Posted 08 July 2003 - 04:46 AM
Damn Vet, your posting like it's going out of style, man!
I too always hated the idea of posting your next base within just a few light years away. I eventually would build a base next to my first one, and then build a third one farther away, and dismantle the 2nd one. Worked well, until I found out why they try to get you to put them so close:
The bases, when their radar ranges are connected, provide a kind of "net", to catch the UFO squadrons. When I tried my "1,2,3 take out 2" idea, it eventually ended up that UFO squadrons were popping up everywhere. They'd go into radar holes in between my bases and disappear, and my forces would be in disarray. Sure I could use the probes, but they get to be a major pain when they disappear, not to mention when they get attacked.
What I'm trying to say is, I think Microprose encountered this problem, and decided to implement the base link idea. Not only does it make your "radar net", it also prevents a newbie from setting up an outpost way in the middle of nowhere, thinking "hey how come theres no UFOs?".
Posted by Jellyfish Green
Blaster Launcher tactics: a brief guide.
Building: Nuke it.
Orchard: Nuke it.
Underground bases: Nuke large rooms first.
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.