanced (in looks i mean, everithing else looks amazing bullets should match the game looking better too). Doesn't necessarilly mean and awesome bullet but maybe a smaller size version of it, since they look like HUGE DOTS going REALLY SLOW. *Bullet animation way to slow (remember X-COM when the bullets where more like a fast thingy intead of a slow ground of dots, i believe that the X-COM approach is better) *Opperatives don't change stances (i believe this is gonna be added somewhere along development) Questions: *Is the terrain gonna be destructable like the first UFO?(maybe not by guns but by explosive devices) *Are there gonna be more opperatives in the field? *Are there gonna be different alien races? *Different weapons are gonna have different ammunition, therefore different "bullet" animation? *Once the different stances are add to the game, are you guys gonna add more thing into the emviroment like trash cans, benches, trees maybe, so opperatives can hide behind them? I believe that is all for now....i hope u take this as constructive critisism and not as "critisism". Don't get me wrong, the game looks amazing and you are doing one heck of a job! In fact those things i point out in the "Bad Points" section, are mainly to enhance gameplay, but are not totally necesarry...thanks again, keep up the good work!
  5. Well, from all the projects out there this is BY FAR the one i liked the MOST! I mean, the X-COM opperatives look amazing and the aliens too!...to bad it's only in russian for know, i guess we gonna have to wait. I love it cause it it trully an X-COM remake, i mean, most other X-COM projects even though they have the same features they don't have the FEEL of X-COM. Some of them changes Aliens A LOT (giving the aliens clothes of things that makes them look less like a threat), but in here...wow...they look awesome! I wonder how much is done from the game...i am gonna download the demo right know and find out for myself...I ask this cause i really wanna know how long is it gonna be for us to be able to play it in it's fullest??...THANKS FOR MAKING THIS!!! YOU GUYS ROCK!
  6. rasdel

    X-COM MOD!!!

    Well...I understand...i mean, there are many things that would be very difficult to do...like the geoscape or the interceptor screen...but i like your idea. I believe that an X-COM mod for S2 is entirely possible and that if done correctly it could be an excelent game. I am going to explanig how it could be done... First, as the engine is different and some thing cannot be achieved some things would be missing . One of the main differences with X-COM and S2 is that X-COM has a wider gameplay. S2 is more based on combat tactics instead of base managment and everything else X-COM has to offer. So, the Mod, would be based in combat tactics and a little of RPG just like S2 (but this isn't really that bad). One way to avoid the geoscape and interceptor screen would be that the game could take place before the first X-COM. I know this sounds crazy but read on ... The alien threat has recently been spotted and a new multinational organization has been created...called "X-COM"...this would be the first days of the facility therefore, many things like interceptos and other technologies are not in the picture. The idea is that your Squad (the main team) is gonna be the "old-school" X-COM opperatives. This guys are ELITE, they are the BEST of the BEST of the FEW of the PROUD, so you won't have 14 of them...it would be a small squad (like S2) even though i hope there is a way to increase the number maybe to (8 or 10). Basically this guys are gonna receive orders just like in S2 and they will travel around europe (no need for the glove, specially since the "technology" is not as good yet and in this way the Developers would avoid the pain of redoing the whole map). The gameplay would be just like S2 where you get Main Objectives (the ones that move the story plot), Secondary Objectives (just for extra fun), and random encounters (just for more XP). The MAIN difference with X-COM would be that the game would be more RPG oriented since you would NOT be able to just keep recruiting soldiers, and you will most probably only play with "one team" (just like S2). One thing that must be changed is to remove the class skills so every soldier can be developed as the player wants, there is no need of classes everyone should be the same just like in X-COM (even though this is my idea, and maybe some classes would not hurt...that should be discussed). The MOD should KEEP the possibility to allocate the ability points as the player desires (your character get a level and YOU decide where those points are going) in this way the player can make a team suiting his/her strategy. Instead of the Laboratry, new weapons and upgrades could appear as the story progresses. Just like in S2, some weapons (alien ones, in S2 this are the ones in the German side) are not gonna be produced by the players side (they must be collected) but the one's from the player side could appear in the base "storage" (the number of each weapon type would be the same of the team characters, ex: if a team consists of 10 characters, there would be 10 "units" of every weapon type in the storage). The Panzerklein could be used as the armor (just gotta make it look more like and armor and not like a walking tank), the player will be able to access this after completing certain missions. Unlike the Plazerklein the armor would act just like an armor the character will be able to move as freely as before, but he would be a lot harder to kill (of course this would mean that there will only be one time of armor and not 2 like previous games). The Panzerklein weapons should be disable so that any weapon can be used by any soldier wearing armor or not. Another feature that could look cool, would be that the teams moves in a vehicle (maybe a van, like a swat team ) and when the combat screen is loaded they gotta get out (just like previous X-COM games). This van should also be shown in the camping screen ( this would give a pretty good look to the game, explainig that they ARE NOT WALKING ALL OVER EUROPE). Now, the question MOST people will ask themselves is...."in S2 there are 2 sides Allies and Axies, wouldn't it be cool to be able to use Humans and Aliens?"...and my answer is HELL NO!, even though the idea is tempting i believe this would be a BIG mistake. Playing the aliens could be really stupid since they don't really need to save anyone or anything just destroy (so the gamplay woudl be affected since some maps could work and some not, remember there is a random map generator). This could mess up the story, so maybe it could be possible if the MOD would have a Multiplayer capacity so the one player is the X-COM side and the otherone is the Alien side (that would be VERY INTERESTING INDEAD) maybe they coudl choose the map they wanna battle (terror site, base attack, abduction) and each map could have their own goals for each side (i am really dreaming here!!!) I believe that with this changes and some other obvious ones (new character/foes models/skins, weapons models/skins, total base makeover (even though the german base could work), etc. I believe it would be an amazing mod...and I would like to help....i know the S2 fans may not really wanna help but what about X-COM ones??? I believe we could get A LOT OF HELP if we ask them... I actually am working on a concept theme (a lot better explain than this right here, this is just the preview), i could share it with the "team" that would make themselves responsable for this GREAT MOD...and as i said before i WOULD LIKE TO HELP! I don't have MUCH skills but i learn REALLY FAST and i will be willing to do it for an X-COM FEEL for S2!
  7. rasdel

    X-COM MOD!!!

    Hello Everyone...i am new to the forum...and i must say...how come there is NO X-COM mod for S2?? I mean, the engine is more than better for a remake don't you think?? I would personally love to see this...since i can't make "UFO: EU" or "UFO:TFTD" work in my computer...and yes i have download the patch but it still gives me garbbled graphics...anyway is there any team out there remotely interested in this idea??? I believe it will be supported by fans...and the game would look great. If i knew about modding i would definitelly do it but i don't...if there is a team interested and it needs help i believe there will be A LOT supporting the cause, i could draw concept art...since i am kinda good in that... It is really weird there is no X-COM mod for Silent Storm....
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