Hey! Since the 2nd technical demo of UFO:AI is not finished yet, we decided to upload a christmas mission pack for our fans! :angel: http://www.ufoai.net Merry Christmas!
Uploaded some more screenies. An alien ship crash site this time. Hope you like it. B) We also have a cool new url for our webpage now: http://www.ufoai.net
@Pumkinhead: It's a commercial game. I asked the devs a few weeks ago. Looks not bad to me... there should be more games like X-COM. Even if they are quite similar.
We uploaded a few new screenshots to the media section of our homepage. http://ufo.myexp.de A new alien model, some changes on the geoscape and new maps can be seen there.
FPS games have complicated algorithms, so non-visible objects are not rendered if they are behind a wall or something. In most cases this would not work in our game. :hmmm: However, the way it's done in other strategy games like Warcraft3 is some kind of "Fog of War". Map objects and actors disappear, when they are far away. Maybe something like that would make sense.
We could change the elevation, but this requires a lot of hardware power. A big part of the map would be visible then. -> high polycount why do poeple have a mouse without a middle mouse button... :hmmm: We will define a key for turning then.
- Reaction fire will be implented soon. - You CAN turn your guys to look in another direction. Click with the middle mouse button in the direction you would like to look (requires 1 time unit). A Linux version is online now too btw.