Posted 09 March 2012 - 06:17 AM
First, Thank you all for the wonderful work you do here. I am a longtime X-Com fan (i actually bought it at the store circa era 1995 as UFO Defense). Returned to the series a couple times over the years, most of you know how that goes...
My question is in regard to editing of the art. I am using X-Com Windows CE (gold) edition so i can use the UFO Extender in conjunction with Xcomutil 9.7. So far it's been great! I couldn't get BB's Uniform mod to work, so i decided to do some artwork myself.
I actually swapped out the default uniforms with Bagirov's Arctic set, i like the white look, makes the bloodsplatter really shine =) . The corpses under UNITS\Bigobs.pck & Floorob.pck need to be edited however, I was going to apply a similar palette used on the Arctic set to go ahead and colorize a whitish color as well.
So I guess my questions are- What is the Xcom palette, a straight 256 colors? Or does Xcom use a special palette file (i would imagine so). I use Paint Shop v5 (older program i know, it's simple), so is there a .pal file available for these purposes?
Then once i import them using the PCK tool, i see all edited .pck files have an associated .tab file? I'm not familiar with this, all i get is code in notepad. Programming is not my strong point, just the art.
I imported a test example of a corpse from another artpack (the urban camo set) where it's been changed from tan to blue. I exported the .bmp, then imported the .bmp into the file i wanted to edit. Seemed to work. When i test in game, it appears to work. But once i click on the corpse, game crashes with a bigobs.pck error. I imagine it has to do with the tab file?
Any help is appreciated, if i can get this to work, i can take it a step furthur. Plenty of weapons from Duke Nukem 3D, wolfenstein i have exported already, i'd like to maybe swap the rocket launcher with an RPG, know what i mean?
Thank you for any help, you guys/gals are awesome as always.