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hanspech

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  1. hello, my english is not so good, please excuse me about that. first of all i want to thank Oddball_E8 for his awesome mod. so far it's just great and there is a lot of space to improve it further. i 100% agree with with you to delete all sifi-weapons. i want to handle with weapons which a typical for this period of time. the same i think about the "panzerkleins". this sort of equipment cost a lot of feeling and a atmosphere in silent storm. of course they are a elemental piece of the story line so the can't be moded away. and again, im very sad about that fact. i hope there are ways to mod the "panzerkleins" to a more historical correct solution. i have myself some suggestions for a more "realistic" mod. in my opinion the are a lot of weapens are not realy good ballanced: - semi-automatic rifles * a bit more accuracy * a bit more cost of actionpoints per shoot * reloading weapons should cost a lot more actionpoints (near a whole turn) - full-automatic rifles * a bit more accuracy on "burst shoot" * a lot less accuracy on "fullautmatic shoot" - mg's * it should be near impossible to hit a target while standing or crouch * accuracy of shooting should be a lot better while prone * weapon should cause a lot of critical wounds * reloading weapons should cost a lot more actionpoints (near a whole turn) - granade's * should be thrown longer * fragmentation of frag-granades should be larger and cause more damage * exploive granades should cause more damage to the center of the explosion - melee weapons * target should be better to hit * should cost a little less actionpoints * a hit should cause a lot more damage (1-2 should be deadly) and critical wounds - dart/poison weapons * if target is hit, it should be immediately out of action this are some of my ideas of a more historical realistic game. of course the correct values must be tested but silent storm will gain a lot more feeling for a true combat simulation. greetings hans
  2. hello, in which config-file i have to add this line? greetings hans
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