Hello everyone! Awesome MOD indeed! This one brought SSS for me in the new light. Did not play much though yet. With difficulty set as 100% to Foe AP, VP, Damage, Hide Often, lvl +3 also as squad damage 100% and durability 50 it is helluva challenge I must point. Played encounter with ruined tower in center of forest map and Bandit waves. That was intense shootout. Had full party of lvl7. To kill someone now, I have to really maneuver a lot, use medic boosters, and pay attention to familiarity level. The probability to hit is quite low now, and considering high VP of enemies it is hard to kill even one of the bandits in one go, also considering they approach from every direction. At least, then I nail one or two, other rush to cover and hide, slowing their advance pace. Now they spot me very fast, even Shade with his perks in spot and hide, has trouble. He gets interrupted very often not even spotting anyone first. Exept in realtime I can approach them easier why is it so? So back to the mission. Actually, I did not finish it yet. The sitrep for now is that I have lost two squad mates – Shade and Gator. The Shade was scouting remote ruins with small tower; the two people appeared from the forest. One tried to climb over the wall just above Shade. Using fullauto he shot climber in the head. Just one shot fired tho. Bandit was knocked from the wall and Silenced sten jammed. Using remaining AP I moved Shade a bit along the wall deeper in cover. Hide mode was still on. The next turn he was blown with grenade to no recoverable state). As for Gator, he went down from interrupt by rifleman while moving to cover after some cowboy shot him with mauser pistol about 5 hits from, let’s say, 10-15 tiles away. Pretty neat sight, huh, at nighttime. Other member are all bandaged up. 3 guns I stared with got jammed from intence shooting, so using salvaged. In addition, bazooka that my grenadier got his hands on helps a lot as it one shots bad boys neatly. As for Castle defense, Sting shots quite a lot. Fought for about 25 turns and she shoots 2/3 turn for sure. An interesting thing about Midnight outfit with beret. Then I use that on LA, I can see some of her blond hair pop out, but then I use this on my char, which also female with black bun, it appears as she is shaved, almost bald. Another thing I noticed, then I put some Black Camo coat or Merc coat on male char, his hand become very large, reminds me of Heavy in TF, is it intended or some sort of glitch from my side? No crashes sofar. Cheers =) Ah, forgot to mention. Think I have working Maya 5 if anyone is interested. At least it intalls and runs with no errors.)