Is there a mod that adds more characters?


  • Please log in to reply
17 replies to this topic

#1 Kyuujou

Kyuujou

    Squaddie

  • Members
  • Pip
  • 3 posts

Posted 20 January 2014 - 06:50 AM

I am pretty new to this game but made some progress, early on however a few soldiers died and I assumed there was a way to wake up some of the Cryo-preserved humans and trudged on.

Well here I am now unable to do much and just watching the red blips pile up as my hilariously inadequate personel list goes out one by one.

Is there a mod that allows me to recruit more? Its a pretty huge deal...

#2 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 20 January 2014 - 07:36 AM

Nope. In order to get more units you need to research a way to build robots or rebuild the Martian ones.
The only reinforcements you get are 2 reticulans. Olga (probably only if her father dies or later when he retires), two twins (Pierre and the second one) and Rita, where Rita can have technician or scientists depends who dies first.

This game wasn't designed for Ironman.
Posted ImagePosted ImagePosted Image

#3 Kyuujou

Kyuujou

    Squaddie

  • Members
  • Pip
  • 3 posts

Posted 20 January 2014 - 09:00 AM

Well then is there a way to mod in a handful of extra characters? I mean it does explicitly say Laputans are suppose to give reinforcements and that theres ya know the cryo-tomb. It seems believable that at some point they would wake some people if they need it or invest in cloning technology.

Is there some way make more people? Like im down just to have random lv1's with no abilities.

I keep hearing the argument its not Xcom but the combat seriously is challenging and the incredibly small group of people given simply isnt enough. I mean the first event where beast men appear wiped half my soldiers as they retreated. :\

#4 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 20 January 2014 - 12:12 PM

Then you should have reloaded and prepared better :P

The first encounter what I do and gives plenty of XP is give everyone a dynamite. When you cripple enough the robot so he can't repair. Plant a dynamite near it then run for it (well walk for it). Before the main dynamite explodes set other dynamites. The closer to the machine the faster. Oh and don't do that mission until when it expires, because of the last assault on the water pipe. And you want to have as many new human weapons as possible. In theory you don't need to do that mission.

When you prime right you can have a safe retreat point to the ufo, plenty of corpses and plenty of XP. Though it takes few attempts to make it perfect.

Then there is the last attack on the water pipe. On impossible you will always be above your suits environmental resistance, so before that I always save/load to not get the beastmen as it will be a failure no matter what you can do.


Don't feel offended - but playing Ironman on you're first playthrough is just plain idiocy as you don't know what to expect.

The laputans cleary say that human travel is beyond their availability and the opening cryotomb is timelocked, so no there are no soldiers. This game clearly says - you're resources are limited.
Posted ImagePosted ImagePosted Image

#5 Kyuujou

Kyuujou

    Squaddie

  • Members
  • Pip
  • 3 posts

Posted 20 January 2014 - 09:13 PM

Fair enough, just for the sake of enjoying this, is there a way to make a mod that allows cloning like the reticulan mod? Or just one that adds characters or shows how?

#6 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 20 January 2014 - 10:34 PM

If there was a mod for more recruits there would be one already. You're only option is the Reticulan Mod 2.0
Posted ImagePosted ImagePosted Image

#7 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 21 January 2014 - 02:31 PM



I've uploaded my strategy how to beat first beastmen encounter without taking any damage from them and to get high amount of XP, if you decide to play again.
Posted ImagePosted ImagePosted Image

#8 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 162 posts

Posted 21 March 2016 - 03:44 PM

let's complete this topic
Spoiler


#9 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 21 March 2016 - 04:32 PM

Don't forget about endless supply of drones. Get a turtle drone to aggro everyone and then send quad drones to murder everything. Although their level 1 version needs to be pretty point blank to hit.
Posted ImagePosted ImagePosted Image

#10 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 162 posts

Posted 21 March 2016 - 04:44 PM

I will argue that drones are a different approach to the game. You choose to dilute your gained XP from sentients onto robots, and divert research/production capacities for that approach. You have to research to double gun turrets to get anything useful, then produce guns/ammo/addons/chips...

From the point of view of a commander with full roster, they are not worth it. However, if you suffer heavy loss and dont want to reload (ironman players) then drones is a viable fallback approach.

Since I hate human loss with a passion (not alien) I reload upon such loss. The two games I produced drone? They just sit there as a Plan B fallback. Even with Gatlingx4.

Mind you, if you can set up a scenario when we attack an ally that race's loaned soldiers turn on us... then they are a reason to have some backup. Set it to fired automatically with an active squad at home.

&&&&&&&

Another note of using sentients to fight.

The core members are pure soldiers. Depend on your choice and your time, you may have from 4 to 7.
+ Reticulan and Martians are too squishy and would leave when attacked ally. At impossible difficulty, a Ret might just killed from a hit, so no. Just no. I never use the pure soldiers of those race.  

At mission, I normally take from 1 to three part time soldier.

+ They are normally the ones in training, or civil engineering. While the loss of productivity in research and production may not be much, there's no need to take it.

+ They are too busy in research or production, so their combat skills are underdeveloped compared to pure soldiers. They are in early mission as extra shooters and medics.
+ Medic is the best because they can heal wounds so can extend mission time. Any wound heals go toward their science xp. A high hazard mission just mean they got more XP. Later on, major in alien tech means they use those guns better. A Ret can heal using their racial tool but a pure soldier wont benefit from those healing XP.

The part time soldiers will be trained in late game trainings since at that time the pure soldiers are already completed.

&&&&&&&&&&&&&&&&&&&
On Drone strategy:

Actually, quadGatling work well on bulky enemies or slow ones like the Ret. For fast, elusive targets like Matriarch, and Roller (or your newest drone), quadLasCan is better. 4 almost guaranteed hit each shot. I value that better than the heavier weight of fire and the few experiment battle are almost alsways with them.

#11 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 23 March 2016 - 10:48 AM

Drones are excellent when fighting expedition. They are immune to PSI damage.
Posted ImagePosted ImagePosted Image

#12 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 162 posts

Posted 23 March 2016 - 01:27 PM

That is so very true. BUT.

In the interest of not sharing kill-count and damage-XP I chose not to use a completed bot with Gatlingx4. The counter is to use a supernatural charisma, heavy suited, shotgun armed, Leader into the fray, solo, The rest cower in the furthest corner.

The stat allow minimum woundings. The suit and a good corner in a room allow no rocket damage, which is the biggest worry. Psi absorber is nice but not essential. If the damage got to dangerous level a quick retreat back to the medic is called for.

Shotgun and the occassional TNT ensure any ret get in range got killed.

Solo mean that if/when the mind control got through it doesnt affect your team mates.

Samantha turn from a middling soldier into a major killer after my Rebel campaign. Claude who was behind Pierre about 80 kills get parity after Expedition campaign (not need heavy suit).

Another counter is to get to a defensive position. Any get close get creamed. Any hiding behind walls to wound/stun get hunted down by a pair of supernatural runner. Establishing a clear perimeter and patrol extensively. The group in the center will help by throwing grenades where needed. The position is generally high ground or with good walls to ensure no rocket. May god help us, no psi rocket!

#13 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 23 March 2016 - 02:26 PM

Everyone has it's own strategy, as long as it works.
Posted ImagePosted ImagePosted Image

#14 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 23 March 2016 - 10:20 PM

One more advice. For the final final mission, bring only Dimension Launchers. You won't be needing anything else.
Posted ImagePosted ImagePosted Image

#15 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 162 posts

Posted 24 March 2016 - 02:27 AM

Actually, the drone strategy is the answer for original poster's situation, provided that he can research in time.Drop everything else and start research.When can produce, initiate the assembly line right away.

#16 ERISS

ERISS

    Lieutenant

  • Members
  • PipPipPipPip
  • 188 posts
  • Gender:Male
  • Location:Grenoble, France

Posted 24 March 2016 - 05:10 PM

View Postlaclongquan, on 24 March 2016 - 02:27 AM, said:

Actually, the drone strategy is the answer for original poster's situation,
Yeay, what had said silencer_pl in post #9.

About the XP, it is treated differently in UFO:Aftershock:
IIRC, the drones don't receive xp, they only get better by what you build on (their AI learn nothing..),
they decrease the whole XP of the mission, but it is divided only between the (living) soldiers.
So, a drone master alone with its drone toys in a mission get many XP, but it's not good in the long run for less XP is received in the whole, strategically.

#17 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,367 posts
  • Gender:Male
  • Location:Poland

Posted 24 March 2016 - 08:26 PM

Drones get their own XP, you need to level up them to mount chips that bolster their effectiveness. A quad drone with best boosts is a murderer.
Posted ImagePosted ImagePosted Image

#18 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 162 posts

Posted 25 March 2016 - 01:54 AM

Did you mean... a killing machine?

:yeah: Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users