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doctor who

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  1. Whats the highest MC skill anybody has ever got? This is considering that you don't use editors or cheats or hacks. I.e. using the MC lab and using MC attacks to raise your MC skill. I have got 5 MC soldiers and all of them will not go much higher than 100.
  2. Theres nothing wrong with saving and re-loading!!! Saving at the start of a turn is common sense, and using that method, I have 20 soldiers each with 80 time units, 60-70 health, 80-100 firing accuracy and 5 MC specialists with an MC skill of 100+!! And its only August 2040!! Just letting all of your soldiers die is a bit sad and a waste of time playing it in my opinion.
  3. I checked a sectopod's stats on the veteran difficulty level and i got values back of: 143 130 130 100 90 Is this normal, and if so, what are they for superhuman?
  4. I have x-com collectors edition (UFO and TFTD) and I cannot get the difficulty levels to work properly on UFO, even though they work ok on TFTD. I know one way of fixing the problem is to download X-com util, but that screws up the game in a number of ways which I simply do not want. Can you fix the difficulty levels with a simple file or something similar?
  5. My point was is that in the ufopedia entry for alien origins, it clearly says there are 12 synomium device sites scattered throughout the world. Has anybody ever destroyed more than twelve, or is the ufopedia talking rubbish again?
  6. I heard a rumor once that you could finish the game by just destroying all 12 synomium device sites. I also heard that it is possible to lose after one game year. Can anybody enlighten me as to whether they are true or not?
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