Strategy News

Strategic Command World War I Dev Diary #3: Empires in Turmoil
The third dev diary for Strategic Command World War I's Empires in Turmoil DLC previews two of the most commonly requested campaigns.

Strategic Command: Empires in Turmoil Dev Diary #2
The second dev diary for Strategic Command World War I's Empires in Turmoil DLC provides a preview of two campaigns focused on Tannenberg and the Siege of Kut.

Strategic Command World War I: Empires in Turmoil Dev Diary
The first dev diary for Strategic Command World War I's Empires in Turmoil DLC has been released.

Command: Modern Operations: Falklands Gameplay Showcase
MatrixGames walks through the Falklands DLC for Command: Modern Operations with the dev team director.

Panzer Corps 2 Dev Diary #1: Axis Operations - 1944
Panzer Corps 2's Axis Operations - 1944 DLC's first dev diary provides an in-depth look at one of the two campaigns.

Decisive Campaigns: Ardennes Offensive: Technical Video 2
MatrixGames walks through the technical rules in this second dev video for Decisive Campaigns: Ardennes Offensive, releasing November 18th.

Command: Kashmir Fire: MatrixGames Preview
MatrixGames covers a preview of Command: Kashmir Fire featuring Kushan Gaming, out May 6th.

Command: Modern Air/Naval Operations: Air Warfare Strike Tutorial
MatrixGames walks through air warfare strike tactics in Command: Modern Air/Naval Operations.

Command: Modern Air/Naval Operations: Air Warfare Tutorial Ep. 3
MatrixGames walks through episode 3 of their air warfare tutorial series, covering strike tactics in Command: Modern Air/Naval Operations.

Command: Modern Operations Air Warfare Tutorials
MatrixGames walks through air warfare tutorials for Command: Modern Operations, covering flight mechanics and strike tactics.

Command: Modern Operations: One Minute Class Series
MatrixGames walks through essential Command: Modern Operations mechanics via their One Minute Class series, covering plot course, throttle altitude, EMCON, and target engagement.

XCOM: Chimera Squad: Developer Q&A
Gamasutra's Alex Wawro tactically cornered XCOM: Chimera Squad lead designer Mark Nauta for a Q&A session about what went into making the game.

XCOM: Chimera Squad: Lead Designer Interview
Aaron Potter of Rock Paper Shotgun interviews XCOM: Chimera Squad lead designer Mark Nauta.

XCOM: Chimera Squad: Agent Profiles
XCOM covers Agent Profiles for Chimera Squad, introducing characters like Zephyr, a melee combatant formerly enslaved by ADVENT.

XCOM: Chimera Squad: Agent Profile: Axiom
The XCOM channel presents the character profile for Axiom, a new agent in XCOM: Chimera Squad.

XCOM: Chimera Squad: Agent Profile: Claymore
The XCOM channel profiles Claymore, one of Chimera Squad's playable agents.

Strategic Command: World War I: Preview Stream
MatrixGames showcases the Blue Max 2D mod in a preview stream of Strategic Command: World War I.

Strategic Command: World War I Dev Diary #4: Naval & Land Systems
Strategic Command: World War I's Dev Diary #4 covers naval mines, mountain corps, and land convoys.

Strategic Command: World War I Dev Diary #3: Recon, Artillery & Breakthroughs
Strategic Command: World War I's third dev diary covers recon, artillery, and breakthroughs.

Strategic Command: World War I Dev Diary #2: Cavalry and Rapid Advances
Strategic Command: World War I's second dev diary covers cavalry and rapid advances.

Command: Modern Operations: Preview Stream
MatrixGames hosts a preview stream of Command: Modern Operations with KushanGaming.

Command: Modern Operations: Smooth Map Demo
MatrixGames walks through smooth map demos of Command: Modern Operations.

Command: Modern Operations: Tacview Integration Showcase
MatrixGames walks through Tacview connectivity with Command: Modern Operations, covering close air combat, anti-ship attacks, and ASW operations.

Command: Modern Operations: Developer Interview Part 2
Part 2 of the interview with the developers of Command: Modern Operations.

Unity of Command II Dev Diary #2: The Capture of Metz
The developers walk through Chapter 2 of Unity of Command II's mechanics series, covering air power and AI in the Capture of Metz.

Field of Glory: Empires Dev Diary #10: Unit Abilities and Modifiers
Field of Glory: Empires' 10th dev diary focuses on unit abilities and modifiers.

Field of Glory: Empires Dev Diary #9: Battle System
Field of Glory: Empires' ninth dev diary is about the battle system.

Unity of Command II Dev Diary #21: Fog of War, HQ Intel, and Stragglers
Unity of Command II's 21st Dev Diary conveys how the overall gameplay experience benefits from the integration of features like fog of war, HQ intel, and stragglers.

Command: Desert Storm: Preview
MatrixGames previews the upcoming Command: Desert Storm, a new standalone expansion for Command: Modern Air/Naval Operations. The preview covers 14 historical and hypothetical campaign scenarios, plus a bonus contemporary scenario.

Field of Glory: Empires Dev Diary #2: Region Management & Loyalty
Field of Glory: Empires' second dev diary is about region management, population, and loyalty.




























