6. Tactical Battleground


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#1 sigget

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Posted 10 December 2003 - 03:15 PM

Index:
6.1 Vegetation & Land Areas
6.2 Tilesets
6.3 Ublocks
6.4 Kulisy (stageprops)

#2 sigget

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Posted 10 December 2003 - 03:27 PM

6.1 Vegetation & Land Areas

Every mission when generated gets different terrain and elements depending of where on earth it is and what type of vegetation is present there.

listofland.txt
landmap.tga
vegetationmap.tga
landmap area configuration
vegetation area configuration

#3 sigget

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Posted 10 December 2003 - 03:28 PM

6.2 Tilesets

There are a range of tilesets that describe how a map is put together.

#4 sigget

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Posted 10 December 2003 - 03:29 PM

6.3 Ublocks

An ufoblock describes heigt values for a tactical map.

#5 sigget

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Posted 10 December 2003 - 03:31 PM

6.4 Kulisy (stageprops)

In every tilesets there is a number of kulisa's that can be placed on the map.




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