Thorondor Posted November 19, 2012 Report Share Posted November 19, 2012 John Tiller's Squad Battles: First World WarSquad Battles: First World War was spotted breaking formation. This latest entry in John Tiller's series of turn-based strategy games transports us to the days where great armies were brought to bear to frequently dire consequences but also important developments.https://www.x-com.co.uk/site/assets/files/5513/news-thumbnail_john_tillers_squad_battles_fww_scr00.jpg https://www.x-com.co.uk/site/assets/files/5513/news-thumbnail_john_tillers_squad_battles_fww_scr01.jpg https://www.x-com.co.uk/site/assets/files/5513/news-thumbnail_john_tillers_squad_battles_fww_scr02.jpg In 1914, the world erupted in a conflict that was thought would be over in matter of months.(...) Battles were fought on the grand scale of million-man armies where it was thought that tactical issues were of minimal importance since it was rationalized that tactical success or failure would be negated by bypass and maneuver at the operational level. (...) one of the most important innovations born out of this conflict was not a specific piece of weaponry, it was a change in the tactical mindset of commanders: the introduction of small unit tactics, or squad level warfare.Ironically, it was the evolution at the tactical level that finally brought about a strategic result to the conflict. Squad Battles: First World War allows you to experience the technical and tactical advancements of that conflict, and the terrible battles that were carried out. Can you survive the horrific campaigns of the First World War? Features: • Early in the war players control large half platoons and companies of men squads or fire teams of men and individual leaders, and by late war players will control more modernized sections and squads of men, as well as a variety of early war tanks.• Experience chemical warfare on a grand scale as both sides struggle to break the deadlock of the Western Front.• Experience the development in tactics, weaponry, and the birth of small unit warfare as units change drastically from horde like formations of men in 1914 to modern day assault type infantry of 1918.• Based on a tried and true turn-based platform using 40 meter hexes and an intuitive interface allowing players to use a combination of mouse clicks, menu commands and hot keys to control their units.• Views are in two levels of 2D and 3D. As you head out to the front be sure to grab your gas mask and secure your copy of the game here. Link to comment Share on other sites More sharing options...
Thorondor Posted December 18, 2012 Author Report Share Posted December 18, 2012 If you've been waiting to hear more about this title, Armchair General has now published a review of the game. Link to comment Share on other sites More sharing options...
Thorondor Posted March 7, 2014 Author Report Share Posted March 7, 2014 On a related note: the folks at John Tiller Software have graciously made available a demo (direct link) of Squad Battles: Grenada, so allowing those interested in the Squad Battles series to get a sample of the proceedings. Link to comment Share on other sites More sharing options...
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