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Cap'n Kyth

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    Kythorak
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  1. 2 Months until release, apparently.
  2. Possibly. I'd say the Indian Dreamland base would have been destroyed though, else it'd be a mission. It'd be a nice idea if through a mod you could add more scripted missions, like you have Area 51, Kaputsin Yar, and then add a couple more missions onto that little chain (the final mission being the equivalent of finishing Kaputsin Yar). Would prolong gameplay, imo. Ex; Area-51; Whilst the exact information we wanted wasn't there, a lot of useful data was. We found vague hints as to the location of another base in Russian. (Cue K-Y unveilment shortly after) Kaputsin Yar; We're starting to pull up blanks now. Kaputsin Yar contained pretty much the same information as Area 51... though we found some photographs and documents indicating the location of a third base... just how many are there? <Third DR Mission>; Things are starting to look better. It seems this base was one of the first contacted by the Reticulans and maintained contact for a short while before the attack. We have several co-ordinates that we can triangulate to find the location of a final base. <Fourth DR Mission>; We struck a goldmine. This base in fact held several... "discussions" between representatives and the Reticulans. The whole thing was documented, too. We should have enough information to start formulating a way to get rid of the Reticulan threat. Et al.
  3. Ok, I admit, I have seen the odd Japanese guy, but when you know how Chinese names are structured and sound, there are hardly any, if any.
  4. The best way to gain or lose an accent is to stay in a foreign country with the accent you want for several years. For example, a German POW from WW2 now has a fairly "thick" northern accent because he stayed in the UK. He lost his german accent and learnt English. Now has a funny accent. Agreed. Not like the copycat screams from X-COM. They were good enough and they got the point across that you take people from many places and nationalities. ~~ I don't think X-COM was quite as multinational. I never noticed any Chinese or Japanese names, nor any particularly exotic ones.
  5. Yeah. It's pretty funny though. I haven't noticed any major distinctions between the American/English (apart from when it comes to women) voices. I often get a fair few Indians. Phoenix Company is /very/ multinational. Sadly, we have no Cyborgs yet. We do, however, have a Muton, a Reticulan (who was the fastest "man" in my squad once, but has since been overtaken by someone else, who happens to run like greased lightning) and a couple of others I think.
  6. I've also heard that soldier say "A Gley" One of my others is actually nicknamed "Nalien", due to the way he says "a Nalien" in a funny accent. I think he's German (or thereabouts)
  7. And I quote one of my soldiers; "An arien"
  8. I'm using the english copy, with the flaming red X.
  9. Few more picks from Ananova; I've heard about turtling up, but this is just silly. Talk about going to the Policeman's ball! You've been knick(er)ed!
  10. I don't think it's possible to alter the time acceleration speeds in Apoc. You can do basic stuff like editing armour and weapon stats through hexing them but that's about it I think.
  11. Now this is totally bizarre; on my first TWO missions, I get Spec-Ops guys. You know, the ones that are basically bad guy humans but better than the poorly-armed rebels/survivors. Suffice to say I left those missions ASAP as they all had assaults/rifles and all I had was shotguns and pistols. Several weeks, nay, months into the game now... And I haven't seen a single one since the first two missions. Hell, even the poorly-armed rebels are rare. Mostly all I see now is Transgenants.
  12. I personally liked the comment about the people at the E3 booth trying to "play" Aftershock.
  13. It depends. If you made some bad research choices and the biomass is taking over and you don't have repulsors yet, then you're buggered. Is it at all possible for the 'mass to spread over the sea? If not, it can easily be restricted to either the poles or the larger islands, such as Australia, etc.
  14. Sorry, saving it for Supreme Commander and Space Empires 5.
  15. Is there a timelimit I have to complete Area-51 within? I'm currently working on levelling up my team before heading out on my ComboMod game (which is progressing considerably faster than my "standard" game) and I've just started getting the basic alien armour. Mostly, what I need is a good idea of what equipment I need to bring with me. I also have in stock 1 (one, une, uno, etc.) BFG9k that I have yet to work out how to fire (working on that as fast as possible) and I'm considering postponing Area-51 until I work out how to fire the blasted thing. Suggestions?
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