Hi all, Just saw this thread on the Quarter To Three forums about a new game which is a bit like X-COM. It's called Supremacy: Four Paths to Power and the game's home page is here. From the looks of it there isn't tech research but it has both space and ground combat. It will also have multiplayer apparently. Fulby
The actual interception combat might not be that different, but X-COM had more detail in buying/building craft and arming them. Loosing craft was a far more important event in X-COM than in UFO:AM because you had fewer craft and more invested in them. Fulby
Blender supports custom importer/exporters through plugins written in the Python scripintg language. Some example scripts are here. IMO someone who knows Python and can find the relevant parts of the Blender API wouldn't have difficulty making an importer/exporter for the UFO:AM format. I've give it a shot myself (good project to learn Python on) but I haven't the time at the moment (*gags Slaughter before he gets any more bright ideas*). Fulby
You may be able to change the position of hte muzzle flash by editing the PIVOT points. Most weapons have a "point-f" with two matrices. From looking at the files it looks like the non-PARENT pivot determines the flash point (the 'f' in "point-f"). The position of the pivot is normally near the muzzle on the model. If you look at the RPG7 model file ("tactical\models\weapons\h_ml-rpg7_3d.txt") it also has a "point-b" which is behind the model, which could be the Blowback point for the exhaust when the weapon fires. Some models (like turrets) have other pivot points which I doubt are to do with muzzle flashes but are probably related to weapon animation. Fulby
Check to see if the missing body part is the last one stored in the file. If there's something wrong with it than that might explain the problem but I would expect it to crash the game. It could also be the mesh before the missing one has a problem but that's less likely a cause. Fulby
I think other people (BA maybe?) had problems with disappearing meshes but I can't remember the details. Sorry I can't be more help but it's been a while Fulby
You're free to use the Ethereal model (and any other models/textures from my plugins). The model was based on the morelman I think, I don't know how well the game would deal with that as an armour model but try it and see . Fulby
'fraid not Slaughter BlackAlmaz: GMax is free for users because the makers charge games companies for releasing the importers and exporters. Milkshape is pretty much the standard for cheap modelling*, so buying a licence would be a good investment if you're serious about modding. * The standard for expensive modelling is 3D Studio, which is what GMax is based on. I think the appropriate phrase here is TANSTAAFL - There ain't no such thing as a free lunch Fulby
Thanks guys Anyone is welcome to use the model and texture in their own mods. It could work either as a replacement for a weapon using enemy or as a mutant with an intrinsic psionic attack. Fulby
Here's a quick model and texture replacement for the Morelman. Try and guess what it is : http://fulby.v21hosting.co.uk/pics/psimutant.jpg Get the plugin here (117KB). Fulby