Very early in the game. This was the kind of situation you pray you don't get. A terror ship strikes in Novisbirsk. By the time I get there it is, ofcourse, around midnight. Upon opening the hatch one of my HW people comes out and turns to examin the area, to the left there are 3! of those hovering plasma tanks. (Cyberdiscs?) Luckily the first person off the boat had a rocket launcher. I targeted the nearest sectoid and fired a snapshot. The sound of screaming civs rang through the night as I cringed. The rocket had gone through the window of the gas station and killed a civ or 2. I ran my HW guy behind teh landing gear of the Skyranger and brought out 2 auto cannons loaded with HE ammo. One instant of FF killed 2 men and I was able to destroy one after 2 full salvos from the ACs. I began pulling my people out of the Ship and taking shot after shot at the tanks. I killed 2... Next turn I have lost 4 more people. Not only to the tank, but to sectoids on the other side. The rocketlauncher person I mentioned at the beginning took a shot at the plasmadisc and reloaded, killing the last one. I turn around and start duking it out with the sectoids, there are 2 of them. I kill them. All seems well. Next round, that missle launcher you should know by now was MCed... close range, my people were grouped.. I had 3 survivors that I sent to the Skyranger. After retreating I reloaded.
The heavy plasma will always be my standard equipment. It is usually wielded by my standards, as it is relatively light-weight, powerful, fairly accurate, and it can be found littering the ground on every battlefield. My scouts/snipers will be outfitted with Plasma rifles. These will be the only people to have grenades. My HWs are usually turned into scouts at this point, capable of traveling vast distances in a single turn. Finally, the lazy buggers in the Avenger never move. They sit and mind control aliens all day. Tis sporty to them. On occasion one of them will shoulder his mighty Blaster Launcher and blow a barn into oblivion, my troops are usually more devastating to the area than the aliens. Need illumination? BAH! Use the blaster bomb to ensure that nothing is there. Tip: get flying armor for everyone and blast a hole in the roof of the larger craft. (Supply Craft, Battleship) So much easier to simply shoot the aliens in the back as you come down, and when they finally catch on you send your backup force in the front door... :devil: