Thinking Big

by on 14th Aug 2013

There's an appetite for reaching new heights. And it seems to be spreading to all corners of the known universe, including Blind Mind Studios' quadrant, apparently, as it has been recently disclosed that a sizable new real-time space 4X strategy game, Star Ruler 2, is nearing.

As briefly conveyed by the developers:

The game is being developed with a focus on interesting gameplay with meaningful strategic choices and full scalability of the universe and unit counts.

Major features:

Ship Customizability - Every ship in the game is entirely player-customizable. Design your ships using a wide variety of subsystems and take advantage of flaws in the designs of your enemies. Designs use a completely new 'blueprint painting' system to determine the size and placing of subsystems and weaponry.
Massive Scale - Running on our specially developed Starflare Engine (...) Star Ruler 2 can run immense galaxy maps with hundreds of units and simulating thousands of physical projectiles impacting ships during combat.
Intricate Research - Use research to improve and radically alter various aspects of your empire. The game features a research grid containing hundreds of technology nodes and requiring careful thought about the path of your empire's development.
Actually Usable Diplomacy - Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer.

Also, complete moddability is promised for all the tinkerers out there.

Currently in alpha this offering has a course plotted for beta and early access of some form by the end of the year, with final release expected to happen sometime in 2014.

We heartily commend first class celestial navigator Space Voyager for spotting this title's decloaking.

Screenshots