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BigDamage

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  1. How do you think MP could be implemented for a game like this? I don't think it would work if each player controlled a squaddie in combat, since there is always a need to stop and start combat. It seems like it would be frustrating to wait everytime somebody stopped combat to change their orders. Then there is the whole issue of who would make strategic decsions such as what tech to reasearch. How would a team determine who gets the Bio Armour that was just developed? Another problem with that idea is that it takes a long time to complete a game of AM. Here is one interesting idea though, what if each player controlled a squad and had their own reasearch and dev bases. Even a system like this would be limited to 3 or 4 players due to geographical limitations. I think this game is a dedicated one player game. Great for when you are on buisness trips with nobody to play games with, or when just feel like chillin for a while.
  2. I just completed this after about 20 reloads. I think I may have tried this a little too early, it still cost me a casualty and I used 7 medkits completely by the time it was done. I noticed that if you save before landing it changes the where the aliens spawn at so I did that a few times until I wasn't being ambused by 4 or 5 aliens with RL's right at the get go. After reading this thread and experimenting myself I equipped my squad as follows. 3 - Assualt rifles (Steyr and the HK that fires Hard Rounds) 1- Alien Plasma Gun - uses throwing my soldier with heroic made good use of this 1- Grenade launcher - didn't seem to do much damage but good for clearing terrain 2- Snipers (used the rifle that does 160pts of universal damage)-wore heavy armor My armor sucked I had 1 suit of Sun Armor, 2 suits of Basic Alien armor, 2 suits of heavy armor, and a couple of Combat Armors. I tried to use stealth tatics I made sure my squad was set to walk. I set them in a skirmish formation as best I could. I got a little lucky and a couple of Rets were grouped up and I was able to make hash of them with the plasma gun and grenade launcher. One of my faster squaddies spent a lot of time dodging rockets (he gave up walking at that point One of my snipers was cut down by an Alien with a plasma gun and a few laser shots. At this point the smoke kind of cleared, all of the Aliens on the outside of the wall were dead. I was able to Medkit everybody, reload weapons, and save the game. My first attempt from this point I arranged my squad in kill position and blew a hole in the wall with a grenade. On the other side off the wall were 5 Rets. They opened up on me with a bunch of rockets and my team died horribly. My second attempt I arranged my squad in kill position around the gate and then I waited. I was hoping an alien or two would walk through the gate into my kill zone but instead I waited. I set the speed to extra fast and waited about 10 minutes with no one coming through. I then blew through the wall again and the aliens had obviously dispersed, I was able to pick them off one by one. Despite this 2 of my squaddies were too injured and I was out of med-kit so they were left behind. I took my squad of four in and it was anti-climatic. I took the back way around as suggested in this thread. I killed 3 Rets in transit without much difficulty. Good Luck... hope this helps some.
  3. Nice Topic After years of playing XCOM my squad includes the legends of my former XCOM squads. Hardware (was Mr. Hardware in XCOM)- always has the right tool for the job. AlienHater (could singlehandedly clear battleships)- got fragged in AM BoomStick - Inspired from Army of Darkness Ashe I love the idea of using the Aliens callsigns. Maybe I'll use the X-men or something the next game I start.
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