DarkWolf Posted December 18, 2003 Share Posted December 18, 2003 Well its cool to control 1 squad but you cant do all mission.. so what about a way to, at least, upgrade CoE troops? Well CoE troops are really bad at the end , so do i when i got surrounded by reticulan armed to the teeth .... but anyway they keep on loosing and i loose base frequently and got no chance to defend my self! Well i hope they will put option on CoE troops... Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted December 20, 2003 Share Posted December 20, 2003 Well, in the beginning of the game, you can upgrade your CoE troops. It doesn't seem to help much though. I would actually like to be able to call in assistance from CoE troops in the area, they would then arrive from off the map and help. How about we are able to designate what weapons they get? Sort of like the militia in Jagged Alliance 2. Ex: CoE squad 1 only has ak-47s, but you have enough shiny plasma rifles for each of them. Link to comment Share on other sites More sharing options...
DarkWolf Posted December 20, 2003 Author Share Posted December 20, 2003 Yeah something like that! And what about a way to see the % of chance they will succeed ? Well i think addind some option to CoE could be useful. And when you said you could upgrade the CoE, did you mean the single research on the beginning? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted December 20, 2003 Share Posted December 20, 2003 Yes I meant the single research in the begining. Some more researches like that would be helpful though Link to comment Share on other sites More sharing options...
Obi-Mark Posted January 13, 2004 Share Posted January 13, 2004 That would be great, being able to upgrade CoE troops. I have loads of guns and armor I no longer use (colt M4, AK-47, G3, G36 PSG1, combat armors, heavy armors....). They collect dust... why aren't we able to give CoE heavier punch? Link to comment Share on other sites More sharing options...
Kret Posted February 25, 2004 Share Posted February 25, 2004 Well, recently I've been looking on the inside of the gamedata.vfs file and saw something that seemed like bonuses and penalties for CoE troops, appart from some research, there seems to be a bonus for the early stages of the game and the fact that if too much time passes (think about 5 days) from the last victory (not sure if it matters if it must be a player's victory or other CoE troops) there's a penalty for their chance of victory (morale?) Link to comment Share on other sites More sharing options...
Carlos the Jackal Posted March 4, 2004 Share Posted March 4, 2004 Hmm, thats quite interesting. I must admit being quite ignorant to the coding behind it, but you seemed to say that the % of CoE troops was a dynamic, based on events such as victories with your team. Would there be a way to code an option to "Donate" weapons to the CoE to increase the dynamic % for a time, the % raised based on the individual weapon?(No feeding infinite Uzi's) Its very interesting as an idea, but having a vauge idea of the work involved I certainly wouldnt be twisting unwilling wrists into attempting a potentially mammoth task like that Certainly would rock, however. Link to comment Share on other sites More sharing options...
Kret Posted March 4, 2004 Share Posted March 4, 2004 Altho the bonus (penalty) the CoE gets from this is editable, it seems that the "bonifying" event/situation/condition is hard-coded. Link to comment Share on other sites More sharing options...
Shades of Green Posted March 10, 2005 Share Posted March 10, 2005 A mod to improve the CoE's chances is ready! Not tested much yet, but should work Link to comment Share on other sites More sharing options...
MJ12 Commando Posted April 4, 2005 Share Posted April 4, 2005 I wish that all weapons and armor research and development raised CoE chances... So, if you had bio armor and advanced plasma rifles, the CoE troops would also have them and thus have pretty good chances against the aliens. Link to comment Share on other sites More sharing options...
Shades of Green Posted April 18, 2005 Share Posted April 18, 2005 Unfortunately, I don't think this is doable; Though we might have to ask the opinion of greatewr experts than me on this. And ofcourse, let's hope it works that was in Aftershock... Link to comment Share on other sites More sharing options...
Aralez Posted April 19, 2005 Share Posted April 19, 2005 It would be doable, but the work needed to do it would be immense. There is one research that already does this (don't know the exact english name, it's one of the first two researches), but for an effect like you want one would have to attach the "increase-the-chance-thing" to each and every research... Link to comment Share on other sites More sharing options...
Kret Posted April 21, 2005 Share Posted April 21, 2005 Aralez, doable, but not modable. This thing seems to be partially hardcoded. While you can change the benefit it grants you can't add/change the research required for the benefit. I wonder how many hopes have I crushed with this statement. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now