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BulletSix

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  1. yep same thing here. after a reload the voices change ... quite disturbing ...
  2. Saver-Gamer here (although i already reload, if i can clearly see, that i will loose members and can't do anything about it)
  3. Methinks Gyro-Weapons are all weapons that require a heavy armor to use (since it has a built-in Gyroscope for the recoil ?)...
  4. Yep, its me (i try to use this nick everywhere i register ... ) thanks i *think* its a bit more active here
  5. RB-Mod6-0 that is: outside: 2 snipers 3 grunts (assault/plasma rifles) 1 blow-it-away (e.g. super-striker) 1 medic (pistol only for simple klick to switch to the medkit ) although the plasma-rifles do not so well against bio-armour, even the enhanced one ... i am thinking to switch back to G11, G36 and/or XM8 inside: H&K MP7 for the snipers (or decker-gun, depends on availability) maybe one or two aditional shotguns for the grunts (DON'T fire a BFG4500 on anything directly in front of you ) the super-striker seems to work fine indors, too yes and some smokeys, grenades, C4-packs to be used as needed things i have to try (in the next Game ) : Autocannon change SuperStriker to Rocketlauncher Use Pistols more (close quarters they seem to have nice efficiency) I seldomly use heavy armours, though ... it feels kinda being a sitting duck ...
  6. I like it. the BFG's are too strong, imo (just defended a base with a guy in berzerk and a BFG4500 against 10 retis ...) but i don't have to use them, have i ? What i don't like is the fact, that i seldomly encounter transgenants with weapons anymore ... gobbers, chrysalis, spitters, those bio-AT-ST-spit-me-to-death thingies and firetiks. They are cake. RB-weapon-carrying Transgenants would give me more headache, but thats not a RB-mod-problem, i guess RB-mod makes me play through for the first time
  7. BulletSix

    I'm stuck!

    will the rb-6.0-release compatible with rb-5.6-savegames? And I thought you talked about a new mod (spec-ops-mod) not a version of the RB-mod, already in the original thread OT: just got a bfg4500 and 2 Berzerk-armors around the time the biomass starts to grow ... looking very nice so far (a bit early to get them imho, but nice ) greets BS
  8. one vfs-extractor (and bach-in-INstractor ) is here on the site, another one is in the official modding tools. You may find qiute some info in the modding-docs of the official mod-pack. It has helped me qite a bit
  9. small question: do they use these weapons along with the Alien-ones or instead? Caus of the Question: i don't like the cludgels and flies (there are damn few of them and i haven't played russia-mission yet ;/ ) to carry the alien-weapons only (i gt enough of them otherwise ). Imho an alien with an OICW or Magnum or Decker-gun will give me more headache than one with a plasma-rifle (or even one of those annoying plasma-launchers ... i hate those splash-damage-kill-my-men things ) so it wouldn't make the game easier .... so next Question would be is there a simple Text-list where they "choose" a weapon based on a power-rating, compared to the equipment that my squad uses/has access to? and can i delete certain items of it as easy as fine-tuning the weapons for myself? (e.g. one standard H&K-setting on their automatic guns is 3-round-burst .... so has my OICW now ) Or is there a percentage-value for the propability-of-use (weird english, i know )that you can set for each wepon? questions over questions ... greets BS
  10. BulletSix

    I'm stuck!

    hmm ... i would say don't wait, the next patch could be a bit away. And i liked your idea of having a fixed set of troops (marse-spec-ops ... or was it moon?), less new equipment per new base etc. (you mentioned those things on another thread). Is there a possibility to add custom missions? e.g. a special rescue-mission (like the one with the two greys) for getting a new crew-member... As for the soundpacks ... have you thought about Jagged Alliance 2 ? they have some nice soldier-voices. If you want, you can drop me a mail (bulletsix@web.de) or pn and we could find a way to "port" those files from my pc to yours (afair i have the german ones only ...) ... *thinks ivan in UFO:AM .... nice*
  11. ok, got it working (i could have been trying this myself ... yes sometimes I AM a bit dumb ) the fire-once-per-order thing takes a bit getting used to (no more than 2 or 3 Soldiers though ) but you answered this in another thread ... thanks for the fast replies BS
  12. Hi Folks, Hi Alarez! First, thank you for the mod, Alarez, its fun to play ! Second, to my problem: just how do i use the 20mm-ammo on the OICW and the grenadelauncher on the M4 ? Just by using the right fire mode? (burst for bullets, aimed for special (20mm(OICW) or grenade(M4) ) ) Or do i have to reload the right ammo manually? Are there other methods than the reload-button, especially for different ammo-types? ... and how do i change ammos on other guns, e.g. the pump-action? thanks for your time BulletSix
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