TrashMan Posted April 23, 2009 Report Share Posted April 23, 2009 I added a few completely new weapons ot hte game, followed the instruction of how to convert and everything. The new models is UV mapped, exported, tweaked with the help of MAAEV's editor and finally put in-game. MAAEV's editor opens up the models and the texture shows up fine. In-game it's white. The files look OK to me, the paths look OK. I'm stumped! Link to comment Share on other sites More sharing options...
daviderr Posted October 30, 2012 Report Share Posted October 30, 2012 White or trasparent ? I merged some mods and the soldier on tutorial is invisible Link to comment Share on other sites More sharing options...
Strokend Posted October 31, 2012 Report Share Posted October 31, 2012 I don't know if it works the same way in Afterlight, but in some games I've tested mods for, meshes will show up just fine, but appear white when they can't load the texture. I'd suggest looking into how the texture is applied to solve it. Link to comment Share on other sites More sharing options...
daviderr Posted November 12, 2012 Report Share Posted November 12, 2012 I solved the hidden soldier issue It depend on some error on config file Link to comment Share on other sites More sharing options...
Patupi Posted December 16, 2012 Report Share Posted December 16, 2012 Can I ask, did you add icons in for these new weapons too? I have yet to find info on what format the pics for the icons are in. They list TGA, but don't load as that. I've tried using text to data conversions, just appending different suffix to them (TIFF, JPG, BMP, PNG) but nothing seems to work. I can... sort of... get models in game, but icons don't seem to work at all. I think my model problems are due to the 3D modeller I'm using. Textures seem not to work (your white gun problem) and the position of the gun gets lost. I think Milkshape 3D recenters the model rather than maintaining the original coordinates. (OK, not sure why but the prog I was using to try to edit the TGA files wasn't working, and now I've found one that is. So that problem solved... unfortunately I now need about three different programs to edit this!!! One to load TGA and export to BMP, another that is pretty good at editing BMPs, and another different program that will import BMP and export TGA. Does anyone know a freeware prog that can import export TGAs and has decent editing? IE transparent cut and pastes, radius gradient fills, good zoom so you can individually draw pixels etc?) Link to comment Share on other sites More sharing options...
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