New S^3 Mod "All Uniforms" in development (feedback is welcome)


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#1 BlunterII

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Posted 20 January 2013 - 10:13 AM

(Note: this is only for Silent Storm: Sentinels)

All right folks, I am going to attempt to make a modification that allows players to buy any uniform (whether existing or only in model form) from the seller at the Sentinel base from the very beginning (as soon as you get access to his stock).

Since the uniforms are separate items in S^3 as compared to S^2 where they were simple models - they need to be created first.

I'll try to keep the mod light (sizewise) so only the textures and materials available in the game will be used for v 1.0 of the mod.

After Lt. Havoc contacted me I started messing around with some of the uniforms today, here are the results:
____________________________________

Posted Image

Remember the "Manor" special encounter from S^2 where the fabled "Sea Devil" rifle was located. It had German and Italian troops in the area. Since Italian models are still in the game, I decided to make them fully usable. Italian Uniforms Done!

___________________________________

Posted Image

Another special encounter "Road Bend" with Katana had Japanese troops and a bunch of "Ninjas". Now one can dress like them.
Japanese Uniforms Done!

___________________________________

Posted Image

If you desire to serve some drinks or repair a few Panzerkleins why not dress appropriately.
Bartender and EBase PK technician Done!

(to be continued)

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#2 BlunterII

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Posted 20 January 2013 - 10:52 AM

Posted Image

The guy on the left was supposedly a double agent from S^2 (or was it triple? I don't remember). Couldn't fool me though, his shirt is not pink it's black! And he is wearing gloves! An absolute triple agent if you ask me. The cripple on the right is ...umm - one of those easily forgettable S^3 characters (at least for me). Anyway, if your male characters put that uniform on - they'll look crippled too, but act like nothing happened. Very fashionable.

Black shirt agent and Bandaged Done!
___________________________________________

Posted Image

Black and Fall Camos Done!
They are not cheap, mind you. That SOB at the base overcharges for everything. Maybe I need to enable combat at that location just once. Guess who is going to go first? Yup, he is.

__________________________________________

Posted Image

I didn't decorate these guys with anything yet. Let me know if you prefer insignia of some sort. It is already in the game

Hanke and SS outfits Done!
(Yes, I believe the guy who tried to escape on a plane was Hanke. Colonel Hanke. Although I suspect his real title started with Standarten something...)

(to be continued)

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#3 Lt.Havoc

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Posted 20 January 2013 - 02:02 PM

You sir, are a god among men. These look fantastic. Anyway I checked again what other uniforms the "more uniform mod" unlocks and took some screenshots of them. I hope that they can be implemented into Sentinels as well. Here they are:

Posted Image
This is the outfit I am currently using in Silent Storm for the main hero. Thats the one I want back.

Posted Image
This one looks really nice too, no idea if you even encounter those ingame

Posted Image
I am not sure if these are from the Axis Skin pack or the normal uniforms but it looks great.

There where some more in there, mostly civilian/researcher and engineer models  as well as US Army Soldier and US Army Commander that I think are already in Silent Storm as an outfit. There was also some regular Russian soldier uniforms, plus the russian officer model and the russian soldier models with snow on them.

Ah yes, the whole slew of German soldier models where in there too, mostly the Fallschirmjäger ones. I should see if there is more if you go and look at the Axis side.Let me know if you need screens or anything so I can provide them.

Anyway, will it be possible to also add custom uniforms? I could provide camo textures for such a thing, all authentic WW2 camos, mostly of Russian and American origin, but I also should have some german camo patterns as well. So please let me know.
"War. War never changes"

#4 BlunterII

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Posted 21 January 2013 - 12:02 AM

Thanks.

I am not familiar with the mod you are referring to. As for Commando uniforms they are already available in Sentinels along with some others.

Here are all of the Original Uniforms (most had a uniform as an RPG item already present)

Posted Image

They are pretty much unchanged except for a few things:
- I removed hair model from female complex heads. Now if the uniform comes with a helmet, a gas mask, glasses, etc. the female characters will be able to wear the headgear. In cases when the uniform does not have any headgear - it will provide that female with a "wig" (which is basically the same hair model on their head. Since I assigned different hair to different helmetless uniforms - your female characters will change their hair style and color. That's what they do in life anyway, no surprise there.)
- Allied Female soldier now can wear beret. I changed the uniform model to match that.
- The same with Axis soldier girl. Her uniform features the camo helmet from elite soldier NPC uniform.
- Axis scout doesn't have that mask permanently attached to his face. It comes with the uniform and goes with it once you change it.
- Axis engineer enjoys a new black leather side cap instead of a fabric one (Sentinel Colonel body texture has proven to be very helpful)

_____________________________________________________________________________________

Posted Image

No changes here. They come with their own uniforms.

____________________________________________________________________________________

Posted Image

Very minor tweaks here. As I mentioned before the females can wear helmets and caps now. This female here is actually Klaus with Dani's head and gender change (I know it sounds intriguing, after all he was the key tester for female uniforms on templates, since I am stuck with Fritz, Rocco and Klaus in the editor.)

_______________________________________________________________________________________

Next:

Posted Image

Here are your commandos and paratrooopers.

I'll address your other points in the next post.

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#5 BlunterII

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Posted 21 January 2013 - 12:58 AM

Yes, it is possible to add custom uniforms. Here are some (using only game resources):

Posted Image

There were no Thor's Hammer uniforms available in the original Sentinels. I created these using the MG soldier model with elite commander body material. A perfect fit, wouldn't you say?
To the left: Beret is allied soldier cap model with sentinel colonel body material. Uniform layout is Rifle ammo oriented with some fancy terror backpack and a few gadgets and flasks and pouches.
This MG soldier model is bulkier and more man-like looking than the thinner looking camos. I am still entertaining the idea to restrict these to male characters and the thinner ones to females.What do you think?
_____________________________________________________

Here are the female ones for comparison:

Posted Image

Now, If you are talking about importing new textures and fitting them on existing models - I've done this before (actually many times). Just keep in mind I'd like to keep the mod small (at least for the moment). Right now it is only 159kb in size. We can discuss it I'll just hold off on importing the textures until all the possible combos using the original textures, items and models are exhausted.

(to be continued)


~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#6 BlunterII

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Posted 21 January 2013 - 03:09 AM

All right, some more uniform goodness:

Posted Image

On the left: The same Terror MG soldier model with fall camo material from elite soldier body. Cap has the same texture. The uniform model is borrowed from Sentinel female officer.
On the right: Terror Rifle soldier with beret. Nice brown leather!
____________________________________________________

Posted Image

Two more Terror Rifle soldier uniforms. One has engineer style layout and the other one is rifle ammo heavy.
______________________________________________________

Posted Image

Desert Hammer outfits are getting uniforms.
_______________________________________________________

Posted Image

Desert version of the MG soldier and the "super" soldier uniforms done!

(to be continued)

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#7 BlunterII

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Posted 21 January 2013 - 04:15 AM

Here is the seller window. Just to show you that the items ARE indeed there available for purchase :)

Posted Image

and another one

Posted Image


(to be continued)

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#8 BlunterII

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Posted 21 January 2013 - 04:33 AM

More Thor's Hammer uniforms:

Posted Image

Most of the uniforms use German Officer uniform model. I have to say it is probably the most versatile model as most materials fit that model quite well.
___________________________________________________________________

Posted Image

These guys look mean. I always felt that the helmets with masks were somewhat an overkill. But that's how it is... unless we decide to change it.
Btw, if you have any naming (renaming) suggestions - I'll consider them.
Regular MG Soldier variants - DONE!
___________________________________________________________

And here is a PK pilot (I added the hat) and a renegade officer (he looks like a pioneer from the USSR)

Posted Image

(to be continued)

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#9 BlunterII

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Posted 21 January 2013 - 04:59 AM

Right. Hmm... It is my pleasure to introduce you to the guy responsible for all of the gunner outfits. Ladies and Gentlemen, please meet the MG soldier!

Posted Image

Nevemind the homeless guy, he just tagged along for the ride.
___________________________________________________

Have you ever wanted to experience the thrill of wearing something that gives you instant power, respect and wide recognition. Well, try these ones on then...

Posted Image

Major and Police Officer uniforms done!
___________________________________________________

Some say they won the WWII. By the looks of them - they could have.

Posted Image

Partisan Uniforms - Done!
___________________________________________________________

Posted Image

God forbid to end up in those shoes! Actually, those Valenki (wool felt boots in the middle) are very warm.
Still a nice dramatic way to begin a scenario with a daring escape. (Not awfully original, I know, but still)

(to be continued)


~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#10 BlunterII

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Posted 21 January 2013 - 06:21 AM

Professor Kohler had a decent suit so did the Otter. I thought they should be available as uniforms.

Posted Image

Professor and Sailor outfits Done!
______________________________________________________

You mentioned scientist outfits. Well, here they are:

Posted Image

Scientist outfits - done!
________________________________________________________

These guys are pure Sentinel babies - from two snowy missions.

Posted Image

Prison Leader and Soviet Official Uniforms are done!
_________________________________________________

(to be continued)

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#11 BlunterII

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Posted 21 January 2013 - 06:49 AM

These guys are nothing extraordinary, but I liked the jacket. As for the dirty mechanic - he happened to be there too, so I figured "why not", right?

Posted Image

Terror Leader and Terror Specialist uniforms - done!
____________________________________________________

Posted Image

Oh, boy! I remember being annoyed with the script that let that US agent escape every time I started shooting at him. What I did was - have all my people aim at him, then select them as a group and fire simultaneously. The following "Damn, we needed him alive" were music to me ears. Posted Image

USA agent uniform - done!
I am on a roll! Whoo-hoo!
______________________________________________

Posted Image

And finally comes  the last batch for today (maybe). Helen (or Helena, the one on the right) was the main antagonist in S^2. Everything she had was top notch: the flying PK with killer laser turrets, the awesome base in the North Sea and the outfit that made male characters miss a lot and female chacters cuss a lot.
Comes with a complimentary authentic black wig.

Redone Sentinel Female Uniforms and the Special Agent Uniform are done!
________________________________________________

Some more seller screens:

Posted Image

______________________________________________________________

Posted Image


(to be continued)


~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#12 m10s

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Posted 21 January 2013 - 10:19 AM

Great work, bro! Seller has only 1 model in stock for all uniforms?( sry have no ss3 to check)
Taking an opportunity I want to ask u about your H&S mod, it looks really great and huge, when it will be released.

#13 Lt.Havoc

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Posted 21 January 2013 - 01:02 PM

Well, that looks great so far. I just wish it where possible to choose some other outfits from the start but buying them is okay too. But man those prices are insane XD

As for the mods I was talking about: the Axis Wehrmacht Skin pack is from here: http://www.strategyc...ehrmacht-skins/

The All Uniforms Mod for Silent Storm I found here: http://s2mods.tripod.com/

Now I just need a mod that increases the Grenade Range and maybe makes the medical and Engineering items eaiser to use and I am set.

As for the names of the uniforms: the Renegade Aassault Uniforms I would name "Heavy Trooper Uniform" or "Armored Soldier" and the version should be then Black and Desert etc. The leather Jacket outfit could be named "Spy fashion" or "Agent outfit" it would make more sense. One thing I was wondering if that would be possible: I recall that in Silent Storm the Renegade Soldiers in the Fall Camo Outfits wore Gasmask all the time, would it be possible to use these Gasmask for other outfits as well, like the Renegade Assault Uniforms etc.? Or how about mixing the armor with the camo uniforms?

I always liked them, they looked cool. Also so you know why I asked for custom camo uniforms: I found it stupid that you are part of a Special Operations group and aside from Snipers, no Camo Uniforms whee available for you, despite the fact that in 1943 the British issued Denison Camo Smocks to Para Troopers and SAS and the USA had given out Camo Uniforms to their Marines at that time, the M42 camo also known as Frogskin, Leafpattern or Duckhunter Camo. Not to mention the self made camo uniforms of the US Airborne Pathfinder Units.

Also the Russians also had more camo patterns at that time, like the M1941 summer camo uniform and with Sentinels there would also be the M1944 camo coverall.  So, I just thought that maybe it would be possible to add them to the game for even more variety. Just an idea.

Anyway I am looking forward to this mod.
"War. War never changes"

#14 BlunterII

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Posted 22 January 2013 - 12:20 AM

View Postm10s, on 21 January 2013 - 10:19 AM, said:

Great work, bro! Seller has only 1 model in stock for all uniforms?( sry have no ss3 to check)
Taking an opportunity I want to ask u about your H&S mod, it looks really great and huge, when it will be released.
Thanks, M10s.
How many copies of items do you think the seller should have?
I am not working on the H&S mod at the moment. It got corrupted on my win7 machine (I have an older back up though) and as a result of that my modding attempts had to migrate to a different rig with winXP.

Actually that massive mod was getting too big anyway (over 2 GBs) with no end in sight Posted Image . I used it to test all kinds of new things: textures, templates, effects. Literally, thousands of templates, with over 50 ready maps. Oh well, at least I got tons of experience from it Posted Image

I am thinking of creating a more compact version of it for Sentinels. Now here is the catch: if the community wants it to be done any time soon (I work fast) they'd need to participate. Constant feedback for - plot development, dialogs, loot ideas, areas and layout - are required. Step by step, unit by unit, one encounter at a time. If someone has a script they want me to use, a scenario twist they want to implement, a texture they think will benefit the visuals, etc. - I will definately consider those.
It can be a simple sandbox scenario  or a more complex scenario structure. Depending on what the folks want and how feasible I deem it to be. A realistic initial goal I'd set would be a Three template demo in two months time.

Example 1 : "I have this idea of starting the scenario with my hero imprisoned in Nazi jail and criminal charges are unknown. A high ranking SS officer comes and arranges hero's release. His conditions are simple: work for me for a year and you are home free. Type of work ranges from assassinations of various officials and stealing important documents, to blowing up facilities and providing support and cover for other operatives.
Along the way the hero (or more likely the human player) discovers the truth about themselves and the world around them... (I'll provide the specific details if you are interested)"

Example 2 : "Well, how about a random encounter somewhere in the forest, with some bandits talking about some treasure or map they found. Yet, being the geniuses that they are, they can't figure out where it is. Now the trick is in wording in the note they found. Requires a little thinking on player's part. I have the rough draft of the text. You think you could implement it in your scenario? I can help with scripting it, btw."

Have any ideas. Shoot!

Thorondor, for example, proposed a plot "Replacements" in the thread titled "Your perfect scenario". I don't know if he wanted to work on it or not though.

Of course, I'd like to finish "All Uniforms" first Posted Image
____________________________________________________________

View PostLt.Havoc, on 21 January 2013 - 01:02 PM, said:

Well, that looks great so far. I just wish it where possible to choose some other outfits from the start but buying them is okay too. But man those prices are insane XD
Thanks Lt.

What prices do you think would be reasonable?
I could place them on different mission and/or random encounter templates. That way you could find them yourself.

Quote

Now I just need a mod that increases the Grenade Range and maybe makes the medical and Engineering items eaiser to use and I am set.

Any idea on where the range is located? (I've never dealt with that specific value)
I already changed the automatic perk assignment for all the hirable NPC ("PerksToTakes" db table changed the values to -1). Now you choose their perks yourself.
What changes would you like to see in medical and engineering types of items? Easier? How? To bring requirements down or to increase the number of uses? To increase the bonus they provide?

Quote

As for the names of the uniforms: the Renegade Aassault Uniforms I would name "Heavy Trooper Uniform" or "Armored Soldier" and the version should be then Black and Desert etc. The leather Jacket outfit could be named "Spy fashion" or "Agent outfit" it would make more sense. One thing I was wondering if that would be possible: I recall that in Silent Storm the Renegade Soldiers in the Fall Camo Outfits wore Gasmask all the time, would it be possible to use these Gasmask for other outfits as well, like the Renegade Assault Uniforms etc.? Or how about mixing the armor with the camo uniforms?
I'll look into that, thanks Lt.

Quote

I always liked them, they looked cool. Also so you know why I asked for custom camo uniforms: I found it stupid that you are part of a Special Operations group and aside from Snipers, no Camo Uniforms whee available for you, despite the fact that in 1943 the British issued Denison Camo Smocks to Para Troopers and SAS and the USA had given out Camo Uniforms to their Marines at that time, the M42 camo also known as Frogskin, Leafpattern or Duckhunter Camo. Not to mention the self made camo uniforms of the US Airborne Pathfinder Units.

Let's finish the vanilla ones first. If you have textures ready - please post them in this thread (or just links to them will do).

Quote

Also the Russians also had more camo patterns at that time, like the M1941 summer camo uniform and with Sentinels there would also be the M1944 camo coverall.  So, I just thought that maybe it would be possible to add them to the game for even more variety. Just an idea.
Good idea, post the textures and think of the models they might look good on (I posted all the original models a few posts up). It IS possible!
__________________________________________________________
Russian Winter Outfits are coming up...

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#15 BlunterII

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Posted 22 January 2013 - 01:11 AM

All right, Russian soldier winter uniforms.

Posted Image

There were only three types of headgear covered with snow - hence three uniforms. Personally, I'd take the second one. Looks cozy.

USSR soldier winter uniforms are done!
____________________________________________________

Yes, the gas masks. There are a few in the game: German, Terror and Allied. Not all faces will qualify. Big faces like Rocco's or Mike's will stick out, unfortunately. Nothing I can do about it.

Posted Image

(to be continued)


~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#16 BlunterII

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Posted 22 January 2013 - 05:48 AM

You asked for camos with gas masks. Here they are:

Posted Image

I tried to apply german double filter to the hooded fall camo - the filters were sticking out so bad I removed that uniform version. Just didn't look right.

The names are:
- "Black (or Fall) Camo & Alpha Gas Mask"  (for alllied version) one of the straps is only partially visible on males. Not terrible but noticable.)

- "Black (or Fall) Camo & Double Filter Gas Mask" (for German version with double filters).

- "Black (or Fall) Camo & TRR Gas Mask" (for terror version) - the only one that fit perfectly on all models I tried so far (except for big faces, of course)

Posted Image

German Female Sniper Uniform model was used for all of these.
__________________________________________________________

(to be continued)


~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#17 m10s

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Posted 22 January 2013 - 12:50 PM

View PostBlunterII, on 22 January 2013 - 12:20 AM, said:

Thanks, M10s.
How many copies of items do you think the seller should have?
I am not working on the H&S mod at the moment. It got corrupted on my win7 machine (I have an older back up though) and as a result of that my modding attempts had to migrate to a different rig with winXP.

Actually that massive mod was getting too big anyway (over 2 GBs) with no end in sight Posted Image . I used it to test all kinds of new things: textures, templates, effects. Literally, thousands of templates, with over 50 ready maps. Oh well, at least I got tons of experience from it Posted Image

I am thinking of creating a more compact version of it for Sentinels. Now here is the catch: if the community wants it to be done any time soon (I work fast) they'd need to participate. Constant feedback for - plot development, dialogs, loot ideas, areas and layout - are required. Step by step, unit by unit, one encounter at a time. If someone has a script they want me to use, a scenario twist they want to implement, a texture they think will benefit the visuals, etc. - I will definately consider those.
It can be a simple sandbox scenario  or a more complex scenario structure. Depending on what the folks want and how feasible I deem it to be. A realistic initial goal I'd set would be a Three template demo in two months time.
You know, a lot of time ago H&S has started as biggest mod for ss2, it was about 300-500mb as demo for the future game. And only after this demo was released in internet and game magazines CD's, the people attention in the official forum increased repeatedly. So, for all this time u are working on this mod, don't you think about releasing some kind of demo, or cut it into parts? As for me, your mod is looking like global, and its seems to be big number of awesome detailed maps in it, like in Stalingrad mod by Natrix.
About the copies, 6 will be great i guess.

#18 Lt.Havoc

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Posted 22 January 2013 - 02:29 PM

Good work so far Blunter, this is coming along very well. I hope you can release this soon. Regarding the "Easier Medical and Engineering items" here is what the mod description says:

"Now your engineer is actually useful! This mod serves a much needed function, making it easier to use all medical and engineering items in the game. This counters the great difficulty had in raising these skills in the regular game.

In technical language, the mod multiplies by 2/3 the skill required for successful use of a medical or engineering item."

http://www.strategyc...ineering-items/

The grenade range mod you can find here: http://www.strategyc...range-increase/

It basically half's the weight of all the grenades so you can throw them further.

Regarding the prices for the uniforms: I dont know, but 2000 Dollars for a surplus uniform sounds a bit much, dont you think? The more common uniforms should start around 100-150 $ and the more rare uniforms maybe should be like 300 to 500 while stuff like those Assault Uniforms that have armor should be like 700 $ or something. Just an idea. The amont of uniforms in stock should vary, more common uniforms have greater stockade like 10 or 20 in stock and the more rare or exotic uniforms should have like 2 to 3 sets or something.

So, about camo textures: I dug some up and I will also say what these will most fit to.

Lets start with the Russian Patterns

http://i4.photobucke...ssianTTsMKK.png
This is the TTsMK pattern version 1.

http://i4.photobucke...sMKK65x32cm.png

Version 2

http://i4.photobucke...grey35x37cm.png
Thats a 1948 Leaf pattern version 1

http://i4.photobucke...haki35x37cm.png
Version 2

These fit the best for the Terror Gunner/Sniper uniforms that have a Hood, because the Russians gave these out as one piece coveralls with a hood.

Here are the American patterns:
http://i4.photobucke...nWWIImarine.png

That is one version of the USMC Pacific pattern.

http://i4.photobucke...amo/Pacific.png
Here is another version of that pattern.

http://i4.photobucke...hop_preview.png

And another one.

These would fir the US Soldier NPC the best, you could also use the ParaTrooper/Commando Soldier that has the Paratrooper smock for it and simply give the smock this texture ala Paramarine. Here is the thing about the M1942 pattern and how it was used: it was most seen as helmet cover, but the Marine Raiders used both camo shirts and pants while most regular marines either used the shirt or the pants, mixing and matching. I know that this is a bit impossible in the game but just so you know.

I am still trying to find the texture for the Denison Smock aka Bushstroke. I will post it as soon as I have it.

Here is a drawing of how that would look like:

Posted Image

As for German camo patterns, here is a link to a camo pack, just hit "download" to get them

http://tounushi.devi...-pack-342622989

These are perfect for any German Axis uniform that already uses camo, like the German commandos, Paratroopers etc. The pack also includes Italian camo patterns that where used by Germans as well. Hell if you want you could even give some of these patterns to the Thor Hammer soldiers if you want to.

So let me know what you think.
"War. War never changes"

#19 BlunterII

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Posted 23 January 2013 - 12:35 AM

Ok, I modified the weight of all the grenades (as you suggested) and guess what - they do fly further! Tested it with the infamous trio - the results were satisfactory:

Posted Image

Grenade range increase - done!
____________________________________________________

Renamed some of the uniforms as requested ( Hammer uniforms to "Trooper Outfit", "Heavy Trooper Outfit", "Armored Trooper Outfit", US agent to "Agent Outfit", etc.)
____________________________________________________

Reduced the prices as you suggested (more or less). Still having an issue with updating the number of available copies of the same item. For some reason db table changes to "quantity" don't affect anything.

I have a suspicion that the number there might actually mean the probability of any given item showing up at all (since some of the values that were already there were 0.3, 0.5, etc.) Hmm... a bit frustrated here.
____________________________________________________

I'll address the other points you guys brought up a bit later.
____________________________________________________

(to be continued)


~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#20 BlunterII

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Posted 24 January 2013 - 06:55 AM

All right, most of the uniforms needed correct armor model to be specified in their armor groups. Most found reasonable fits, some better than others. Some couldn't ("Sailor", "Vatnik" and "Bartender"). Trying 30+ various armor models on all the 60+ new uniforms in order to find the best match wasn't much fun, but it's finally over. Here are a few screens:

Posted Image

Posted Image

Posted Image

Posted Image

If he poked his eye out for the Fatherland what else could you expect from a man like that?
_____________________________________________________

I discovered that some uniforms had armor values of their own. The "Armored Trooper" type. I didn't assign any armor models to them (since they are already - armored) and increased the price. Regular "Armored" are medium armor (40% damage negated) and run at $6500 currently, while the "Elite" - heavy (60% damage negated) run at $11500.

I also tested the uniforms in the game. They were present but the number of copies were somewhat inconsistent with my expectations. I think the rating means the number of missions passed when the item becomes available, and the quantity is how many new ones will appear in the sellers inventory after one mission (or maybe one mission block). I already edited that RPGShopItems so many times I can recite it ...not really Posted Image
______________________________________________________

I'll test it again and then we can proceed to making new uniforms, perhaps make some uniforms more resistant to damage (now that I figured how to do it).
______________________________________________________

Hey, Lt. thanks for the links.
Looks like we'll be seeing some neat camo patterns soon.
I'll look into the med. and eng. items (haven't gotten to it, the armor fitting took longer than I thought)
______________________________________________________

M10s, thanks for the compliment.
I know about H&S. I have a "love and hate" relationship with it Posted Image
At this point I am not even remotely interested in commercial anything. Just want to create new content for one of my favorite games (hoping that the community will assist with ideas and some of the other things). After all after I upload it - it'll be available for playing, right?
As for my H&S mod, I might come back to it in a while (not now though).
______________________________________________________

(to be continued)

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~





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