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Runtheball

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  1. I'm stuck on this mission. Its the first time I've seen PKs, and every time I hit one with an explosive charge (panzershrek, mine, exploding oil barrel), the camera zooms out, as if its going to play an animated sequence, and I see the buildings nearby totally disintegrating, as if I've triggered a chain reaction. As the camera zooms out, and I watch the explosions from a distance (if the game doesn't crash) I then see a Game Over message. Seems like a bug?
  2. Thank you all for your help. Everything is working fine now. I used the wirbelwind entry to the autoexec file, then changed the console binding in the input file to 'F12'. Now I'm able to save anytime. NO more worries about having the game lock-up after 2 or 3 hours of playing! Playing impossible mode, with AP cost for inventory access, has solved my main complaint with the game (the weak AI). Its MUCH more challenging this way, and the mission I played last night I actually had to concentrate on just getting the objective and running away before I lost half my squad! I nearly aborted the mission several times because my squad was so badly shot-up. I never had the thought of retreating during a mission before last night. My enjoyment of this game has returned in a big way! Thanks again folks!
  3. Thanks for the tip about the .cfg file. I'll give that a try. I just tried the game again and tried to save using the "~" key...it did nothing. Also tried F5, but got a message that game won't allow save at impossible mode. Tried F6 but its a load, not a save, key (manual is wrong).
  4. Thanks! Can you provide an explanation of how to access the console? (Nevermind, I see in the back of the manual a table saying that the ~ key allows access to the console) (BTW: I'm always in turn based mode...the RT mode resulted in too many surprises and lost characters)
  5. I have the savemod installed, and have selected it through the Custom Game menu at the start of a new german campaign (along with mod for AP cost for inventory access). As I played the first mission, I noticed that the AP cost for inventory access was working, but I didn't try to save the game during the mission. At base after the first mission, I did save the game. During the second mission, I accessed the Options menu to try to save the game and the Save option was not available. The AP cost for inventory access was still in effect. Is SaveMod working properly for anyone? Can anyone offer an explanation of why it isn't working for me? I'm using 1.1.
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