Karstedt Posted December 23, 2008 Share Posted December 23, 2008 At some point, I modded the campaign to give all of the starting clues (3 for Allie, 4 for Axis) when you begin a new game (so you can do every mission), but have since forgotten how I did it. I ran through the EBase and GBase scripts thinking that was where they were doled out, but couldn't find it. They only seem to contain the triggers for displaying the clue you have been randomly assigned. Can anyone remember where exactly the random starting clues are triggered? Is it done via script, dialog, or is it hard coded? I may have just created a few clue objects and dumped them in the base... but I thought I modified a script somewhere. Link to comment Share on other sites More sharing options...
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