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Some problems with creating my own mod


Olekman

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Hello everybody!

 

After playing Silent Storm, I came to a conclusion that engineer's explosives are a bit underpowered and they aren't as good for demolitions as they should be, in my opinion. I've decided to tweak it a bit to fit my own tastes. I did everything that was said in the modding guides, that is created a copy of the original game database, changed few lines in the tables that I wanted etc.

 

I created the game.db as instructed and placed it in a separate folder with the name of my mod, but the changes that I made don't appear in-game. For example, I intentionally changed the name of Hexogen and it doesn't show-up any different when I load my modified save.

 

Each time I open my mod's file with blueshell Data Guy, the changes are there. What can I be doing wrong?

 

Other than that, I'd like to know how to create my own weapon. Where I can find the textures of guns in the inventory? What lines do I need to add and where?

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All names are stored in Strings table. Changing any user names in other tables wont do anything.

 

Also you need to open your mod in mapedit and use build button to convert any changes to playable format.

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In RPGItems table under the corresponding Hexogen ID. This table covers all 'estetical' parameters of the item - its strings, sizes and position in interface, cost, weight (for throwing distance, btw) and other values.
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Does it have to be the Strings table or StringsTree? Because I can't edit anything in Strings for some reason and when I try to get to the Hexogen's ID in StringsTree, I get some errors with Data Guy. The number is pretty high, almost 17 thousand, and I get the error around first thousand.
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I initially thought that handling was used to determine the time needed to prepare the gun for the first shot. But it seems that it gouverns something accuracy-dependent.

 

What it actually does i have no idea, but i still assume that handling depends on weapon mass.

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Well, there's separate column for preparing the gun, which is called "PerpareCost". At least I assume it's for that, because the values are good. Still, I don't know what's up "HandlingEasyRange" and "HandlingMediumRange". Oh well.
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