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PeachGirl

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PeachGirl last won the day on January 24 2016

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  1. Yeah, the "virtually indestructible shell" and "carefully designed fighting creature of incredible strength and practically invulnerable to missile fire" UFOpedia entries pretty much gave it away, but I wouldn't have known since this is my first time playing TFTD and I hadn't encountered Lobstermen before. PS: Off-topic, other than never been able to capture a live Xarquid (being 100% sure they'd been rendered unconscious rather than killed), I have also never been able to resucitate an unconscious unit with Med-Kit. I may be doing something wrong here but, standing over the unit's body, I expend the 10 charges of stimulant every single time to no avail. I do check to see if the unit is standing right next to me conscious after every use, but this never occurs, so I keep trying until my Med-Kit is empty of any charges. Any ideas what may be wrong? PPS: Also, for those interested, OpenTFTD playtest stream! http://openxcom.org/...laytest-stream/
  2. [spoilerS BELOW] Well, after getting both a dead and a live Lobsterman from that last Alien Colony, I do have to say... you were spot-on right about it! I just didn't expect Ion Armor to be so "hard" to get. I mean, you can get Plastic Aqua Armor relatively early in the game by obtaining just a Deep One corpse. I therefore thought the next tier armor would be derived from some of the mid-game aliens, particularly a terrorist alien (to follow in the same line as Plastic Aqua Armor). Retrospectively, Lobsterman does indeed seem to make more logical sense now (down to the yellow color of it and all!). Although It'd be perhaps nicer if Magnetic-Ion Armor was a little harder to get afterwards, since by the time you get a Lobsterman you will have already gotten Magnetic Navigation a long time ago.
  3. I have not encountered Lobstermen or Triscenes yet (I've just come out of my first Artefact Site and have an Alien Colony right up next, so I might meet them there now). However, it wouldn't make too much sense if Lobstermen were required for Ion Armor. Who would be left for Magnetic Ion Armor then? Needless to say, I'm still stuck, research-wise. Ion Armor is what I'd need to open up the highter-tier research avenues (Disrupror Pulse Launcher and M.C.-Lab aisde). I'd appreciate any help!
  4. I don't think Lobsterman would be the requirement here. I have not yet encountered any Lobstermen, Tentaculat or Hallucinoids. (This is my first play ever, BTW.) Also, about Xarquids: being 2x2 units, it makes sense they wouldn't appear in the inventory screen. As for capturing them alive: I am 100% sure I've stunned plenty of them (because they didn't make any dying sound) and even reloaded several times just to make sure. And no, they are not capturable. They count as corpses. It must be a bug in my game.
  5. I am having the same problem, so I figured I'd just BUMP this topic instead of creating a new one. I am also using Tech Tree 3. And It seems I have reached a standstill in terms of research. No new research has become available. I already have Plastic Aqua Armor, of course, as well as Ion-Beam Accelerators (and Magnetic Navigation, for what it's worth). I'm presuming IB Accelerators are needed. So I was thinking: if a Deep One (corpse) was needed alongside Aqua Plastics to get Plastic Aqua Armor, then what terrorist (corpse?) is needed alongside IB Accelerators to get Ion Armor? Maybe a Bio-Drone? (Considering the fact that Bio-Drones are "powered by an ION engine" as per UFOpedia.) However, the Bio-Drone corpse I got has served no purpose. I also have gotten (both dead and alive) specimens of Aquatoids, Gil Men, Tasoths, Deep Ones and Calcinites. Then I just have Xarquid and Bio-Drone corpses. (As an aside: I have stunned Xarquids several times but they never counted as live alien captures. I've even stood over their bodies (both dead and alive), but they never show on the inventory screen. Is this a bug?) Anyway, any help would be greatly appreciated! I need to get Ion Armor. PS: Tycho, are you still around?
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