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Thursday

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  1. Thursday

    Bases

    First base usually goes straight in the middle of Russia, as it has lots of land within range, and very little chance to shoot down UFOs of water. Later I expand with bases on large land masses, like North and South America, Africa, Europe, etc. I try to cover as much land as possible with each base, without being too close to the range of my existing bases.
  2. Other Send in heavily armored soldiers with laser rifles through the front door, or possibly through busted hull due to crash landings etc. I very seldom destroy any part of the UFO, unless it's vital for the survival of my troops. It's pretty reliable, fairly fast, and requires little strategy, thus I can take on most missions without problems (let's face it, you don't really want to put too much thought into it when your raiding your 151st UFO). Also, it's the one that makes most sense to me from a role playing perspective, if you hope to use the aliens' technology against them, you'll want it as intact as possible. It also has the bonus of not expending equipment, apart from some grenades, etc used outside the UFO.
  3. Then make him edit the link out. I have paid for both UFO and TFTD, I have the physical discs, but those versions won't work with my current setup, for some reason, as outlined above. Me downloading a version that is slightly different might not be 100% legal, but you'd be hard pressed to find anyone that would deem it wrong. This is speaking about my case, though, not downloading games in general.
  4. Thanks, umbriel. Worked like a charm, only thing is that the music won't play (sound effects work fine, better than before, in fact), but I couldn't get it to work with the version I had earlier either. Thanks!
  5. Do you know if I can download it anywhere? Even if I did have money to spare to buy a game I already have, I'm not sure I'd be at all able to find it; I haven't seen it in any store in quite a few years.
  6. So installed Terror From The Depe again on a nostalgia trip. I've played it many a time before, but right now I'm playing on a Windows XP platform. During missions, both downed subs and terror attacks, the mission is often aborted. What happens is that the mission is ended, and I get the result from the last ended mission, meaning that the end of mission screen with points and statisitcs for the battle is identical to the previous mission I finished, wether it was finished properly, aborted, or crashed. I believe there is a cheat code that achieves the exact same thing, at least for UFO: Enemy Unknown, but this happens without any intervention on my part. Further research has yielded that the mentioned forced abortions often happen when a unit, be it alien or civilian or an X-COM agent, walks out into thin air, often down stairs, or when they take one step off an edge to go down one floor. Is anyone familiar with this bug, and is there away around it, apart from obscene amounts of saving and reloading? Is this related to Windows XP, or a general bug?
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